mibi wrote:Is Portland really as confusing and discombobulated as this map suggests?
lostatlimbo wrote:mibi wrote:Is Portland really as confusing and discombobulated as this map suggests?
boy, that's some helpful criticism. care to tell us what you find confusing?
mibi wrote:...I would be right annoyed if I were a Portland resident and some jackass just turned my city into a child's place mat gone horribly wrong.
lostatlimbo wrote:mibi wrote:...I would be right annoyed if I were a Portland resident and some jackass just turned my city into a child's place mat gone horribly wrong.
Misplace anger much?
I know I've gone astray when the guy who created Supermax: Colored Button Riot! tells me I have too many icons.
The 'demented' parks are reasonably close to their actual shapes, though I can't say the same for scale and location - details sacrificed for clarity and balance.
Ditto for the two reservoirs, which seem quite clear as bodies of water. I'd hoped the grey dimensional door would be mistaken for a maddening maze of residential roads - which any Portland resident would instantly recognize as the "no-drive" zone Ladd's Circle.
I don't expect that labeling it as such in the legend will help explain this, but it is clearly an obstruction. Do forgive me for being a little creative and adding detours that stray from the typical mountain-river-fence trifecta that marks most of the 130 maps in play. I'm equally as sorry for using bikes and parks, instead of the typical cannons and battleships. Are you angry that I have too many icons or just that they aren't violent enough for your tastes?
Since Portland isn't actually a war zone, I thought I'd try something new and highlight the things that make Portland unique. The fact that you can easily get anywhere in town by bike (without being run over) isn't something you can say about most US cities. Ditto to an overabundance of park space. If you had bothered to read the legend, you'd know that the "highways" are a light rail transit system (with the highest ridership in the US). These aren't frivolous icons - they are the whole purpose of having a Portland map. I suppose I could have made the 67th war map or drawn artificial borders over yet another random country, but I elected to try something new instead.
And yes, I opted for a kitschy look. From the very beginning, it was meant to look more like a tourist-y brochure extolling all these Portland-y characteristics. I think clean, clear lines and bold colors work well for this map and, again I'll reference NYC map as my initial inspiration in this regard.
Despite your vitriol, your overlying point was not lost on me. The map was getting a bit cluttered visually, so I've made some changes to minimize this by toning down the boldest icons. I've also converted the bike lanes into their own territories - which I believe improves the look & gameplay and gives the bike lanes more purpose.
As for your ex-girlfriend issues - I can't help you, but there are more fish in the sea. When you've gotten your angst under control, come back and let me know if my next update soothes the pain.
lostatlimbo wrote:I know I've gone astray when the guy who created Supermax: Colored Button Riot! tells me I have too many icons.
danfrank wrote:Just look at what they did to joe the plumber and Miss california...
lostatlimbo wrote:11th Draft update:
[list][*]Added 4 new territories (N Bike Lane, NE Bike Lane, SE Bike Lane, Forest Park Bike Lane) in place of former Bike bonuses. These territories start 6 neutral.
Now that there are less of these and they are separate (and neutral) territories, I think its okay to have them attack each other. I like the idea of them being a way to move around the map. Neutral armies prevent them from being as detrimental as before and I've upped the bonus to 8 since it will be harder to capture and keep them.
lostatlimbo wrote:Should I add 2 more territories some where for an even 48?
lostatlimbo wrote:#5 Max stop unchanged. Downtown can be defended with 4 territories either way.
iancanton wrote:6 starting neutrals simply means that no-one will attack the bike lanes, so they'll be useless as a method of transport.
iancanton wrote:the downtown bonus needs defenders on all 6 regions, since #5 max can attack both pioneer and goose hollow. if u delete the pioneer exit and change the goose hollow one so it goes to nob hill instead, then downtown will have only 4 border regions (but it also splits downtown in half, with no easy way to go between the two).
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