Flanders 1302V15[Beta] major changes! P19

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Flanders 1302V15[Beta] major changes! P19

Postby DubWarrior on Mon May 25, 2009 4:26 pm

Image Image Image
Image Image

1. 40 territories on the map.
2. 8 continents.
3. a player gains an auto-deploy +1 by holding one of the rebel strongholds: Ieper, Kortrijk, Gent, Aalst, Antwerpen, Doornik
or a +2 auto deploy for one of the 2 province-capitals: Arras or Brugge (historical 2 important cities, Arras for the French, Brugge for the Flemish)
4. neutrals: A neutral army of 2 on Ieper, Kortrijk, Gent, Aalst, Antwerpen, Doornik
A neutral army of 3 on Brugge and Arras
5. Arras and Brugge are not a of any other bonus.

new maps, TIFF formats, V15
for changes see page 19
http://www.fileden.com/files/2010/1/27/2739987//BOTGS5L.tif
http://www.fileden.com/files/2010/1/27/2739987//BOTGS5S.tif
XML V5
http://www.fileden.com/files/2010/1/27/2739987//xml29102010.xml

Older version V14
Large V14
Image

Small V14
Image

Where the map is about:

At the end of 1200 the king of France, Philips IV declared war on the france province of Flanders, ruled by Gwijde van Dampierre. The france king replaced Dampierre by a new france governor, Jacques de Châtillon. During this change, the rich and wealthy cities begun to revolt angaist the France ruler, led by the ideas of individualism, stimulated by the international business that took place at that time in Flanders. These revolts started in Bruges (Brugge), the so called "Bruges Matins" and resulted on 11 july 1302 in the Battle of the Golden Spurs in Kortrijk. Flanders gained victory, and its autonomy. This day is still celebrated as the official holiday for the Flemish community in Belgium. (France will later take over Flanders once again).

This idea of these powerful cities and their little empires are the basis of the map. Most of the borders are historically situated between 1300 and 1400. (to encourage gameplay, some borders where scaled) All cities existed at that time.



First Draft
Second Draft
Third Draft
Fourth Draft
Fifth Draft
6th draft
7th draft
8th draft
9.1th draft
9.2th draft
10th draft
11th draft
12th draft
12.1th Draft
12.2th draft
12.3th draft
12.4th draft
13.1th draft
13.2th draft
13.3th draft







I hope you guys like it!
DubWarrior
Last edited by DubWarrior on Fri Oct 29, 2010 3:33 am, edited 65 times in total.
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Re: Flanders 1302

Postby TaCktiX on Mon May 25, 2009 8:36 pm

A really good first draft. A few concerns to get you started on the next version:

- A few spelling errors: it's "adDitional" and "passAble", with the obvious "impassAble".
- Kroon Vlaanderen will be hard to tell apart from Krotrijk for the colorblind. I'm not colorblind, and I had difficulty at first.
- The key needs to be on the actual map.
- The bridges could look better, and the swamps look like modified lakes instead of swamps.

Otherwise, a really good start, keep it up.
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Re: Flanders 1302

Postby DubWarrior on Tue May 26, 2009 2:10 pm

Okay,
I changed some colors, and did some quick illustration for the bridges. I changed the swamps for city moats.
I did Kortrijk in some kind of blue, but now the borders in it, created by the rivers, are disappearing...so there is still some work to do concerning the colors...
I replaced the spelling errors. Temporary I deleted the region bonus, I'm looking for a better system (maybe with color codes in stead of a little map???)
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Re: Flanders 1302

Postby Yakinator on Tue May 26, 2009 5:36 pm

Each capital should get a +1 bonus.
I doubt people will hold 4-6 castles in a normal game unless they are winning

Otherwise, nice start.
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Re: Flanders 1302

Postby LED ZEPPELINER on Tue May 26, 2009 5:44 pm

You could probably shave off about 150px, if you move all of the bonus info at the top down so the top of it matches the top of the land, and move the title into the center of the water.
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Re: Flanders 1302

