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WWII Pearl Harbor - [Quenched]

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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:29 pm

owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0

p.s.-hey, cairns, remember when me and cooper played you and lack on the day it was released, and we were passing armies from the guns to the planes and onto the center island?!! ha!!! that was a GREAT bug that you had to run off and fix, missing turns in the process!!!!

Gawd no, i don't remember that. Too long and 16 maps ago. ;)
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:29 pm

Version 43
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Last edited by cairnswk on Fri Mar 27, 2009 4:43 pm, edited 1 time in total.
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:37 pm

yeti_c wrote:...
Well for 2 player games - as it stands - you cannot create a drop that doesn't give a bonus...
Or do you mean - in the first round - continent bonuses aren't awarded?
In that case :- Poker Club wouldn't work - as that map relies on people holding a bonus straight up.
C.

Well it should be feasible for lackattack to implement another xml feature where no player gets a bonus on the first round only as:

<continent>
<name>NY AA</name>
<bonus>1</bonus>
<components>
<component>NY AA</component>
</components>
<roundexception>1</roundexception>
</continent>
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Fri Mar 27, 2009 4:42 pm

owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0
...

well, now that i look at the map. perhaps the aircraft drop bonus and all others would be solved if i increased the bonuses to:
Until group taken, within any group
+3 any 4 aircraft
+4 any 5 aircraft

Would that eliminate some of the bonus issues with all games :?: :?:
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Re: WWII Pearl Harbor - [Quenched]

Postby Joodoo on Thu Apr 02, 2009 9:53 am

cairnswk wrote:
owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0
...

well, now that i look at the map. perhaps the aircraft drop bonus and all others would be solved if i increased the bonuses to:
Until group taken, within any group
+3 any 4 aircraft
+4 any 5 aircraft

Would that eliminate some of the bonus issues with all games :?: :?:


sounds good
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Re: WWII Pearl Harbor - [Quenched]

Postby lt_oddball on Thu Apr 02, 2009 10:08 am

This thing with the first of 2 players having a huge edge over the other is a uniform problem with large maps with multiple bonusparches.
It's not something typical for Pearl Harbor.

There is a general solution that works for all these maps (like Waterloo etc..) and it should be simple to implement:
1) DON'T START 2 PLAYER GAMES WITH THESE TYPES OF LARGE MAPS.
(duh- :roll: )
That was the simplest solution.

2) Implement many , many, many more neutrals on the map. So each of the 2 players should not start with more starting territories than they would if playing in a 8 player field (something like 9 territories ?).
There, simple and effective ! :mrgreen: :ugeek:
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Thu Apr 02, 2009 10:23 am

lt_oddball wrote:This thing with the first of 2 players having a huge edge over the other is a uniform problem with large maps with multiple bonusparches.
It's not something typical for Pearl Harbor.

There is a general solution that works for all these maps (like Waterloo etc..) and it should be simple to implement:
1) DON'T START 2 PLAYER GAMES WITH THESE TYPES OF LARGE MAPS.
(duh- :roll: )
That was the simplest solution.

2) Implement many , many, many more neutrals on the map. So each of the 2 players should not start with more starting territories than they would if playing in a 8 player field (something like 9 territories ?).
There, simple and effective ! :mrgreen: :ugeek:


Yes, thanks lt_oddball, the other thing i am thinking of doing is upping the plane required numbers before that bonus takes affect.
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Re: WWII Pearl Harbor - [Quenched]

Postby Blitzaholic on Wed Apr 29, 2009 4:54 am

cairns we need to talk about revamping this.


it is a great map but it is unbalanced and not fair for game play.


for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Fri May 01, 2009 6:34 am

Blitzaholic wrote:cairns we need to talk about revamping this.
it is a great map but it is unbalanced and not fair for game play.
for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft


That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also. :)
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Re: WWII Pearl Harbor - [Quenched]

Postby MrBenn on Fri May 01, 2009 2:51 pm

cairnswk wrote:
Blitzaholic wrote:cairns we need to talk about revamping this.
it is a great map but it is unbalanced and not fair for game play.
for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft


That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also. :)

That's a good solution.
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Re: WWII Pearl Harbor - [Quenched]

Postby karelpietertje on Fri May 01, 2009 8:35 pm

Game 4798757
look at this drop :lol:

at this moment i havent lost yet... but I don't know if i have a chance.. :?
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Re: WWII Pearl Harbor - [Quenched]

Postby Thezzaruz on Mon May 04, 2009 10:33 am

Why do people post links to speed games and ask us to look at the drop??? :roll: :?: :roll:
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Re: WWII Pearl Harbor - [Quenched]

