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MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
Danyael wrote:alright its taking awhile....... To do this i have spent alot of time on it to make it look as close to spain as i can
Please note
things to do
crop
this will be the texture of the map
i will be adding the political borders soon
canary isl. will be inset will be place in bottom left corner and legend on lower right corner
title top right
I think routes will work best because i think its might be a shame to gray scale this one
but i'll try it out both ways
sailorseal wrote:I am not sure how territory borders are going to look with the current texture, maybe lower the paint brush affect.
Danyael wrote:sailorseal wrote:I am not sure how territory borders are going to look with the current texture, maybe lower the paint brush affect.
with is being the texture there is a few step to do before it place the border etc on but then its gray scaled for relief (so you cant see the the beauty of this one
as well i did this all with the paintbrush on artrage2 so its hard lower something that is not just an effect
sailorseal wrote:Danyael wrote:sailorseal wrote:I am not sure how territory borders are going to look with the current texture, maybe lower the paint brush affect.
with is being the texture there is a few step to do before it place the border etc on but then its gray scaled for relief (so you cant see the the beauty of this one
as well i did this all with the paintbrush on artrage2 so its hard lower something that is not just an effect
That's cool, as long as it it 100% computer it should be fine
Danyael wrote:sailorseal wrote:Danyael wrote:sailorseal wrote:I am not sure how territory borders are going to look with the current texture, maybe lower the paint brush affect.
with is being the texture there is a few step to do before it place the border etc on but then its gray scaled for relief (so you cant see the the beauty of this one
as well i did this all with the paintbrush on artrage2 so its hard lower something that is not just an effect
That's cool, as long as it it 100% computer it should be fine
if you look at the newsletter you can see a rough look at what the outcome will kinda look like but it will be a lot better
and yes 100% computer
i like artrage because the cursors flow the same style as real life
so i do my pictures there then bring in over on photoshop
sailorseal wrote:Wait. We didn't put anything of yours in the News Letter, what do you speak of, or is it not the foundry news letter?
Danyael wrote:sailorseal wrote:Wait. We didn't put anything of yours in the News Letter, what do you speak of, or is it not the foundry news letter?
in the tablet
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
thenobodies80 wrote:In your first post don't use the [spoiler] tags for your last update image
TNBDS
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
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