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The winner takes a little bit [Abandoned]

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The winner takes a little bit [Abandoned]

Postby OliverFA on Tue Mar 17, 2009 6:11 pm

Click image to enlarge.
image


I will award 12 months of Premium to the winner, and 6 months to the 2nd and 3rd classified. (24 months in total)

Round 1 of the tournament began on April Wednesday 22nd.

We have the 256 players and 24 reserves. If any of the players fail to join the games, reserves will be called


Currently we have 278 players.


However, I will start next April 22nd with wathever number of players we have.

Hi all! I created an Excel file to easily track the tournaments I participate in, and spent some time making it look pretty, so I thougt that I could make a tournament to share it with the rest of the people here in CC.

Theme:
The theme for this tournament is: It is not enough to win once. Players have also to be better during all games. 2nd place receives only 1 point less than 1st place, and all places have only 1 point difference between themselves. A player that didn't win but ended 2nd and 3rd in all his games could well be the first in the group and progress to the next phase.

An additional theme is colourful regular updates during the full tournament duration (Excel does it for me, so it really does not represent much work at all ;-) ). And the other details:

  • Total Players: 64/128/256 (depending how many people are interested in the tournament)
  • Players per game: 8.
  • Map: Every player selects his own preference (it has to be an 8-players map and cannot be a beta map).
  • Game type: Each pleyer selects among Standard or Terminator.
  • Play Order: Sequential.
  • Spoils: Each player selects his own preference.
  • Reinforcements: Each player selects his own preference.
  • Fog of War: No.

In each phase, players will be divided in groups of 8. Each group will play 8 games, one game per player. Each player will be able to choose (almost) all settings for his "home" game (as described above) and will be forced to play with the other players' settings when playing "away".

Scoring:
Each player will be awarded a certain number of points per game depending on his position in that game:

Image

Or to say in other words, each player will get as many points as eliminations he survives in the game. No bonus points for being the first player. I have nothing against "winner takes it all" and "winner takes almost all" games. I just thougt it would be nice to try a different approach for a change. The winner only takes a little bit more than the second player.

In maps with objective, if a player wins, then all the losing players that are still alive get eliminated at once. For example, in a map with 3 remaining players, if one of them gets the objective, he gets 7 points and the other two remaining players get 5 points each.

If players get eliminated the same turn, the last player to be eliminated is still considered to "survice" the other one. This means that the winning player can choose the best order to eliminate his opponents.

Progressing to the next phase:
After all games are finished, the four players with most points will progress to the next phase. Tie breakers will be decided by:
- The player with highest overall score in all the tournament (except during the first phase).
- The player with lowest CC score at the moment of joining (players with higher score are expected to win more points).
- In the unlikely case that there is still a tie, a tie breaker game will be created.

Winning the tournament:
The player with the most points after the final 8 games will be the tournament winner. The same tie breaker criteria will be applied if needed.

Assigning groups:
Players will be assigned to groups depending on their skill (also done automatically by Excel ;-) ). Best players will be assigned to different groups, to avoid them fighting each other until the final phase.

As an example, in semifinals phase, group 1 will be assigned players ranked 1st,3st,5th,7th,10th,12th,14th, and 16th. And group 2 will be assigned players 2nd,4th,6th,8th,9th,11th,13th, and 15th.

In the first phase "skill" means "CC score". In the second and following phases "skill" means overall tournament score.

Reserves:
For the first round, no reserves needed. If a player fails to join a game, another game will be created without him, and he will be awarded 0 points for that game.

For the second and next rounds, if a player fails to join the first game, reserves will be taken from the best qualified players that did not pass the previous round. If a player fails to join second and following games, then a new game without him will be created and he will get 0 points.

How to join:
Post in this thread stating:
- Your name
- Your score
- Your choosen map (8 players, not beta)
- Standard/Terminator
- No Spoils/Flat/Escalating
- Chained/Adjacent/Unlimited
Last edited by OliverFA on Thu Aug 06, 2009 4:02 pm, edited 74 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Players List

Postby OliverFA on Tue Mar 17, 2009 6:11 pm

If the image is not updated, use the "reload" button or clear the browser cache.

Players Sorted by Score

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Players Sorted by Name

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image


Global Score - Round 1:

The column Score has two numbers. The first number is the points already achieved by the player, and the second smaller number is the number of points he can still achieve. Scores are sorted first by maximum possible points and second by already achieved points.

