Conquer Club
CC Time:

Map-Making Q&A

How to make a map. Official Handbook, Guides, Tutorials and more...

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Map-Making Q&A

Postby thenobodies80 on Wed May 13, 2009 5:52 pm

dolomite13 wrote:This is a simple xml question.

I want to do the standard random deployment onto 8 territories on my map. I also want those 8 random territories to have 3 starting armies. Is there a way to do that or do they need to start with 1?

Code: Select all
<territory>
   <name>Boz</name>
   <borders>
      <border>Aox</border>
   </borders>
   <coordinates>
      <smallx>203</smallx>
      <smally>201</smally>
      <largex>272</largex>
      <largey>261</largey>
   </coordinates>
</territory>


Thanx

--D


what you wrote means that Boz is a territory that starts with 3 armies (default) and borders with Aox.

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
show
User avatar
Corporal thenobodies80
Foundry Foreman
Foundry Foreman
 
Posts: 5315
Joined: Wed Sep 05, 2007 4:30 am
Medals: 66
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8)
Map Contribution (7) Tournament Contribution (6) General Contribution (14)

Re: Map-Making Q&A

Postby dolomite13 on Wed May 13, 2009 5:56 pm

thenobodies80 wrote:what you wrote means that Boz is a territory that starts with 3 armies (default) and borders with Aox.


What in that XML denotes 3 starting armies? is that default? and how would I modify the starting armies amount?

Full XML in this post.

I know this starts with 1 then autodeploys 3

Code: Select all
<territory>
   <name>Brago</name>
   <borders>
      <border>Bek</border>
   </borders>
   <coordinates>
    <smallx>252</smallx>
   <smally>340</smally>
   <largex>337</largex>
   <largey>446</largey>
   </coordinates>
   <bonus>3</bonus>
</territory>


and I know this starts with 15 neutral.

Code: Select all
<territory>
   <name>Shield - Brago</name>
   <borders>
      <border>Brago</border>
   </borders>
   <coordinates>
      <smallx>251</smallx>
      <smally>360</smally>
      <largex>336</largex>
      <largey>473</largey>
   </coordinates>
   <neutral>15</neutral>
</territory>


but I don't know how to make a player starting territory and start with 3 and not get an autodeploy every turn.

---------------------------------------------------------

I actually have 16 starting territories. I want the first 8 to be divided up evenly amongst the players and the second 8 to also be divided up evenly. Is there a way to do that. And what happens in odd number player games.

For instance ... if i used this code...

Code: Select all
<positions>
   <position>
      <territory>W 1</territory>
   </position>
   <position>
      <territory>W 2</territory>
   </position>
   <position>
      <territory>W 3</territory>
   </position>
   <position>
      <territory>W 4</territory>
   </position>
   <position>
      <territory>W 5</territory>
   </position>
   <position>
      <territory>W 6</territory>
   </position>
   <position>
      <territory>W 7</territory>
   </position>
   <position>
      <territory>W 8</territory>
   </position>
   <position>
      <territory>M 1</territory>
   </position>
   <position>
      <territory>M 2</territory>
   </position>
   <position>
      <territory>M 3</territory>
   </position>
   <position>
      <territory>M 4</territory>
   </position>
   <position>
      <territory>M 5</territory>
   </position>
   <position>
      <territory>M 6</territory>
   </position>
   <position>
      <territory>M 7</territory>
   </position>
   <position>
      <territory>M 8</territory>
   </position>
</positions>


Would it drop ?
8 player - 8 random drops on W, 8 random drops on M.

or

Would it drop ?
8 player - 16 random drops on W and M combined.

and what happens below 8 players.

Would it drop ?
7 player - 7 random drops on W, 7 random drops on M.

or

7 player - 7 random drops on W, 7 random drops on the remaining W and the remaining M.

or

Would it drop ?
7 player - 14 random drops on W and M combined.

----------------------------------------------------------------

Sorry for the questions but this is a little confusing, maybe what i would like to do it isn't possible.

--D
User avatar
Sergeant dolomite13
 
Posts: 846
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 29
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (2)
Map Contribution (2) General Contribution (2)

Re: Map-Making Q&A

Postby thenobodies80 on Wed May 13, 2009 6:21 pm

dolomite13 wrote:
thenobodies80 wrote:what you wrote means that Boz is a territory that starts with 3 armies (default) and borders with Aox.


What in that XML denotes 3 starting armies? is that default? and how would I modify the starting armies amount?

Full XML in this post.

I know this starts with 1 then autodeploys 3

Code: Select all
<territory>
   <name>Brago</name>
   <borders>
      <border>Bek</border>
   </borders>
   <coordinates>
    <smallx>252</smallx>
   <smally>340</smally>
   <largex>337</largex>
   <largey>446</largey>
   </coordinates>
   <bonus>3</bonus>
</territory>


and I know this starts with 15 neutral.

