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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby sailorseal on Sun Feb 22, 2009 7:12 pm

This is what I think in the way of bonuses:
- AUSTRALIA +6
- KIRIBATI +3
- MELANESIA +4
- MICRONESIA +4
- NEW ZEALAND +3
- POLYNESIA +5
- EAST INDONESIA +3
Make the assault routes look better and make the title of each area bolder or something. Very nice map!
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby the.killing.44 on Sun Feb 22, 2009 7:42 pm

First time commenting here, upon request of thenobodies ā€¦ nicely done. My comments right now will be pretty quick.

    Firstly, in response to sailorseal, I disagree with what he said. The titles are fine, and there's nothing to change on the assault routes.
    But here's what I'd do. Do you have all the circles in one layer? If you do, command-click the box by the name.Then go to your assault route layer and hit helete. That should clean up the dots somewhat (stands out are Kiritimati, the Solomons, and Nauru). If you don't have all the circles in one layer just shift-command click on the boxes for each of them.
    I'd do the same with Australia and its border with the dots.
    Bonses ā€¦ umm:
      Australia +5
      New Zealand +2
      Melanesia +4
      East Indonesia
      Micronesia +3
      Kiribati +2
      Polynesia +6
    I love the surfer (well, maybe just because I surf 8-) )

Sweet map, maybe try making the background color a little bit lighter? Just a thought
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby MrBenn on Thu Feb 26, 2009 1:53 pm

Poll Result:

What do you think about bonuses?
Poll ended at Thu Feb 26, 2009 12:24 am

Bonuses are good, no modifications to do... 6... 67%
Bonuses are complitely wrong, more troops!... 1... 11%
Bonuses are complitely wrong, less troops!... 1... 11%
Suggestion... 1... 11%

Total votes : 9
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby edbeard on Thu Feb 26, 2009 9:35 pm

thenobodies80 wrote:Your
OCEANIA BONUSES:
Australia +5
New Zealand +2
Melanesia +4
East Indonesia +3
Micronesia +4
Kiribati +3
Polynesia +6


My changes:

Australia +6


Other than that, everything looks great to me.

well. I don't like the island in the top right. if you're not looking hard at it, it looks like a waterfall or something. not an island. maybe just do the trees? not a big deal either way.
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby devonakins on Thu Feb 26, 2009 10:57 pm

Loving the concept of this map. Although I just signed up and trying to get used to this game I find it to be quite interesting. I hope to see this map come to life. Is there beta testing? I'd be interested...
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby thenobodies80 on Fri Feb 27, 2009 3:27 am

Thank you all for suggestions.

we're going to do some little fix to the bonus.

about this....
devonakins wrote:Loving the concept of this map. Although I just signed up and trying to get used to this game I find it to be quite interesting. I hope to see this map come to life. Is there beta testing? I'd be interested...


be patient, devonakins, we hope to finish this map soon... ;)

In few time a new version will be posted.

Have a nice day
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Re: Oceania Map v5.2 [D] (02/20 New Poll: good bonuses? p.1/10)

Postby devonakins on Fri Feb 27, 2009 3:01 pm

thenobodies80 wrote:Thank you all for suggestions.

we're going to do some little fix to the bonus.

about this....
devonakins wrote:Loving the concept of this map. Although I just signed up and trying to get used to this game I find it to be quite interesting. I hope to see this map come to life. Is there beta testing? I'd be interested...


be patient, devonakins, we hope to finish this map soon... ;)

In few time a new version will be posted.

Have a nice day


Can't wait ;)
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Re: Oceania Map v5.3 [D] - Update 03/01/2009

Postby thenobodies80 on Sun Mar 01, 2009 1:19 pm

Oceania V5.3 New!

Click image to enlarge.
image


  • Australia bonus
    show: requested
    Decision: Australia bonus value +6

  • Air Routes
    show: requested
    Decision: Australia bonus value +6

  • Background color
    show: requested
    Decision: color was chosen with a public poll in past so we don't change it

Gameplay should be good now.

MrBenn wrote:Poll Result:

What do you think about bonuses?
Poll ended at Thu Feb 26, 2009 12:24 am

Bonuses are good, no modifications to do... 6... 67%
Bonuses are complitely wrong, more troops!... 1... 11%
Bonuses are complitely wrong, less troops!... 1... 11%
Suggestion... 1... 11%

Total votes : 9


So we decided to start some graphic adjustment like remove island in the right upper side of map and we removed the last dots in the armies circles, we added a squid but if community don't like it we could develope something different. ;)

Gameplay is now fixed,we are waiting other suggetions about graphic. :)
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Re: Oceania Map v5.3 [D] - Update 03/01/2009

Postby Joodoo on Mon Mar 02, 2009 8:18 am

sry I have one more suggestion for gameplay, maybe you could add in the capitals of Australia and New Zealand and give like a +1 bonus for holding both...
it can start neutral....
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

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Re: Oceania Map v5.3 [D] - Update 03/01/2009

Postby thenobodies80 on Mon Mar 02, 2009 9:08 am

Joodoo wrote:sry I have one more suggestion for gameplay, maybe you could add in the capitals of Australia and New Zealand and give like a +1 bonus for holding both...
it can start neutral....


