by Danyael on Mon Apr 13, 2009 7:52 pm
Update April 13th V3.5Changes
Worked on mountains
Smoothed and deleted weird pixels
Redid borders so they all look most part similar (totally erased old and redid with 2px brush and gauss blured) Rescaled goblin chiefs- Click image to enlarge.

Things to discussAdd More Goblinsshould more in the way of goblins be added to map for game play suggested by farangdemon he wanted to see more goblins to make the map more fun i think this is a good idea but i don't want to added more chiefs so my thoughts are:
-add hobgoblin to four spots on map 1 per tribe i.e. 1 to Sqat, Myz, Fungi, and BiZ (maybe start as neutral +1 autodeploy)
-add goblin shaman to the aforementioned territs which allow you to attack other shaman
i dont want to busy up the map much more due to the fact it takes away from the art style of the textures
other ideas very welcomed I'm having quite the idea block on this
Borders I have gone back and forth on the best way to make them look i think i have settled on this look still stylized but still pretty defined. with little variations depending on land textures.
my question is, is it well defined enough between different tribes or should i have a different look bordering different tribes and gates
- maybe use a 4px brush add inner glow
i.e.

does this look better for those borders?
any thoughts
edit:: added arrows on border example
Last edited by
Danyael on Tue Apr 14, 2009 12:14 am, edited 1 time in total.