Code: Select all
<territory>
   <name>Shield - Brago</name>
   <borders>
      <border>Brago</border>
   </borders>
   <coordinates>
      <smallx>251</smallx>
      <smally>360</smally>
      <largex>336</largex>
      <largey>473</largey>
   </coordinates>
   <neutral>15</neutral>
</territory>


but I don't know how to make a player starting territory and start with 3 and not get an autodeploy every turn.

---------------------------------------------------------

I actually have 16 starting territories. I want the first 8 to be divided up evenly amongst the players and the second 8 to also be divided up evenly. Is there a way to do that. And what happens in odd number player games.

For instance ... if i used this code...

Code: Select all
<positions>
   <position>
      <territory>W 1</territory>
   </position>
   <position>
      <territory>W 2</territory>
   </position>
   <position>
      <territory>W 3</territory>
   </position>
   <position>
      <territory>W 4</territory>
   </position>
   <position>
      <territory>W 5</territory>
   </position>
   <position>
      <territory>W 6</territory>
   </position>
   <position>
      <territory>W 7</territory>
   </position>
   <position>
      <territory>W 8</territory>
   </position>
   <position>
      <territory>M 1</territory>
   </position>
   <position>
      <territory>M 2</territory>
   </position>
   <position>
      <territory>M 3</territory>
   </position>
   <position>
      <territory>M 4</territory>
   </position>
   <position>
      <territory>M 5</territory>
   </position>
   <position>
      <territory>M 6</territory>
   </position>
   <position>
      <territory>M 7</territory>
   </position>
   <position>
      <territory>M 8</territory>
   </position>
</positions>


Would it drop ?
8 player - 8 random drops on W, 8 random drops on M.

or

Would it drop ?
8 player - 16 random drops on W and M combined.

and what happens below 8 players.

Would it drop ?
7 player - 7 random drops on W, 7 random drops on M.

or

7 player - 7 random drops on W, 7 random drops on the remaining W and the remaining M.

or

Would it drop ?
7 player - 14 random drops on W and M combined.

----------------------------------------------------------------

Sorry for the questions but this is a little confusing, maybe what i would like to do it isn't possible.

--D


Solved via PM ;)

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
show
User avatar
Corporal thenobodies80
Foundry Foreman
Foundry Foreman
 
Posts: 5315
Joined: Wed Sep 05, 2007 4:30 am
Medals: 66
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8)
Map Contribution (7) Tournament Contribution (6) General Contribution (14)

Re: Map-Making Q&A

Postby dolomite13 on Wed May 13, 2009 6:23 pm

Thanx thenobodies80

=)
User avatar
Sergeant dolomite13
 
Posts: 846
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 29
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (2)
Map Contribution (2) General Contribution (2)

Re: Map-Making Q&A

Postby MrBenn on Thu May 14, 2009 3:39 am

dolomite13 wrote:I actually have 16 starting territories. I want the first 8 to be divided up evenly amongst the players and the second 8 to also be divided up evenly. Is there a way to do that. And what happens in odd number player games.

There's a detailed explanation of how the starting positions work in this thread: viewtopic.php?f=127&t=68154
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Honored Volunteer Retiree
 
Posts: 7237
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 65
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2) General Achievement (6)
Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: Map-Making Q&A

Postby Blitzaholic on Sun May 17, 2009 1:49 pm

OK, we have every map of the alphabet almost, I mean with vancouver coming out soon the V is now taken.

only maps with letters of the alphabet we do not have are:


we have no maps that start with the letters: J, Q, X, Y, Z


only 5, not bad, was just thinking if anyone has thought about filling those 5 holes with a map that starts with those letters? if we do, all 26 letters of the alphabet will be used, kool 8-)
Image
User avatar
General Blitzaholic
 
Posts: 23167
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area
Medals: 118
Conqueror Achievement (1) Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3)
Fog of War Achievement (3) Speed Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (30) General Achievement (3) Clan Achievement (12) Map Contribution (1) Tournament Contribution (30)
General Contribution (1)

Re: Map-Making Q&A

Postby MrBenn on Sun May 17, 2009 2:43 pm

Blitzaholic wrote:OK, we have every map of the alphabet almost, I mean with vancouver coming out soon the V is now taken.

only maps with letters of the alphabet we do not have are:


we have no maps that start with the letters: J, Q, X, Y, Z


only 5, not bad, was just thinking if anyone has thought about filling those 5 holes with a map that starts with those letters? if we do, all 26 letters of the alphabet will be used, kool 8-)

May I refer you to the following topic: viewtopic.php?f=127&t=37734
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Honored Volunteer Retiree
 
