Conquer Club

Greenland [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby the.killing.44 on Tue Mar 17, 2009 5:31 pm

manc
I think the correct name for Nurdøstgronland, is Nordøstgrønland.
I'm a native danish speaker, this part of the country has a danish name.

Good call, manc, but I've decided to revert to the 1/1/09-present municipalities (excluding Tunu) for accuracy ;)
Silent Killer
Aesthetically, this is a beautiful map.
The gameplay looks well rounded, and its certainly one Im looking forward to getting my teeth into.
Love the bear, fits perfectly.
SK

Thanks a lot, SK. How do you feel about the Peary Land bonus?

Update time, as Large Version 11 is here:
Click image to enlarge.
image

show: updates and to-do


.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby Dr.Winnerman on Wed Mar 18, 2009 12:20 am

GAH :o to bright does not match the rest of the map fade it or something
User avatar
Corporal Dr.Winnerman
 
Posts: 11
Joined: Thu Jan 29, 2009 12:31 pm

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby the.killing.44 on Wed Mar 18, 2009 12:46 am

Dr.Winnerman
GAH :o to bright does not match the rest of the map fade it or something
lol you're right. Toned down to 77% opacity ;)

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby AceArtemis on Wed Mar 18, 2009 1:16 am

Is there any way to split Itilleq into multiple territories, or at least make the sea connection go to Nuuk instead? I don't like the idea of a +4 bonus being defended by only 1 territory.
User avatar
Lieutenant AceArtemis
 
Posts: 54
Joined: Sat Apr 26, 2008 5:05 pm
Location: Oregon

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby samuelc812 on Wed Mar 18, 2009 2:47 am

AceArtemis wrote:Is there any way to split Itilleq into multiple territories, or at least make the sea connection go to Nuuk instead? I don't like the idea of a +4 bonus being defended by only 1 territory.


I agree that Kujalleq is one of the larger bonuses and with only one guarding territory it would be easier to hold ;) If it does remain with one guarding territory may i suggest lower the bonus to 3? Just a thought...
User avatar
Captain samuelc812
 
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby thenobodies80 on Wed Mar 18, 2009 5:05 am

The new continent is good choice.

I'm complitely agree with Sam about Kujalleq bonus, +3 is better.
And about this continent , the color is a little to bright and "heavy" ( i don't know if you understand what i mean) and generally doesn't fit very well with other colors in my opinion.

You removed the dark line i saw last time ;)
This background it's better...


Anything else for me now

thenobodies80
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby the.killing.44 on Wed Mar 18, 2009 3:07 pm

Ive just landed in Oaktow-- er, land ;) and still have a 3hr drive ahead of me. I reduced the opacity and saturation of Peary Land, as well as made Isortoq sneak through and border Ammassalik, which makes it retain the +4 bonus, no? The question I pose is, is +4 with Isortoq & Illiteq or just Illiteq with +3 better for GP?

I'll try for an update tonight.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby thenobodies80 on Wed Mar 18, 2009 3:35 pm

i think could be better +3 with only one territory border.
It's a good choice to have a one border continent in a map with only 2+ border continets.
Finally it is nicer.

thenobodies80
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Greenland [D] - v12 on p1&8 › Peary Land

Postby the.killing.44 on Wed Mar 18, 2009 9:40 pm

Okay…

Click image to enlarge.
image

show: updates and to-do


.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v11 on p1&7 › new bonus = Peary Land

Postby InsomniaRed on Wed Mar 18, 2009 9:46 pm

Yes to toning down Kujalleq in both maps. Only a tiny bit in the main map, if you ask me.

You toned Peary Land a bit too...down. Maybe try to find a happy medium if possible?


The circles looks wonderful, not sure yet if I think they are too light, but they look really great. I'll let the image simmer a bit before I complain any more ;)


Great work!
      I will always love you Nick, Forever.
Image
      I will always love you Nick, Forever.
User avatar
Major InsomniaRed
 
Posts: 2246
Joined: Sun Dec 30, 2007 2:58 am
Location: In Nick's heart

Re: Greenland [D] - v12 on p1&8 › Peary Land

Postby whitestazn88 on Wed Mar 18, 2009 11:56 pm

this looks pretty cool man. glad to see you flourishing in the foundry. its about time we got some new blood in here
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: Greenland [D] - v13 on p1&8 › colors

Postby the.killing.44 on Fri Mar 20, 2009 12:37 am

Talked with Red — implemented suggestions ;)
whitestazn88
this looks pretty cool man. glad to see you flourishing in the foundry. its about time we got some new blood in here
Thanks a lot :)

okay, I've changed some colors and they should be okay for the colorblind folks according to vischeck.com. the middle one is a bit iffy but I think the minimap takes care of that, no?:
show: vischeck images


On to Large Version 13
Click image to enlarge.
image

only toned down Kujalleq and color changes here … 

Wutcha think?

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v13 on p1&8 › colors

Postby thenobodies80 on Fri Mar 20, 2009 1:46 pm

Now in the map is good, but tunu and kujalleq have a different color in minimap.

If you compare big peary land and the small one, the colors are the same.
But for tune and kujalleq are different still different.