Click image to enlarge.
image
Last edited by OliverFA on Tue Jun 16, 2009 5:52 pm, edited 10 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Game Results

Postby OliverFA on Tue Mar 17, 2009 6:12 pm

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Click image to enlarge.
image


Click image to enlarge.
image
Last edited by OliverFA on Tue Apr 21, 2009 4:54 pm, edited 4 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: The winner only takes some (0/32)(0/64)(0/128)(0/256)

Postby OliverFA on Tue Mar 17, 2009 6:12 pm

Reserved.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner only takes some (0/32)(0/64)(0/128)(0/256)

Postby OliverFA on Tue Mar 17, 2009 6:13 pm

Reserved.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

Postby plysprtz on Tue Mar 17, 2009 8:13 pm

- Plysprtz
- 814
- D-Day Omaha Beach
- Standard
- Flat
- Unlimited
1546 - top score
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Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

Postby b00060 on Tue Mar 17, 2009 8:27 pm

In please:

Classic Shapes
Sequential
Terminator
Escalating
Chained
Last edited by b00060 on Wed Mar 18, 2009 6:39 pm, edited 1 time in total.
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Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

Postby slickstick on Wed Mar 18, 2009 12:31 am

slickstick
1554
doodle earth
standard
seq.
flat
sunny
Image
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby OliverFA on Wed Mar 18, 2009 4:52 pm

Thanks to the first players to join!

I have updated the list. Two of you have not specified your preference for reinforcements. Please do it when you have time.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby acores2005 on Wed Mar 18, 2009 6:26 pm

acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny
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show: winner
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby wolfpack0530 on Wed Mar 18, 2009 6:32 pm

ill play

Europe, sunny, escalating, unlimited, seq. terminator
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby OliverFA on Wed Mar 18, 2009 6:47 pm

acores2005 wrote:acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny


No bonus and no spoils! That will be an interesting game...

Added to the list. Thanks for joining. Please write down also your reinforcement choice.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby OliverFA on Wed Mar 18, 2009 6:48 pm

wolfpack0530 wrote:ill play

Europe, sunny, escalating, unlimited, seq. terminator


Added. thanks
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

Postby m33 on Wed Mar 18, 2009 6:52 pm

in plz.
m33
1369 points
world 2.1
standard
esc
fog
unl
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Re: The winner takes only a bit (7/32)(7/64)(7/128)(7/256)

Postby OliverFA on Wed Mar 18, 2009 7:48 pm

added
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes only a bit (7/32)(7/64)(7/128)(7/256)

Postby ShootAndMiss on Wed Mar 18, 2009 7:57 pm

- ShootAndMiss
- 2088
- Pearl Harbor
- Standard
- No Spoils
- Adjacent
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Re: The winner takes only a bit (8/32)(8/64)(8/128)(8/256)

Postby OliverFA on Wed Mar 18, 2009 8:07 pm

Also added. :-)

I think that's enough for today. I will continue adding players tomorrow.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby galix on Wed Mar 18, 2009 8:24 pm

Put me in

galix 1240 Montreal Map Standard Flat Adjacent Sunny

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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby Its Bolt on Thu Mar 19, 2009 3:29 am

Its Bolt
1216
Draknor - Level 1
Standard
No Spoils
Chained
Holy crap! Its Bolt the super dog!
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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby acores2005 on Thu Mar 19, 2009 5:39 am

acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny
Chained
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show: winner
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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby Revlisd on Thu Mar 19, 2009 10:11 am

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Battle For Iraq
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sunny
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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby TaCktiX on Thu Mar 19, 2009 12:22 pm

Add meh, Circus Maximus Standard Escalating Unlimited.
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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby hwhrhett on Thu Mar 19, 2009 12:24 pm

im in, my map should be galapagos seq esc terminator
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Re: The winner takes only a bit (8/64)(8/128)(8/256)

Postby OliverFA on Thu Mar 19, 2009 3:59 pm

TaCktiX wrote:Add meh, Circus Maximus Standard Escalating Unlimited.


It will be a pleasure having you in the tournament ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: The winner takes only a bit (13/64)(13/128)(13/256)

Postby OliverFA on Thu Mar 19, 2009 4:05 pm

All added. Thanks for joining. hwhrhett, can you specify your reinforcements preference please?
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

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