Postby sailorseal on Tue May 26, 2009 6:08 pm

I like it but LEGEND has no E
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Re: Flanders 1302

Postby hecter on Tue May 26, 2009 6:13 pm

You have a LOT of deadspace on the map. You could really cut down on the size if you spaced it all out properly.
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Re: Flanders 1302

Postby whitestazn88 on Tue May 26, 2009 7:13 pm

i like the way it looks, and the story behind the map is very nice, but theres nothing in the map itself that makes me think of "flanders 1302" yet... maybe work on that for future drafts
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Re: Flanders 1302

Postby Industrial Helix on Thu May 28, 2009 4:30 am

It's a nice map, that's for sure.

There's a few graphical tidbits that I'm assuming you just havent got to yet. Dotted lines going off page, not cropped to the edges of the map, ect. the border of Aalst.

I think something should be done to make the rivers stand out from the reg. borders. I get kind of confused when looking. add a blue tint?

Duenkerke needs to fit as well

I think axel is gonna need some work with that bridge.

broekburg to oostburg, theline shouldnt go over the ship mast i think. And what exactly is he significance of the ships? Kind of looks like decoration but its slightly confusing given the sea link.

Also, if you decide to stick with ships, i think an extra graphical layer on them would be good, like how you did with the bridges and stuff.

I think you should stick with the swamps over city moats, swamps strike me as more flanders-ish. I see the graphical critiques on it before, but I think it you just played with the graphics you could make it work.

Anyway, best of luck. It's a cool map and I look forward to playing it.
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Re: Flanders 1302

Postby Merker on Thu May 28, 2009 5:24 am

1 Biggy;

You need to worker on borders, continental borders, rivers and swamps as they are all muddled.

To help I suggest;
Combine rivers and streams
Make the lakes darker
Make the territorial and continental lines the same, or similiar.
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Re: Flanders 1302

Postby MrBenn on Thu May 28, 2009 1:07 pm

There are definitely ways to optimise use of the space, but this is an incredibly good-looking first draft. =D>
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Re: Flanders 1302

Postby DubWarrior on Fri May 29, 2009 8:23 am

Thanks for all the feedback, With most of it, I see what you mean. I hope to work on it this week-end...

just some questions:
-@Merker: combine streams and rivers...rivers are passable, streams not...so how to combine them?
-@ whitestazn88: what do you mean with 'makes me not think of Flanders 1302'? you'd like to see more knights, castles or something like that?

See you all soon!
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Re: Flanders 1302

Postby whitestazn88 on Fri May 29, 2009 3:11 pm

DubWarrior wrote:Thanks for all the feedback, With most of it, I see what you mean. I hope to work on it this week-end...

just some questions:
-@Merker: combine streams and rivers...rivers are passable, streams not...so how to combine them?
-@ whitestazn88: what do you mean with 'makes me not think of Flanders 1302'? you'd like to see more knights, castles or something like that?

See you all soon!


exactly. the way it is now... it just looks like a map. like i don't know much about the region or the history, but i'm sure the territorial divisions are already historical. but in terms of the feel of the map, it doesn't seem like it is historically set. the background on some territs could include kinghts or whatever was part of flanders in that era

again, i don't really know anything about the setting for the map, but maybe thats why you should include more stuff so that people will know that it is supposed to be set in 1302 and give us a feel for what flanders is about
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Re: Flanders 1302

Postby eigenvector on Thu Jun 04, 2009 5:56 am

Hey,

Really nice map.

I agree with whitestazn88 - there is a great potential in your idea that is not yet realized. Maybe you can introduce some gameplay elements inspired by the period?
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Re: Flanders 1302

Postby Merker on Thu Jun 04, 2009 6:07 am

DubWarrior wrote:-@Merker: combine streams and rivers...rivers are passable, streams not...so how to combine them?



Sorry, I really just rushed over it.

First of all, aren't streams a lot more passable(than rivers), and if rivers are passable are they needed on the map?

But it is a good map, so continue the good work.
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