[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
136
57%
No
102
43%
 
Total votes : 238

[GP/UI] Paratroop Reinforcements

Postby RundyMC on Wed Dec 27, 2006 11:15 pm

Concise description:
You can reinforce one territory with the troops from another, regardless of if they are connected or not.

Specifics/Details:
This would be an alternative to the current Reinforcement options of Unlimited, Adjacent & Chained.

It would be similar to Adjacent and Chained in that you can only make the one reinforcement but you can Paratroop them to anywhere on the map.


How this will benefit the site and/or other comments:
This will add a new element to the strategy of troop placement & movement. It would be particularly useful on maps that have an auto-deploy.
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Postby Ronaldinho on Wed Dec 27, 2006 11:36 pm

NO thats fucking ridiculas!
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Postby spiesr on Wed Dec 27, 2006 11:36 pm

Not another option.
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Postby sfhbballnut on Thu Dec 28, 2006 12:19 am

then everybody would consolidate all of there trroops on the firts turn, it'd be pointless
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Postby RundyMC on Thu Dec 28, 2006 12:20 am

it'd be interesting.
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Airlifts (Fortifications)

Postby ozmars on Fri Jan 25, 2008 12:20 am

As a further alternative to the existing fortifications - an airlift would allow a player to fortify from anywhere to anywhere.

Only one fortification per turn would be allowable.

Why is it needed? Well - for a bit of variety.

Also right now in Europe I have a stack of armies stuck in Portugal that really need to get to Moscow in a hurry!
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Interesting

Postby frankroz on Sun Jan 27, 2008 11:58 pm

to take it a step further, an airlift should require you to lose 10% of your troops on an airlift (min of 1 troop). Afterall, your trying to high tail it out of dodge (or into dodge).
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flying reinforcements

Postby a.sub on Sun Apr 26, 2009 8:11 pm

Concise description:
reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:
its like unlimited but they dont have to be connected

This will improve the following aspects of the site:
[list]
imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. ;) also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
please note its only an option if done.
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Re: flying reinforcements

Postby jnd94 on Sun Apr 26, 2009 8:50 pm

Sounds Fun. :twisted:
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Re: flying reinforcements

Postby kcoenich on Sun Apr 26, 2009 8:53 pm

Interesting... but you could set like one of that tipe of reinforcement per turn... like unlimited with that option, max 1 time of that specific tipe or something. Equal as chained and adjacent (of course, cause they only allow 1 reinforcement at all, jaja)
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Re: flying reinforcements

Postby sailorseal on Sun Apr 26, 2009 9:02 pm

I love this idea! Whole new strategy! I would play it all the time
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Re: flying reinforcements

Postby Woodruff on Sun Apr 26, 2009 9:22 pm

a.sub wrote:Concise description:
reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:
its like unlimited but they dont have to be connected

This will improve the following aspects of the site:
[list]
imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. ;) also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
please note its only an option if done.


I think I would enjoy this, but only if it could also be "adjacent" or "chained". The idea of this alongside of "unlimited" just doesn't sound enjoyable to me in any way.
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Re: flying reinforcements

Postby Artimis on Mon Apr 27, 2009 3:05 am

a.sub wrote:Concise description:
reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories

Specifics:
its like unlimited but they dont have to be connected

This will improve the following aspects of the site:
    imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said. ;) also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
    please note its only an option if done.


I would definitely like this as an optional setting.
  • Adjacent
  • Chained
  • Unlimited
  • Flying <-----
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Re: flying reinforcements

Postby Timminz on Mon Apr 27, 2009 10:35 am

would flying mean unlimited as well, or would you like to see, flying-single, and flying-unlimited as multiple options?
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Re: flying reinforcements

Postby a.sub on Mon Apr 27, 2009 10:48 am

Timminz wrote:would flying mean unlimited as well, or would you like to see, flying-single, and flying-unlimited as multiple options?

i think both options are valid, and we could do this in a double selection process
reinforcements
Adjacent, Chained, Flying
Amount
Single, Infinite (doesnt apply to adjacent), ****

**** we could actuially use this format to have a setting where you can fortify 8 adjacents, or 12 chained, etc.
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