Official: Centerscape Competition - Round 2!

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Vote for which map you wish to see in full production!

Poll ended at Fri Jan 16, 2009 9:33 am

Entry 1
59
22%
Entry 2
67
25%
Entry 4
143
53%
 
Total votes : 269

Re: Official: Centerscape Competition - Round 2!

Postby ZeakCytho on Sat Jan 10, 2009 3:25 pm

I'm just a bit disappointed that there was no "Tree" Beard on the Pirate map. But my comments from round 1 still basically hold for maps 1 and 3; map 2 is looking much better, IMO.
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Re: Official: Centerscape Competition - Round 2!

Postby theButterfly on Mon Jan 12, 2009 2:27 am

I didn't vote at all in round 1, but in round 2 I voted for #4 based on the map-maker's stated intent to work on a theme. If there will not be a theme, then hopefully this will become clear before voting ends so I can change my vote to #1.

Also, I finally figured out what it is I don't like about #2. The pirate theme is cool, but the problem is that the theme doesn't fit the gameplay. The Centerscape map is almost purely classic gameplay, with no gimmicks except a single one-way attack. It really seems pointless to have a theme that includes both land and sea combat and fleets of ships holding influence in different parts of the sea if there's nothing to it except normal attacks and continent bonuses. It seems like different ships should have different special attacks, similar to the Waterloo map. There could also be special bonuses for things like hidden treasures and important ports.

Besides that, this particular map really needs a fantasy theme, and the pirate thing doesn't really fit.

Anyway, I guess major gameplay changes would probably go against map-maker #2's original intent, but I just don't see a reason to play on a pirate map that doesn't have matching gameplay.
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Re: Official: Centerscape Competition - Round 2!

Postby oaktown on Mon Jan 12, 2009 3:07 pm

theButterfly wrote:I finally figured out what it is I don't like about #2. The pirate theme is cool, but the problem is that the theme doesn't fit the gameplay. The Centerscape map is almost purely classic gameplay, with no gimmicks except a single one-way attack. It really seems pointless to have a theme that includes both land and sea combat and fleets of ships holding influence in different parts of the sea if there's nothing to it except normal attacks and continent bonuses. It seems like different ships should have different special attacks, similar to the Waterloo map. There could also be special bonuses for things like hidden treasures and important ports.

I think this is a fantastic observation... hopefully when Rj's map wins, Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.

Stick around the Foundry, Butterfly, and we may put you to work commenting on maps.
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Re: Official: Centerscape Competition - Round 2!

Postby Kotaro on Mon Jan 12, 2009 10:02 pm

Entry 2 just looks cooler, IMO
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Re: Official: Centerscape Competition - Round 2!

Postby WidowMakers on Mon Jan 12, 2009 10:53 pm

oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.

WM
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Re: Official: Centerscape Competition - Round 2!

Postby edbeard on Mon Jan 12, 2009 10:56 pm

sucks to have more work (no gameplay stamp) but I think the right map is going to win. I didn't vote for it but you couldn't really turn that into another map as easily as gilg or pirates.
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Re: Official: Centerscape Competition - Round 2!

Postby hecter on Mon Jan 12, 2009 11:51 pm

I really think 4 is the best option... I'm not too big on 1, and the pirates, while a fantastic map, would be much better suited to something other than a middle earth replacement.
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Re: Official: Centerscape Competition - Round 2!

Postby whitestazn88 on Tue Jan 13, 2009 2:16 am

WidowMakers wrote:
oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.

WM


wait, you worked with ed on this map? i totally guessed that way back on page 1....

did everyone else know that already? was i just out of the loop?
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Re: Official: Centerscape Competition - Round 2!

Postby RjBeals on Tue Jan 13, 2009 9:32 am

whitestazn88 wrote:
WidowMakers wrote:
oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.

WM


wait, you worked with ed on this map? i totally guessed that way back on page 1....

did everyone else know that already? was i just out of the loop?


I don't think he's ever announced that yet. Ed and WM created map#2. Whitestanaz you're on point.
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Re: Official: Centerscape Competition - Round 2!

Postby FM Harper on Wed Jan 14, 2009 11:43 am

In terms of a replacement for Centerscape... I think entry 4 is looking the best.

I would however love to see entry 2 done as a completely new map. It's looking awesome. :D
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Re: Official: Centerscape Competition - Round 2!

Postby musteriuz on Wed Jan 14, 2009 4:51 pm

I still prefer number 4. The only thing I miss from the original is the Ank-Mor 2-terit with a +1 bonus. Would that be possible somewhere on this map?
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Re: Official: Centerscape Competition - Round 2!

Postby Gilligan on Wed Jan 14, 2009 4:52 pm

musteriuz wrote:I still prefer number 4. The only thing I miss from the original is the Ank-Mor 2-terit with a +1 bonus. Would that be possible somewhere on this map?


That would be Discworld, not the old 'Centerscape' ;)
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Re: Official: Centerscape Competition - Round 2!

Postby SuicidalSnowman on Wed Jan 14, 2009 7:01 pm

WidowMakers wrote:
oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.

WM


Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.
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Re: Official: Centerscape Competition - Round 2!

Postby oaktown on Thu Jan 15, 2009 4:50 pm

SuicidalSnowman wrote:Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.

we aim to please. 8-)

wait, what about the third map that this will produce? not awesome? :-s
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Re: Official: Centerscape Competition - Round 2!

Postby whitestazn88 on Thu Jan 15, 2009 7:25 pm

oaktown wrote:
SuicidalSnowman wrote:Amazing!

Out of the ugly copyright debacle, we instead get beautiful new graphics for one map, and a second awesome map as well.

we aim to please. 8-)

wait, what about the third map that this will produce? not awesome? :-s


if you're fishing for compliments on gilgamesh, i suppose i'll oblige by saying that i think it's quite awesome
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