Another suggestion like yours....but in small map it's difficult to see them ( here ).
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Re: Oceania Map v5.3 [D] - Update 03/01/2009

Postby gho on Tue Mar 03, 2009 1:17 am

How about connecting Dunedin to Tasmania and removing the victoria-christchurch link. Its more straight forward and looks less confusing
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Re: Oceania Map v5.3 [D] - Update 03/01/2009

Postby thenobodies80 on Tue Mar 03, 2009 4:04 am

gho wrote:How about connecting Dunedin to Tasmania and removing the victoria-christchurch link. Its more straight forward and looks less confusing




Here we decided to do this routes. (viewtopic.php?f=10&t=70624&start=135#p1851938)
Air routes are made to do them realistic, where possible.
Now i'm going to add some starting position today.
When i have added starting to prevent that one player could have a continent since first turn the gameplay is ended in my opinion.
I like to know if there's something on graphic that community want suggest to me...

Thank you anyways =D>
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STARTING POSITIONS AND NEUTRALS - UPDATE 03/03/2009

Postby thenobodies80 on Tue Mar 03, 2009 6:27 am

I set 8 starting positions for +6 bonuses continets to prevent that a player could start the game with an advantage.
When the game begins these start positions will be split up amongst the players. The other territories are dealt out as normal territories.
There are also 7 starting neutrals 1 for each continent.

Click image to enlarge.
image


STARTING POSITIONS:

AUSTRALIA:
  • Northen Territory
  • South Australia
  • Queensland
  • Western Australia

POLYNESIA
  • Tahiti
  • Cook Islands
  • Tonga
  • Tuvalu

STARTING NAUTRALS:

All 3 armies neutrals

AUSTRALIA:
  • New South Wales
EAST INDONESIA:
  • West Papua
MICRONESIA:
  • Caroline Islands
KIRIBATI:
  • Rawaki
POLYNESIA:
  • Cook Islands
NEW ZEALAND:
  • Wellington
MELANESIA:
  • Papua New Guinea

Other territories will be splitted randomly
I have no more change for gameplay.
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Re: STARTING POSITIONS AND NEUTRALS - UPDATE 03/03/2009

Postby iancanton on Wed Mar 04, 2009 4:33 pm

thenobodies80 wrote:There are also 7 starting neutrals 1 for each continent.

placing 7 starting neutrals will create more problems than it solves, for example there will be 37 starting territories, which means that each player starts with 12 in a 2-player game. this is bad because, in round 1, player 1 can reduce player 2's deployment to 3 armies if he wins only 1 of player 2's territories.

it is also unnecessary. in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.

i therefore recommend that u either have a totally random start, classic-style (my preferred option), or use coded starting positions only for kiribati.

having mentioned kiribati, can u change kiribas to tarawa and rawaki to canton island? kiribas is not an island group: it is an english-language phonetic spelling of the way the natives pronounce the name of their country, kiribati. tarawa is the island group where the kiribati central government and only international airport are located. rawaki is an uninhabited island that is part of a marine reserve, while canton island actually has people who live there: it's the only island in that area with a native population!

http://www.janeresture.com/tarawa/index.htm
http://www.janeresture.com/kiribati_pho ... canton.htm
http://en.wikipedia.org/wiki/Tarawa
http://en.wikipedia.org/wiki/Kanton_Island
http://en.wikipedia.org/wiki/Rawaki_Island

i've had another look at the gameplay and think that polynesia is extremely difficult to win and hold. i suggest removing the air link between tokelau and rawaki, to make things fairer for someone who has more armies on the right-hand side of the map. also add an air route from western samoa to tonga to help polynesian fortification.

are the two yellow bonus regions too similar in colour to each other?

ian. :)
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Re: STARTING POSITIONS AND NEUTRALS - UPDATE 03/03/2009

Postby thenobodies80 on Wed Mar 04, 2009 5:12 pm

iancanton wrote:placing 7 starting neutrals will create more problems than it solves, for example there will be 37 starting territories, which means that each player starts with 12 in a 2-player game. this is bad because, in round 1, player 1 can reduce player 2's deployment to 3 armies if he wins only 1 of player 2's territories.

it is also unnecessary. in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.

i therefore recommend that u either have a totally random start, classic-style (my preferred option), or use coded starting positions only for kiribati.


