DJ TeflonGood work, I like the way you have posted people's points and your responses and regular updates.
The territory link across the sea is a particularly nice effect. And the colour scheme is a nice blend. Plus, of course the Polar Bear is wicked.Thanks I agree with the comments suggesting you stick with a straighforward map - although I have one idea you might wish to consider - temporary (winter) ice regions around the outside of Greenland - I'm not sure which areas of sea ice over - I imagine there are some towards Canada - an idea, whether they are extra territories or not it might be an extra graphical feature. If ice around the outside were slightly 'lower' in perspetive than the land but slightly 'higher' than the normal sea it might look cool (or it might look stupid though). Just an idea.I quite like this idea, but however I took the Greenland map I traced for the map, which also showed Iceland and Canada, and the only thing that showed up by my dimenions was Iceland, which plopped itself right in the middle of the title.Bonus-wise the 'killer neutrals' and +1 for capital are features that fit with the map. Although not necessarily needed. If you do go for killer neutrals worth crossing, how about the north pole with a bonus for holding it? That might be overload for this kind of map though.The capital bonus I am still wondering about, but I don't think I'll go further past decaying territories in the ice cap, if I even do stretch the gameplay like that.There's some handy bonus calculators on the tools thread.Yup, used 'em before and used 'em for this update aequitas08Good, that glacial region is coming along beautifully, perhaps adding some distinct ice onto the inland territs may help the glacier integrate with the rest of the land (now it looks very separate like a photo amid drawings). Hmm, yes. The problem is with my incredible amount of grunge, overlay, and opacity change (see: 15 different grunge layers, 9 different layer mask types, and 4 of which have a color overlay on them ), I not much shows through. Maybe just blurring that border (the icecap one) would work for some blending? I'm up for any suggestions, and I'll play around with stuff.I am very interested in seeing the new bonus region and increased territs.They're up … we're at 32 terts now.Also maybe put up a map with killer territs in the glacier region just to get more feedback, personally i find it easier to decide on whether i like a feature when i can see it and it is not just theory.True, but unless I get a lot of good feedback for this idea I think I'll shy away from a somewhat complex gameplay.I'm looking forward to seeing this map proceed through foundry. good work.
-aequitas08Thanks, and hopefully we can make this a quick one gimilI can smell a hint of RJbeals grundge in this map! I think this map is extreamly similar in style and gameplay to that of iceland. I think this could compliment that map very nicely.
Good start .44
Thanks gimil, and yes I took a lot from the style of Rj and Benn's England map. Hopefully the gameplay is different enough from Iceland — if it's not we can always go for those frostbite-decaying terts in the middle
so here's Version 7 (Large)
[spoiler=Updates and To-Do]Updates:
- 32 terts
- touched up icecap
- touched up all but one (i think) color mess-up
- renamed ice cap in minimap
- redid title
- added real bonus numbers
- fix last color differentials (Daneborg & Nord region)
- experiment with ice cap blending with other terts
Keep 'er going!