Postby Blitzaholic on Mon May 04, 2009 1:33 pm

cairnswk wrote:
Blitzaholic wrote:cairns we need to talk about revamping this.
it is a great map but it is unbalanced and not fair for game play.
for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft


That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also. :)




ok, well, this would be an improvement, I like your idea here better than what it is currently, thank you for considering, maybe all the planes would be like this, so many go for the planes bonus's and no others, awesome map for quads, but dubs, trips, and others it really is challenging on some drops, so yes, if you can make it more balanced, super and thank you.
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Re: WWII Pearl Harbor - [Quenched]

Postby lgoasklucyl on Mon May 04, 2009 2:02 pm

I really agree that switching the planes around like that would help balance the map immensely.

I'm on a dubs on the map now, and he dropped two different sets of planes, and AA, plus the standard +6 for a 13 drop before I even had a turn.

My initial drop was reduced to about 6, rendering a comeback next to impossible without phenomenal dice.

Otherwise, I do love the map.

Playing it quads can reduce the problem slightly.
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Re: WWII Pearl Harbor - [Quenched]

Postby AndyDufresne on Thu Jun 11, 2009 2:06 pm

Talk about all this long ago---still talk about the above?


--Andy
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Re: WWII Pearl Harbor - [Quenched]

Postby Blitzaholic on Wed Jun 17, 2009 2:50 pm

AndyDufresne wrote:Talk about all this long ago---still talk about the above?


--Andy



exactly, do NOT let players play on this Map til fixed please :evil:
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Re: WWII Pearl Harbor - [Quenched]

Postby e_i_pi on Thu Jul 09, 2009 6:32 am

Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Thu Jul 09, 2009 12:46 pm

Blitzaholic wrote:
AndyDufresne wrote:Talk about all this long ago---still talk about the above?


--Andy



exactly, do NOT let players play on this Map til fixed please :evil:


e_i_pi wrote:Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time


Guys, i'm ready to make the changes, have been for a while. But i can only move as fast as those in charge will allow. ;)
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Re: WWII Pearl Harbor - [Quenched]

Postby e_i_pi on Sat Jul 11, 2009 1:44 am

cairnswk wrote:
Blitzaholic wrote:
AndyDufresne wrote:Talk about all this long ago---still talk about the above?


--Andy



exactly, do NOT let players play on this Map til fixed please :evil:


e_i_pi wrote:Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time


Guys, i'm ready to make the changes, have been for a while. But i can only move as fast as those in charge will allow. ;)

Understood cairns. It's frustrating that someone who puts in as much time to this site as yourself has to wait for the slow grinding wheels of CC progress to tick over
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Re: WWII Pearl Harbor - [Quenched]

Postby istanbul39 on Sat Aug 29, 2009 1:26 pm

love this map but unplayable as is...
when are the changes coming?
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Sat Aug 29, 2009 3:07 pm

istanbul39 wrote:love this map but unplayable as is...
when are the changes coming?

When the foundry forman decides to tell me what he wants to do in order to achieve the changes. :)
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Re: WWII Pearl Harbor - [Quenched]

Postby MrBenn on Sun Aug 30, 2009 2:13 am

I have no problem with updating the map.

Have you created an updated set of images and XML? Once I've seen them, then we can formally announce that the change is coming, and send the links for uploading. Does that sound like a plan?
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Sun Aug 30, 2009 4:01 am

MrBenn wrote:I have no problem with updating the map.

Have you created an updated set of images and XML? Once I've seen them, then we can formally announce that the change is coming, and send the links for uploading. Does that sound like a plan?


Excellent.
Thanks MrBenn.
I had waited sometime for this but Andy never got around to it. I'll post something in the next day or so. :)
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Sun Aug 30, 2009 11:43 pm

This is the new Version 45 with the adjustments.

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Click image to enlarge.
image


888 images
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Click image to enlarge.
image


This is the xml file for checking.
Coordinates have been changed only for K6.

http://h1.ripway.com/cairnswk/Pearl_Har ... 040909.xml

Small
http://i155.photobucket.com/albums/s282 ... urV45S.jpg
Large
http://i155.photobucket.com/albums/s282 ... urV45L.jpg
Last edited by cairnswk on Mon Nov 09, 2009 6:31 pm, edited 2 times in total.
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Re: WWII Pearl Harbor - [Quenched]

Postby slowreactor on Thu Sep 03, 2009 6:29 pm

HALLELUJAH!!!!!!
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