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hatchman wrote:I think it's a very clever map... Now how many forced neutrals? Nine? Do we really need them?

iancanton wrote:reducing the bridge neutrals to 2 each is possible.
iancanton wrote:however, we have a more pressing problem in 2-player games. player 1 starts with 12 regions and a deployment of 4 troops so, by winning only 1 region from player 2, he secures an immediate advantage, cutting player 2's starting deployment to only 3 troops. also in 2-player games, the castle is almost never captured, for example Game 4992779.
we can stop these two things from happening if we code the 4 towers as start positions and not the 8 courts. if we do this, then there will be only 5 regions that are forced to start neutral: the tower and 4 bridges.
ian.




Hopscotcher wrote:I played a game and I think it said that I could assault The Ridge from Coppiece. I didn't try it, because that is not where I wanted to attack, but you might want to check that out.
Fun Map!
ttfn,
Hops
Towers and catapults with the same coloured flag can bombard each other


thenobodies80 wrote:Hopscotcher wrote:I played a game and I think it said that I could assault The Ridge from Coppiece. I didn't try it, because that is not where I wanted to attack, but you might want to check that out.
Fun Map!
ttfn,
Hops
Where do we write that?
Towers and catapults with the same coloured flag can bombard each other
OlJock99 wrote:I agree with the 12 region comment. That's my biggest beef with the Siege Map. Getting rid of 2 neutrals would help a ton.
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