Dragon King of Wales (Terminator) The tournament winner is dragon dor.
The Mabinogion recounts the history of ancient Wales when the coming of the New Tribes threatened the Old Tribes in the various peaceful kingdoms.
Your task is to force back the New Tribes. The only way to do so irrevocably, is to drive them out of Wales completely and install a new government to protect all of the kingdoms of the land. Indeed, the task extends beyond Wales, as the New Tribes have begun to force their way into the Emerald Isle.
Although many of the great druids have predicted that calamity will fall upon the lands, you have found many allies in your attempts to assemble the mighty powers of the Old Tribes. Having convinced the great giant Bran the Blessed to join your alliance, you approach the oracle of wisdom, Math the Ancient, King, and perhaps High God of Gwynedd, to summon the Red Dragon . . .
This is the fourth in a series of small knock-out terminator tournaments I am releasing. It is open to all players with a decent attendance record (see below). Freemiums welcome (one-game-at-a-time, although
small chance of two-games-at-once in the finals stage).
show: Finals - Group Table
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3 - dragon dor
0 - MrBenn 0 - LFAW 0 - saaimen Details:
Quarter-Finals: Four matches of 4 players each, players with most terminations progressing (if players are equal then finishing positions will determine who progresses). Semi-Finals: Two matches of 4 players each. As above, players with most terminations progress. Finals: Four players will play 2 matches. The player with the most terminations over the 2 matches will be the winner (if players have equal numbers then finishing positions in the two matches will determine who wins – if this doesn’t give an outright winner then a play-off will occur). Original Diagram
Quarter-Finals and Final will take place on the Wales map.
The Semi-Finals will take place on the Ireland map. Matches will be Terminator (obviously) and Sequential. Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War. The first final match will be escalating (other settings the same). Play-offs between 2 players will be Standard but with the same settings as above. Players
There will be 16 players.
Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Freemiums welcome, although beware that the tournament starts as soon as we have enough players. Players will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know). Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player. Reserves
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first round, reserves will be drawn from the reserve list. After each round play-offs between players knocked-out will be used to determine the top 3 reserves (by a play-off). Players knocked-out will be sent a PM to register interest in the play-off. They will have 24 hours to respond. After the first round, reserves will be drawn from players succeeding in reserves play-offs. The top 2 reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. If no reserve is found within 24 hours then a PM will be sent to the next 2 reserves. This will continue until a reserve is found. If no players are found from the reserves participating in play-offs then reserves will be sought from the original reserve list (again 24-hour response time). If this is unsuccessful then a reserve will be recruited by mass PM (again 24-hour response time). If this is still unsuccessful then the matches in question will take place with one fewer player. Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Winners of each match are expected to PM the Tournament Organiser the order in which players finished (1st, 2nd etc.), and no. of terminations for each player.
The position of players after 24 rounds will determine how they progress (or in the finals, the number of terminations achieved at this point will be carried forward to the second match which will then start). If (in the quarter or semi-finals) not enough players have achieved terminations to determine who progresses, the match would continue until two players have achieved terminations (with those two players progressing). The remainder of the game would then be a points-only affair.