I will reset all the starting. the map return to classic style, since now! :D
A question for you, ian: How do you calculate this probabilty? :-s

iancanton wrote:having mentioned kiribati, can u change kiribas to tarawa and rawaki to canton island? kiribas is not an island group: it is an english-language phonetic spelling of the way the natives pronounce the name of their country, kiribati. tarawa is the island group where the kiribati central government and only international airport are located. rawaki is an uninhabited island that is part of a marine reserve, while canton island actually has people who live there: it's the only island in that area with a native population!

http://www.janeresture.com/tarawa/index.htm
http://www.janeresture.com/kiribati_pho ... canton.htm
http://en.wikipedia.org/wiki/Tarawa
http://en.wikipedia.org/wiki/Kanton_Island
http://en.wikipedia.org/wiki/Rawaki_Island


you wrote right in past so i'll ask to the graphic to change names as you and links says.

iancanton wrote:i've had another look at the gameplay and think that polynesia is extremely difficult to win and hold. i suggest removing the air link between tokelau and rawaki, to make things fairer for someone who has more armies on the right-hand side of the map. also add an air route from western samoa to tonga to help polynesian fortification.


the same thing, your modification makes australia better, so i decided to try to apply the modification on map.

iancanton wrote:are the two yellow bonus regions too similar in colour to each other?

really? i think it's clear the difference :?
I can't sure you i will change them, i like to know what graphic think about. ;)
We will post the new update in few time ( i hope the last one for the gameplay stamp :mrgreen: )

Thank you
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Re: STARTING POSITIONS AND NEUTRALS - UPDATE 03/03/2009

Postby iancanton on Wed Mar 04, 2009 5:41 pm

thenobodies80 wrote:
iancanton wrote:in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.

I will reset all the starting. the map return to classic style, since now! :D
A question for you, ian: How do you calculate this probabilty? :-s

1/(3x3x3x3) = 1/81 = 1.2%.
1/(3x3x3x3x3) = 1/243 = 0.4%.
1/(5x5x5x5) = 1/625 = 0.2%.

thenobodies80 wrote:
iancanton wrote:are the two yellow bonus regions too similar in colour to each other?

really? i think it's clear the difference :?
I can't sure you i will change them, i like to know what graphic think about. ;)

correct, i don't stamp graphics, so don't change the colours unless other people agree with me!

ian. :)
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby Incandenza on Wed Mar 04, 2009 8:07 pm

I'm with ian, with the bonus structure you have, it'll be so rare for someone to drop a bonus in a 1v1 that you're better off going with strictly classic-style gameplay. Looking good, can't wait to see the new update.

Also, for anyone with any further revisions/changes/suggestions, note that I will be stamping this for gameplay shortly, so speak now.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby The Neon Peon on Wed Mar 04, 2009 10:38 pm

Why did you put an orange zone next to a light pink zone, next to a yellow zone?

The shades of the last two look almost identical. I would suggest making Polynesia a color that contrasts with the other two.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 4:00 am

The Neon Peon wrote:Why did you put an orange zone next to a light pink zone, next to a yellow zone?

The shades of the last two look almost identical. I would suggest making Polynesia a color that contrasts with the other two.


Already said to the graphic, we will post a new version with last modifications requested.
But i have to say that we won't cheange colors, we try to do them only more clear to distinguish for now.

We promises to fix colors before we will have the graphic stamp. ;)
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 6:46 am

Why is New Zealand named after cities in the areas - yet everywhere else is countires/counties...

Isn't there a better naming convention in NZ for this?

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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 6:52 am

yeti_c wrote:Why is New Zealand named after cities in the areas - yet everywhere else is countires/counties...

Isn't there a better naming convention in NZ for this?

C.


we supposed this could happen!
but we didn't find better names.
that's why we need more territories on NZ. (http://www.conquerclub.com/forum/viewtopic.php?f=10&t=70624&start=135#p1839489)
I think that all could work anyways.
But if someone has better names for these areas we will change them happily!
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 8:10 am

Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 8:36 am

yeti_c wrote:Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

C.



Thank you very much ,all this changes in the next update ( in few hours ;) )

=D> great C.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 8:50 am

thenobodies80 wrote:
yeti_c wrote:Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

C.



Thank you very much ,all this changes in the next update ( in few hours ;) )

=D> great C.


They're still a bit contrived - but I thought that they were the best we could do... the fact that there is "northland" and "southland" is quite useful really... as they're also very descriptive.

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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Thu Mar 05, 2009 11:05 am

This is the final version for gameplay stamp ( i hope :) ).

Click image to enlarge.
image


Requested
show: name change

Decision:

We changed all names as suggested

Requested
show: Change some routes

Decision:

We modified some routes but we decided to give only a +2 for kiribati because now it has 1 border less.

Requested
show: colors

Decision:

Kiribati modified and changed it to dark green. Other colors fixing when we going to discuss graphic :) (after gameplay stamp ).
Pikkio don't like to change polynesia color and i approve his decision because pink and orange are far each others and we can distinguish them easily.


Waiting for Incandenza ;)
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