[GP/UI] No Fortifications / Reinforcements

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Re: __No Reinforcement as a game option.

Postby obliterationX on Tue Apr 14, 2009 4:14 pm

That sounds horrible.

I guess there's always someone who would want to play it, though. :)
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Re: __No Reinforcement as a game option.

Postby LFAW on Tue Apr 14, 2009 4:21 pm

That would actually be awful...
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Re: __No Reinforcement as a game option.

Postby JoshyBoy on Tue Apr 14, 2009 4:28 pm

There actually wouldn't be a point in playing.... imagine if you decided to have no spoils too! It would be pretty pointless... actually, no, it would be ridiculously pointless.
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 4:38 pm

So when you get down to 1's on every territory do you just wait for someone to deadbeat?
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Re: __No Reinforcement as a game option.

Postby squishyg on Tue Apr 14, 2009 5:23 pm

I'm playing no spoils adjacent and I want to poke my eyes out. I can't imagine no reinforcements. Why not just have some friends over and watch paint dry?
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Re: __No Reinforcement as a game option.

Postby hwhrhett on Tue Apr 14, 2009 5:23 pm

Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...
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Re: __No Reinforcement as a game option.

Postby Knight2254 on Tue Apr 14, 2009 5:59 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


Agreed. It'd make troop placement all the more important. Would be interesting...
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Re: __No Reinforcement as a game option.

Postby Timminz on Tue Apr 14, 2009 5:59 pm

This has been suggested before (in the Suggs & Bugs forum, no less), and I believe it was placed on the "To-Do List" (AKA- the place where good ideas go to die).
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 6:01 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


OOOH ok. That makes a ton more sense, thank you.
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Re: __No Reinforcement as a game option.

Postby SuicidalSnowman on Tue Apr 14, 2009 6:04 pm

I'll play a test game (gentleman's rules) if people are up for it.
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Re: __No Reinforcement as a game option.

Postby MusicTrooper on Tue Apr 14, 2009 7:28 pm

Much thanks for the thoughts on this subject,

To help clear up my question,

The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.

----------------------------------
Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.

With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.

With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.

----------------------------------


I was thinking that adding ____________none________as a choice,

would make _________deployment & Advance________more interesting.
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Re: __No Reinforcement as a game option.

Postby Night Strike on Tue Apr 14, 2009 8:07 pm

Please visit the Sugs&Bugs forum for putting forth suggestions. And I believe you will find this idea already being discussed.

Moved.
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Re: __No Reinforcement as a game option.

Postby sailorseal on Tue Apr 14, 2009 8:12 pm

In theory good idea but bad idea in practice
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Re:

Postby Tisha on Tue Apr 14, 2009 9:57 pm

lackattack wrote:I merged the duplicate suggestions and put it on my to-do list :)

i don't see it there... on the to-do list.. :|
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Re: No Fortifications [To-do]

Postby Joodoo on Tue Apr 14, 2009 10:02 pm

it'll make gameplay much more complex in team games :)
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