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Re: Greenland - v2 on p1&2 › new icecap

Postby the.killing.44 on Thu Feb 26, 2009 3:53 pm

miniwally wrote:horrible in centre

and …?

wow it looks like what Rj did on Charleston … :-k

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Re: Greenland - v2 on p1&2 › new icecap

Postby aequitas08 on Thu Feb 26, 2009 4:22 pm

there are some cool arial photos of greenland's glaciers at http://www.notsogreen.com/. i think what you have done is an improvement but the pics might give you ideas should you choose to look at them, granted the map view is different from the closer ups in the pictures.

I also think NARSAQ should go on the other side of the map and ILLOQQORTOORMIUT seems slightly out of place, maybe move it down the coast a bit.

Good work so far.
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Re: Greenland - v2 on p1&2 › new icecap

Postby The Neon Peon on Thu Feb 26, 2009 5:42 pm

I like the center.

I am guessing that it looks like you took some islands and overlayed them with the image? Seems kind of like that.
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Re: Greenland - v3 on p1&3 › new icecap

Postby the.killing.44 on Sat Feb 28, 2009 12:05 am

aequitas08
there are some cool arial photos of greenland's glaciers at http://www.notsogreen.com/. i think what you have done is an improvement but the pics might give you ideas should you choose to look at them, granted the map view is different from the closer ups in the pictures.
Thanks, I used those.
I also think NARSAQ should go on the other side of the map and ILLOQQORTOORMIUT seems slightly out of place, maybe move it down the coast a bit.
Done.

The Neon Peon
I like the center.
Good :)
I am guessing that it looks like you took some islands and overlayed them with the image? Seems kind of like that.
On the below version, that's exactly what I did.

Click image to enlarge.
image

show: Updates and To-Do

Keep 'em coming!

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Re: Greenland - v2 on p1&2 › new icecap

Postby gho on Sat Feb 28, 2009 2:27 am

I'd like to see you add the native name of the island: Kalaallit Nunaat and also there flag. Maybe to mix up the game play a bit the cross-island routes should be territories which lose 1 or 2 troops per turn like dust bowl does (except these territories will be neutral)
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Re: Greenland - v2 on p1&2 › new icecap

Postby miniwally on Sat Feb 28, 2009 5:11 am

:D ice cap looks a lot better
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Re: Greenland - v3 on p1&3 › new icecap

Postby samuelc812 on Mon Mar 02, 2009 12:53 am

A very nice looking map .44, very clean and it looks nice. It will be a great addition to Rj's fantastic Iceland Map.

A few things i noticed:
  • The bonus colours on the key are a little hard to distinguish, they could be defined a little better.
  • I think the Bonus Titles around the coastline of the map could be in a better font, something stylish would look better.
  • I am also wondering whether the bonus regions are a little too large, is there any way to break some of the bigger ones up into smaller bonuses?
  • Love the Polar Bear

Other than that it is really nice, keep up the great work :)
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Re: Greenland - v3 on p1&3 › new icecap

Postby the.killing.44 on Mon Mar 02, 2009 11:49 am

Let's get to some feedback…

gho
I'd like to see you add the native name of the island: Kalaallit Nunaat and also there flag.
I like the native name idea. I'll incorporate that into v4. As for the flag, like I stated above, it doesn't really go well with the overall scheme of the map.
Maybe to mix up the game play a bit the cross-island routes should be territories which lose 1 or 2 troops per turn like dust bowl does (except these territories will be neutral)
Not a bad idea. I'll think about it.

miniwally
:D ice cap looks a lot better
Good.

lanyards
Not bad noob.
(fsm)

samuelc812
A very nice looking map .44, very clean and it looks nice. It will be a great addition to Rj's fantastic Iceland Map.
Thanks, and I wish I could compete with Rj ;) *sigh*
A few things i noticed:
• The bonus colours on the key are a little hard to distinguish, they could be defined a little better.

I just realized I messed up on those, like when I changed the color of Upernavik. But I'll make them more defined.
I think the Bonus Titles around the coastline of the map could be in a better font, something stylish would look better.
I'll look around.
I am also wondering whether the bonus regions are a little too large, is there any way to break some of the bigger ones up into smaller bonuses?
Oh, I forgot to say: DON'T COMMENT ON BONUSES — THEY AREN'T REAL #s JUST PLACEHOLDERS
Love the Polar Bear
As do I, and basically everyone else :)
Other than that it is really nice, keep up the great work :)
Thanks, sam.