Posts: 7237
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 65
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2) General Achievement (6)
Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: Map-Making Q&A

Postby Mattimies on Mon May 18, 2009 10:04 am

I'm not sure if this question is stupid, but... how is it possible to add backgrounds to a picture while keeping it a jpg file? I mean, always when I try to make a background for the map I'm making, it only saves it as pdn (or png not sure anymore) which can't be used as a map file here. If I change the file to jpg while saving, it just turns into a one-layered picture. But I've clearly seen many maps here with a background and I can't figure how they'd been done...
Corporal 1st Class Mattimies
 
Posts: 4
Joined: Wed May 13, 2009 3:15 pm
Medals: 1
Standard Achievement (1)

Re: Map-Making Q&A

Postby RjBeals on Mon May 18, 2009 10:34 am

Mattimies wrote:I'm not sure if this question is stupid, but... how is it possible to add backgrounds to a picture while keeping it a jpg file? I mean, always when I try to make a background for the map I'm making, it only saves it as pdn (or png not sure anymore) which can't be used as a map file here. If I change the file to jpg while saving, it just turns into a one-layered picture. But I've clearly seen many maps here with a background and I can't figure how they'd been done...


you need to understand layers. It's the key to making maps. Bottom layer is the background, top layer is the map.
Image
User avatar
Private RjBeals
 
Posts: 2635
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Medals: 21
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Freestyle Achievement (1) Cross-Map Achievement (1)
General Achievement (7) Map Contribution (6) General Contribution (2)

Re: Map-Making Q&A

Postby Mattimies on Mon May 18, 2009 10:45 am

sorry if I didnt express myself clear enough: I know what layers are and how to use them, I just dont know how to save the file as jpg while keeping the background.
Corporal 1st Class Mattimies
 
Posts: 4
Joined: Wed May 13, 2009 3:15 pm
Medals: 1
Standard Achievement (1)

Re: Map-Making Q&A

Postby bryguy on Mon May 18, 2009 10:49 am

Mattimies wrote:sorry if I didnt express myself clear enough: I know what layers are and how to use them, I just dont know how to save the file as jpg while keeping the background.


The wording of your question is confusing. Do you wish to know how to save it, yet still keep your file with layers separate? Saving it as a .jpg or .png causes all layers to be combined, but saving it as a .xcf or .psd keeps the layers separate. Is that what you wanted?
Corporal bryguy
 
Posts: 4677
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw
Medals: 11
Standard Achievement (3) Doubles Achievement (1) Quadruples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2)
Cross-Map Achievement (1) Ratings Achievement (1)

Re: Map-Making Q&A

Postby oaktown on Mon May 18, 2009 11:34 am

Mattimies wrote:sorry if I didnt express myself clear enough: I know what layers are and how to use them, I just dont know how to save the file as jpg while keeping the background.

You can't. A jpg is a flattened image - no layers. What I do is work with a PSD file, then when I'm ready to post a draft I "save as" or "export" to a jpg.
Image
User avatar
Captain oaktown
 
Posts: 4609
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Map-Making Q&A

Postby Mattimies on Mon May 18, 2009 12:11 pm

oaktown wrote:
Mattimies wrote:sorry if I didnt express myself clear enough: I know what layers are and how to use them, I just dont know how to save the file as jpg while keeping the background.

You can't. A jpg is a flattened image - no layers. What I do is work with a PSD file, then when I'm ready to post a draft I "save as" or "export" to a jpg.


ok that's what I wanted to know, thanks guys
Corporal 1st Class Mattimies
 
Posts: 4
Joined: Wed May 13, 2009 3:15 pm
Medals: 1
Standard Achievement (1)

Autodeploy Question

Postby dolomite13 on Sat Jun 13, 2009 12:17 pm

Autodeploy Question

If I start a territory neutral and give it autodeploy 3 will the neutral amount increase every turn by 3 or will it only deploy if controlled?

Thanx

--D
User avatar
Sergeant dolomite13
 
Posts: 846
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 29
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (2)
Map Contribution (2) General Contribution (2)

Re: Autodeploy Question

Postby the.killing.44 on Sat Jun 13, 2009 2:19 pm

dolomite13 wrote:Autodeploy Question

If I start a territory neutral and give it autodeploy 3 will the neutral amount increase every turn by 3 or will it only deploy if controlled?

Thanx

--D

No, only auto-deploy if a non-neutral player has it.

.44
User avatar
Major the.killing.44
 
Posts: 4787
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes
Medals: 47
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (3)
Clan Achievement (3) Map Contribution (2) Tournament Contribution (2) General Contribution (4)

PreviousNext

Return to Tools & Guides

Who is online

Users browsing this forum: No registered users and 0 guests

 

Login

 

 

 

Bookmark and Share

 

Give Premium

Gift Certificates