by nagerous on Sun Feb 22, 2009 12:14 pm
Doodle Earth by
Nagerous Introduction Doodle Earth has proved to be one of Conquer Club’s most popular and also most controversial maps. It only has 18 regions, and therefore is very small when compared with other much larger maps available to be played. Despite popular outcry from a number of higher ranked players, the map was quenched and since then it has proved very popular for short sharp games, especially 8 player doodle earth assassin speed games, where each player only begins with 2 regions resulting in games finishing in under ten seconds.
Click image to enlarge. show: Classification
Size: Small Bonuses: Bonus Heavy Complexity: EasyFeatures None
show: Recommended Settings
Doodle Earth works best in a 1vs1 format, due to its small size and quick play, which makes it attractive to people who want a quick game. Other popular settings would be quadruples and sequential 8 player games, while these games can be intense and very good fun, you should be wary of playing them as they can result in elimination before you even start and involve a higher level of luck than the average map! Doodle Earth has been popularised by 8 player assassin speed games, which can be intense and fun as well but should be avoided if you have aspirations to achieve a score of over 1800.
How to play Doodle Earth show: Two Player
In order to give you the best chance of winning a game of Doodle Earth, the easiest zone bonus to hold and the best one to go for tends to be the Africa bonus, as it only has 2 borders and 3 territories. Europe is also often a good bonus to attempt to hold as it has only 4 regions. However, it is unadvisable to assault neutral regions in order to gain these bonuses. If there are neutrals blocking these bonuses, then it is better to leave it and concentrate on hitting your opponent. When there are spoils in play, you should aim to reinforce your armies closest to your opponent as this will help prevent him picking up a spoil, giving you a better advantage.
show: Team Games
In a Doodle Earth team game, the best strategy is to go immediately for an opponent elimination. This is especially true in quads where one can be killed without even taking a turn which is why this map is often avoided by high rankers who prefer more complex maps.
show: Flat Rate Games
Flat rate should be avoided and only played if you want to make the game all about luck and who can get a decent set first. If you get a mixed set with 3 spoils, victory will most likely be grasped if the other player only has 2 spoils, but if the other player has 3 or 4 there is still the potential for a counterattack. When playing with this setting one should always attempt to set your reinforcements up so that is near impossible for your opponent to get a spoil unless he is to assault one of the neutrals. This can be done by always reinforcing towards the border.
show: Escalating Games
Unlike most escalating games, in Doodle Earth the best advice is to go for a spoil on your first turn, as well as every turn after that. This is essential particularly if your opponent has the first turn as otherwise you can end up 2 spoils behind and this will put you in a much weaker position. Best advice would be, like in flat rate to try and prevent your opponent from picking up a spoil at all costs and try to eliminate your opponents before they cash in their own set of spoils.
show: Freestyle Speed Games
Fast fingers are required for this setting. In the popularised Doodle assassin games, the game can be over within seconds and lots of points are up for grabs. Unfortunately, the deployment often prevents an individual from hitting their target but if you are close to your target it is advisable to strike quick and fast. If you are not close to your target, it is better to deploy and then wait it out until you see an opportunity arise to reach the target and hit them. In terminator and standard settings, the best strategy is to spread your deployment on the first turn, so that you don’t have any 3s left as this is often what opponents will attempt to hit first for a spoil if available. Waiting for the right opportunity and striking fast is essential for victory on this setting.
Last edited by
nagerous on Mon Mar 23, 2009 10:16 am, edited 17 times in total.