Two last personal suggestion (if you want ignore them)
1.In the lower right part of map, where i read:
    GFX & GP - the.killing.44
    XML - lanyards
...I don't like the black small line

2.The title, why don't make it "FROZEN"?

Nothing else.
good work =D>
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Greenland [D] - v13 on p1&8 › colors

Postby the.killing.44 on Fri Mar 20, 2009 9:00 pm

thenobodies80
Now in the map is good, but tunu and kujalleq have a different color in minimap.
If you compare big peary land and the small one, the colors are the same.
But for tune and kujalleq are different still different.

Good catch — fixed.
Two last personal suggestion (if you want ignore them)
1.In the lower right part of map, where i read:
    GFX & GP - the.killing.44
    XML - lanyards
...I don't like the black small line

I'll see what I can do ;)
2.The title, why don't make it "FROZEN"?
:? I don't follow …
Nothing else.
good work =D>

Thanks.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v13 on p1&8 › colors

Postby ManBungalow on Fri Mar 20, 2009 9:18 pm

What are the unique features of Greenland ??

Hell, you could even draw some igloos on (+1 autodeploy on each igloo a turn ?).
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Greenland [D] - v13 on p1&8 › colors

Postby the.killing.44 on Fri Mar 20, 2009 9:28 pm

ManBungalow
What are the unique features of Greenland ??
Errm … well about 80-90% of their economy is based on fishing, so that's something … and the history is really of the Vikings … not really much there :?
Hell, you could even draw some igloos on (+1 autodeploy on each igloo a turn ?).[/quote]
Meh … I don't really know if I want this to veer off the classic gameplay — maybe just a +1 autodeploy on Nuuk (capital)? or major fishing villages? but that's really just in Kujalleq, so that's unfair…

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Greenland [D] - v13 on p1&8 › colors

Postby Dr.Winnerman on Fri Mar 20, 2009 10:51 pm

Much Better! although that bottom terit on the mini map (in my opinion is a little to vibrant) GOOD JOB =D>
User avatar
Corporal Dr.Winnerman
 
Posts: 11
Joined: Thu Jan 29, 2009 12:31 pm

Re: Greenland [D] - v13 on p1&8 › colors

Postby SultanOfSurreal on Sat Mar 21, 2009 4:45 am

Dr.Winnerman wrote:Much Better! although that bottom terit on the mini map (in my opinion is a little to vibrant) GOOD JOB =D>


I think it looks good. That southern area is the most populated and full of life. Plus it's one of my favorite shades of blue. It works with the color scheme, in any case.

I also much preferred the color of Peary Land in version 11.
User avatar
Private SultanOfSurreal
 
Posts: 97
Joined: Thu Jul 03, 2008 3:53 am

Re: Greenland [D] - v13 on p1&8 › colors

Postby samuelc812 on Sat Mar 21, 2009 6:01 am

Any chance of applying the frosty look you've given to the main-land, to the mini-map as well? This has probably already been picked up ;)

Lookin Good ;)
User avatar
Captain samuelc812
 
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am

Re: Greenland [D] - v13 on p1&8 › colors

Postby thenobodies80 on Sat Mar 21, 2009 10:42 am

the.killing.44 wrote:thenobodies80
2.The title, why don't make it "FROZEN"?
:? I don't follow …
.44


I try to explain what i mean with this image, the quality is low but i think you can understand better.

show


thenobodies80 ;)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Greenland [D] - v13 on p1&8 › colors

Postby LED ZEPPELINER on Sat Mar 21, 2009 11:57 am

how you do that, did u just add some wind, or something

it looks pretty cool
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Greenland [D] - v13 on p1&8 › colors

Postby thenobodies80 on Sat Mar 21, 2009 12:11 pm

yes with wind effect ;)
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Greenland [D] - v13 on p1&8 › colors

Postby Ruben Cassar on Wed Mar 25, 2009 1:02 pm

First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Greenland [D] - v13 on p1&8 › colors

Postby LED ZEPPELINER on Wed Mar 25, 2009 5:04 pm

Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

Great map I must say...one of the best I've seen for ages...and one classic style players like me will enjoy. Keep up the good work!

his first was korea, this is his second
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Greenland [D] - v13 on p1&8 › colors

Postby saaimen on Wed Mar 25, 2009 6:21 pm

Ruben Cassar wrote:Can't really find anything to fault. I guess the two northern regions are a bit easy to hold while the others are huge and difficult to hold for a bonus, but I'm not sure about what can be done for that.

On the other hand, Kujallec will be very easy to hold once you've conquered it. Just hold Itilleq... Maybe change the sea route in the West there?
Still:

Ruben Cassar wrote:First time I look at this map. Is this the first map you're developing?

I must say that I'm really impressed. The graphics and colour scheme suit the theme and are easy to distinguish.

QFT =D>
ImageImage
Winner of "As Easy As 1, 2, 3! - Africa I", "Championship Series: British Isles",
"1v1 Battle to Rule Doodle Earth 2", "Connect 4 (Restarted)" and "Blind Fold Buddy - BeNeLux"
Sergeant 1st Class saaimen
 
Posts: 476
Joined: Thu Nov 29, 2007 10:04 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users