The New World [Quenched]

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Re: The New World [Quenched]

Postby gimil on Mon Jul 07, 2008 1:40 am

lunatic96 wrote:I think one problem is that the Mapuche homeland can easily attack Portugal and Holland, where the other 3 natives really only have 1 country to attack. I'm not really sure how you can fix that, but it seems like it slightly overpowers Mapuche.


Mapuche also has to content with 2 ports, so i can be attacked from all sides by all enemys.
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Re: The New World [Quenched]

Postby Gilligan on Sat Jul 12, 2008 8:06 am

I apologize if what I'm about to say has already been said.

I think it is a huge disadvantage to the players who get North American homelands vs. players who get European Homelands.

Now, I know you can attack places and hold a certain number for a bonus, but getting a Landing Point has secured you 3 more armies each turn versus the player that didn't get one.

I'm currently in a 4 player game now where Player 1 and 2 got 2 European Homelands, Player 3 got 1, and I got none. Looking at the game now, there are huge number differences between me and them. Maybe they just had really good dice, but that may have something to do with it.
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Re: The New World [Quenched]

Postby Coleman on Sun Jul 13, 2008 4:01 pm

The one thing I considered and tested was giving the natives one more army in auto-deploy but it was too much. I really am at a loss to correct it while maintaining 8 player balance.
Warning: You may be reading a really old topic.
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Re: The New World [Quenched]

Postby motecap on Sun Sep 14, 2008 8:55 pm

I just sent a message to conquerclub staff, about maps like this.

The first or second game I played on this map I figured out this problem too, of the unfortunate stacking of odds based on random starting position.

The map, as it looks, seems like it would be more fun if the odds were leveled out, but I just skimmed a bit and read what Coleman typed about having no idea how to fix it.
It's good to hear that the attempt is being made, even if unsuccessfully.


I suggested to the conquerclub staff an idea (which may be totally shot down) of separating the maps on the site according to their special wild bonuses.
Having the point scoring and wins/loss count for them separated (or entirely thrown out) from the points scoring and win/loss count of standard maps would make it more suitable to people who are wanting to play a game that is mostly risk-like, or playing a special map that has special features!

Yes, this is just one idea. I had another that I suggested- if these maps were separated, it would then make it possible to implement a designer-choice of forced game options like always fog-on, or no-cards, or only doubles, or any variety of setting that a designer chose.

If there was such a thing, and the maps could be customized in that fashion by the designer, I might put the time into learning and building a map myself. I do like designing stuff :)

Anyway, aside from the challenge of winning against european players, I think this map is fun.
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Re: The New World [Quenched]

Postby MrBenn on Mon Sep 15, 2008 2:53 am

motecap wrote:I suggested to the conquerclub staff an idea (which may be totally shot down) of separating the maps on the site according to their special wild bonuses.

There have been lots of suggestions about dividing the maps by complexity/style/them etc... although none of them have yet to be implemented by lackattack yet :-(
Check out the foundry discussion topics if you want to ;-)

Anyway, aside from the challenge of winning against european players, I think this map is fun.

Glad you're enjoying the map though ;-)
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Re: The New World [Quenched]

Postby Wolffystyle on Tue Jan 20, 2009 10:51 am

Is one able to collect spoils now through bombardment from European homeland? Has this recently changed? Why was I under the impression that spoils used to only be collected through successful attacks in New world?

Thanks guys,

Wolf
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Re: The New World [Quenched]

Postby gimil on Tue Jan 20, 2009 11:39 am

Wolffystyle wrote:Is one able to collect spoils now through bombardment from European homeland? Has this recently changed? Why was I under the impression that spoils used to only be collected through successful attacks in New world?

Thanks guys,

Wolf


It has always been possible to collect spoils through bombardment. This is a game engine spec rather than a map one. :)
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Re: The New World [Quenched]

Postby Wolffystyle on Tue Jan 20, 2009 4:18 pm

Thank you, I don't know why I did not know this about New World.
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Re: The New World [Quenched]

Postby lhcguy on Fri Jan 30, 2009 10:26 am

First of all, i like this map very much.. but i just found out, that the description in post 1 differs from reality. The neutrals are spread in a different way on the map, and in 2player game everyone gets 4 territories, not 3.

Can this be corrected in the first post?
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Re: The New World [Quenched]

Postby gimil on Sat Jan 31, 2009 11:22 am

lhcguy wrote:First of all, i like this map very much.. but i just found out, that the description in post 1 differs from reality. The neutrals are spread in a different way on the map, and in 2player game everyone gets 4 territories, not 3.

Can this be corrected in the first post?


Oh this was as accident, nice catch I will go fix it just now.
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New World Map

Postby btown80 on Wed May 06, 2009 2:53 pm

I'm not sure which forum to put this in, feel free to move it if necessary. I know conquer club looks to have as much of a fair fight as possible in all of their maps, but it seems that the situation has come up on a number of occasions (both in my favor and against me) where in a 1vs1 game, 1 of the players has 4 European countries, and nothing in the Americas. This is probably the most 1 sided drop EVER, as there is no possible way that player can win. Is there anything you can do where you can guarantee each player has at least 1 homeland in the Americas?
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Re: New World Map

Postby gimil on Thu May 07, 2009 5:34 am

btown80 wrote:I'm not sure which forum to put this in, feel free to move it if necessary. I know conquer club looks to have as much of a fair fight as possible in all of their maps, but it seems that the situation has come up on a number of occasions (both in my favor and against me) where in a 1vs1 game, 1 of the players has 4 European countries, and nothing in the Americas. This is probably the most 1 sided drop EVER, as there is no possible way that player can win. Is there anything you can do where you can guarantee each player has at least 1 homeland in the Americas?


I am not really sure of any ideas how to fix this this, I have a few ideas but it would change the mechanics of the map as it is now for other game settings.

Does anyone have any idea or logic for changing the 1v1 drop to be fairer without distrubting other game settings?
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Re: The New World [Quenched]

Postby Esn on Fri Oct 09, 2009 4:15 am

I'd just like to say that this is my favourite map. For some reason, I play better on it than on any other map.

No, it's not perfectly even, but much more so than most, and it feels very unique. Starting from a native territory does seem to make things a bit more challenging (and the strategy is quite different), but that's part of the fun.
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Re: The New World [Quenched]

Postby the.killing.44 on Fri Oct 09, 2009 2:11 pm

Esn wrote:Starting from a native territory does seem to make things a bit more challenging (and the strategy is quite different), but that's part of the fun.

1000% disagree.
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Re: The New World [Quenched]

Postby sully800 on Fri Oct 09, 2009 2:18 pm

Yeah, the native territories are better than the European homelands (unless using unlimited fortifications in which case I think the European homelands are a bit better. I never play that setting though). In either case, it is very close to balanced and the game is fun from either starting position. Of course it works best in 1v1 when each player has an equal amount of European and native lands.
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