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kcoenich wrote:I see it more like passive option for all of the existing ones... you know, like chained (of course only one reinforcement), for unlimited would be like only two flying reinforcements allowed per turn or something... and so on.

hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!
ubersky wrote:We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.
There are good nuggets of gameplay options in this thread so far:
1) "True" unlimited reinforcements ("flying")
2) Optional Restrict non-connected reinforcements to # of reinforcements per turn
I'd like to add:
3) Optional Restrict amount of non-connected reinforcements (i.e. troop count) if # of reinfs is restricted.
4) Optional Restrict amount of non-connected reinforcements per target territ
I think it's a great gameplay option, similar to Adjacent Attacks. it's not for everyone, but if enough people will play games in that style, it's worthwhile.
I wonder if we could sandbox test it.

ubersky wrote:hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!
We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.
There are good nuggets of gameplay options in this thread so far:
1) "True" unlimited reinforcements ("flying")
2) Optional Restrict non-connected reinforcements to # of reinforcements per turn
I'd like to add:
3) Optional Restrict amount of non-connected reinforcements (i.e. troop count) if # of reinfs is restricted.
4) Optional Restrict amount of non-connected reinforcements per target territ
I think it's a great gameplay option, similar to Adjacent Attacks. it's not for everyone, but if enough people will play games in that style, it's worthwhile.
I wonder if we could sandbox test it.

a.sub wrote:imagine the new level of strategy involved with this.
BaldAdonis wrote:a.sub wrote:imagine the new level of strategy involved with this.
Hahahaha! Yeah, cause there's already a lot of strategy in unlimited games.
Options are no good if they're just going to create trashy games. If you want to get rid of strategic play because it hurts to think, I can tell you how to make Doodle Earth games. If those are still to complicated then you should probably leave. I'm sure there's an online tic-tac-toe site somewhere.
determine wins by coin flipping
a.sub wrote:so would my sugg ofdetermine wins by coin flipping
not fly** with any of you
** no pun intended
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