Central America [Quenched]

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 4:09 am

Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 12:39 pm

MrBenn wrote:Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....


I could reverse them, but I'm pretty sure it would look weird. Cairns' Jamaica map has similar ships and they're blowing with the same consistency.

I feel like the black flags pointing forwards would look strange. Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

I'll test it out and see how it looks, I just feel it might be strange with them pointing forwards.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby MrBenn on Wed Feb 25, 2009 12:57 pm

lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Wed Feb 25, 2009 1:05 pm

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


I would like to note I did not fair well in Physics O:)
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Thu Mar 05, 2009 1:09 am

the latest ships are alright, but something simpler might fit the map better... I've been busy as of late, but when I get some free time I'll see if I can't be more helpful.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby yeti_c on Fri Mar 06, 2009 6:41 am

MrBenn wrote:
lgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

That works for me ;-)


Note - Sails don't actually propel a ship by catching the wind and Pushing the boat along...

They act like Aeroplane wings - and Pull a ship along.

I think the new boats are a bit off - and also perhaps a bit disproportioned... - so much so that I prefer the tankers.

C.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Fri Mar 06, 2009 5:29 pm

What if you just aced the boats and had army circles out in the middle of the water?
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby sailorseal on Fri Mar 06, 2009 5:33 pm

Very good, only suggest that there is an island made in between RAAN and canal
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby the.killing.44 on Fri Mar 06, 2009 9:16 pm

sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done … I thought you figured that out from what Neon explained to you.

As for the paths, if you decide to go back to them, here's what I do:
Take your brush, make all the settings correct like you were to hand-draw the paths.
Then go to the pen tool, hit "New Path" from the "Paths" tab, and draw the path from one of the ships to the land.
Hit "B", then select the path from the Paths tab in the layer window, and hit return.
Erase any dots on the land, or ones that look bad.
Repeat for each, in a new path every time.

Works smoothly for me, see Greenland ;)

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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 07, 2009 6:12 pm

Hm, seems there's a lot of distaste with the new boats.

I could try a couple things:
1)Making them much smaller (rather large now; really just posted to check out the look of them).
2)Eliminating them in favor of:
a. Tankers
b. Some other boat
c. No boat (ie: Simply use army circles as proposed by Incan)
d. Drop the idea and go back to simply attacking from north to south.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Sat Mar 07, 2009 6:18 pm

the.killing.44 wrote:
sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal

Gameplay has already been done … I thought you figured that out from what Neon explained to you.


That's not exactly correct, gameplay is still very much up for discussion.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby TaCktiX on Tue Mar 17, 2009 8:41 pm

The pirate ships match the feel of the map more than the tankers, but I'll agree they are too big. Scaling them down a bit, and then having the south one point to the right (a Transform -> Flip Horizontal should do the trick, no loss of integrity) should look better. The major problem here is the large amounts of Sea compared to the playable part of the map. Populating that without crowding...aye there's the rub.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Wed Mar 18, 2009 8:14 pm

I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby Incandenza on Thu Mar 19, 2009 1:11 am

Very much concur.
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Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 21, 2009 4:04 pm

oaktown wrote:I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.

Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.


Okay, I'll try this: Scaling down the boats, naming the territs, drawing in the attack lines, and seeing how that looks.

Perhaps more suggestions will help the process flow better so we can start working out everything else also :)
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