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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:I personally think Mexico is quite important, it's a convenient connection between NA, SA, Asia (through Hawaii), and Oceania...

Mr Changsha wrote:4. The Horn: A good spot to begin. However, be aware that it can end up in an understrength mid.game position. The Horn, South Africa and The Middle East is fine, but no Middle East and you are highly unlikely to create a winning position. Route: The Horn, Middle East (see?), South Africa, Scandinavia (really!) or India.
Geger wrote:Mr Changsha wrote:4. The Horn: A good spot to begin. However, be aware that it can end up in an understrength mid.game position. The Horn, South Africa and The Middle East is fine, but no Middle East and you are highly unlikely to create a winning position. Route: The Horn, Middle East (see?), South Africa, Scandinavia (really!) or India.
If I have 2 regions in Horn at the beginning, I usually try to take it. Agree it's not a good position to expand, but as long nobody owns Southern Africa, Horn gives some extra troops to build another stronghold.

maximegousse wrote:Mr Changsha,
I read your post and I find it very insightful. Tks for tips.
Ok, here's my position (with no spoils and adjacent fort):
Although you wrote that South Africa (ZA) was a position to avoid, I had but no choice to start there. Then you go on and mention that connecting to The Horn is a must, well, I didn't do that - yet. I went for Parana as I had an opportunity there. I hope I will hold until my next turn.
I have an opponent that has captured Central America and USA. He appears to be aiming for Canada but is meeting some resistance.
As you can see I have sort of an hybrid position.
I am not going to post where I will strike nextbut I will keep you updated on the progress of this strategy.
Any coaching thoughts maybe you want to share?
Tks
Max

Mr Changsha wrote:maximegousse wrote:Mr Changsha,
I read your post and I find it very insightful. Tks for tips.
Ok, here's my position (with no spoils and adjacent fort):
Although you wrote that South Africa (ZA) was a position to avoid, I had but no choice to start there. Then you go on and mention that connecting to The Horn is a must, well, I didn't do that - yet. I went for Parana as I had an opportunity there. I hope I will hold until my next turn.
I have an opponent that has captured Central America and USA. He appears to be aiming for Canada but is meeting some resistance.
As you can see I have sort of an hybrid position.
I am not going to post where I will strike nextbut I will keep you updated on the progress of this strategy.
Any coaching thoughts maybe you want to share?
Tks
Max
In my office we talk about 'making a snake' when playing 2.1. The idea is to create a connected empire that even if broken in part, is still generating income. Take for example China, India, Middle East, Horn. Even if a player breaks The Horn, you are still getting the other bonuses. Forting in depth (not just laying your troops on the outskirts of your empire) also helps to make you pretty hard to defeat. Now playing Parana and The Horn is, in a sense, giving you the same advantage. The big difference though is that if (in the first example) The Horn is broken you can fort depth forces from the Middle East or India BACK to The Horn to defend it. However, in your situation if, say, Parana is broken you can't very well send forces from the Horn to arm it back up again. You also mentioned you are playing adjacent forts and I would say my strategies are based on unlimited or at least chained forts. 2.1 is a bloody huge map to play adjacent forts on and a different way of playing would be required.
Send me the game no: if you want me to have a look at the specific game.
AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.

HZ514 wrote:Thank you Mr Changsha, your advice helped me win a couple games!Your idea about "making a snake" is very insightful.
In my (limited) experience, your views on Africa are very valid. It offers a comfortable early game base, but it definitely suffers late game, unless you can somehow hold all of Africa consistently.
China and US served me very well as quality starting positions. I haven't had a chance to claim Europe at the beginning, but it does seem like it would work.
Australia is a deathtrap for those who want to play 2.1 like real risk, because it really doesn't generate enough economy, so a strong Asia player and/or a strong NA player can wreak havoc on Oceania's defenses.

Mr Changsha wrote:AAFitz wrote:World 2.1 Lieutenant124 +676 15 from 33(45%) 72 Tyrant (77%)13 Equalitarian (0.842)
I am not knocking this in any way, however, i was rather surprised to find you only played it 33 times.
Not to say you arent qualified, i was just not sure what to expect. Your point gain on it is impressive however for such few games on it.
Myself, I have found world to be a unique board, its size does change the way you have to play it. I consider it the most fair map, because despite the big drop, its big enough to come back from a bad round or two. Many of the smaller maps are impossible to do that on.
Well, I tend to play large singles games on it and, as I am sure you know Fitz, they can take a while. I also refuse to play more than 12 games at once. 33 games in 9 months (finished) seems about right. I would think I might make 100 games after 2 years of play on CC! So, by your standard, I guess I'll never reach the level of 'experienced'. Of course, if one considers that my games have probably averaged 50 rounds, then I have played 1650 rounds on 2.1 in 9 months - which would be a hell of a lot of 1on1!
I know it sounds a little strange, but I just 'got' 2.1 from the moment I started playing it. Suits my style of play perfectly. I've noticed some elementary mistakes from my opponents in that time, so I decided to try and write some good ground rules for, at least, playing 2.1 well. Notice I'm not showing anyone how to win, just how to get into a winning position.
Still if you want to test me out (not in 1on1 you'd surely wipe me) PM me and I'll add you to my next private game invite list!
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