Thanks for the feedback, let's keep 'em coming!
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Re: Greenland - v3 on p1&3 › new icecap

Postby samuelc812 on Mon Mar 02, 2009 7:42 pm

the.killing.44 wrote:samuelc812
I am also wondering whether the bonus regions are a little too large, is there any way to break some of the bigger ones up into smaller bonuses?
Oh, I forgot to say: DON'T COMMENT ON BONUSES — THEY AREN'T REAL #s JUST PLACEHOLDERS


I didn't mean the bonus amount that a player get's i was talking about the bonus regions themselves. Perhaps it would be better to split "Nurdostgronland" into 2 bonuses?

Sam ;)
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Re: Greenland - v3 on p1&3 › new icecap

Postby the.killing.44 on Mon Mar 02, 2009 7:45 pm

samuelc812
I didn't mean the bonus amount that a player get's i was talking about the bonus regions themselves. Perhaps it would be better to split "Nurdostgronland" into 2 bonuses?

Sam ;)

I'm running out of names here! … nah I got something that can work over there, but there is definitely a lack of names out of the south and west regions. Anyway, hmm … that sounds like a pretty good idea to me ;)

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Re: Greenland - v3 on p1&3 › new icecap

Postby mibi on Tue Mar 03, 2009 7:19 am

The graphics are straight out of RJ's playbook. Nothing wrong with that though.
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Re: Greenland - v3 on p1&3 › new icecap

Postby RjBeals on Tue Mar 03, 2009 11:50 am

Click image to enlarge.
image


Click image to enlarge.
image


I think it's looking good. Sort of does take the style of the Iceland map.
Image
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Re: Greenland - v3 on p1&3 › new icecap

Postby el-presidente on Tue Mar 03, 2009 3:37 pm

Some ports would be good. The paths across the ice cap are good, but some ports would make travel from top to bottom easier. I don't know Greenland very well but I think there are some cities along the western coast which would make good ports.
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Re: Greenland - v3 on p1&3 › new icecap

Postby InsomniaRed on Tue Mar 03, 2009 6:35 pm

I think the texture is bland and the borders are very thin and plain. I don't know. The map is good, but it seems a bit boring. All colors are about the same. Kind of reminds me of the Middle East map and how the entire map looks like different shades of sand (not exactly the most amazing map to look at on the site) and I don't want this to turn into a map of the different shades of water. I don't really have any specific ideas of how to liven it up, but right now, it's not as attractive as it could be.

However, the layout, territory count, etc. is all great.

The legend should be a bit more...I don't know...telling, if that makes any sense.
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Re: Greenland - v3 on p1&3 › new icecap

Postby the.killing.44 on Wed Mar 04, 2009 12:06 am

Another healthy dose of good feedback from some good members around here … nice:

mibi
The graphics are straight out of RJ's playbook. Nothing wrong with that though.
RjBeals
I think it's looking good. Sort of does take the style of the Iceland map.
I'll take that as a compliment :) I think the theme works well in both these places … perhaps an idea to spruce things up is to overlay that image of ice over the inland Greenland like you did Rj?

el-presidente
Some ports would be good. The paths across the ice cap are good, but some ports would make travel from top to bottom easier. I don't know Greenland very well but I think there are some cities along the western coast which would make good ports.
Added one from Nuuk to Muriusaq.

InsomniaRed
I think the texture is bland and the borders are very thin and plain. I don't know. The map is good, but it seems a bit boring. All colors are about the same. Kind of reminds me of the Middle East map and how the entire map looks like different shades of sand (not exactly the most amazing map to look at on the site) and I don't want this to turn into a map of the different shades of water. I don't really have any specific ideas of how to liven it up, but right now, it's not as attractive as it could be.
I do know what you mean — maybe my above comment about a low-opacity image(s) overlayed over the entire island would be a nice touch?

However, the layout, territory count, etc. is all great.
:)

The legend should be a bit more...I don't know...telling, if that makes any sense.
Minimap help ;)

Okay … here's Large Version 4 … please note the bonus numbers are just placeholders. And, per my note on the map, lany(ards) will be doing the XML here.
Click image to enlarge.
image

show: Updates and To-Do


Keep 'em coming, let's get this map goin'! Thanks for the support,
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