Version 8- Click image to enlarge.
Changes-with the poll result have adding 4 more territs as a clear win i have gone ahead and done that
now that there is 50 territs in total the chiefs and gates will start as neutrals i have them as starting 2 but i think that i might change the chiefs
to be higher maybe 3 or 4 depending on how the game play evolves
-I have add a glow around the evil mine entrance and updated the look in the legend
-updated bonus for bloods now its hold 5 for +3
-i slightly enlarged the hobgob hut on fungi. I tried enlarging fungi itself but decided against it because it made it way to cluttered and did not
look as nice
-added a "poo doo" to mud chief
-fixed the little mountain near zap up so it looks more natural
-added two one way arrows(see to do and discussion)
Things To Do-Borders ??? see discussion
-continue working on hob goblin hut (might add torch or something)
-make one way arrows fit in with overall look
-work on background around new blood territs to remove pixelation and major inconsistencies
Disscusion Topics and thoughts-first off
borders are they consistent enough or should i redo them all?
Reason is i forgot to note in the psd what i did exactly to the borders last time (gauss blur amount)
and i just tried my best to match the new borders with the old ones.
if they are too inconsistent i will redo all of them again
-second off
one way arrows as you can see i have added two one way arrows between bloods and fangs
I'm going to work on the look for these so they match the other all look of the map.
my reasoning behind the spots i chose for them is to make fangs land not nearly as easy to hold and build out of due to its lack of gate access
and hob gob house feature
Is there any where else you'd like to see one way arrows? Any ideas or suggestions on how they should look?
-thirdly
Gameplay there has been a few suggestions on to improving this. As i do want to keep the byob style it does need improvements
i mainly play 1v1 and i understand concerns of lopsidedness that may take place which is why i want the chiefs and gates to start neutral to stop
easy drops but iancanton brings up a great point
iancanton wrote:in 2-player games, to stop player 1 from having 8 muds at the start and steamrollering player 2, have u considered making the tribe bonuses include the chief, in the style of
supermax: prison riot? i like the chief bonuses, which keep the game interesting when there are 5 or more players.
ian.
-i agree that being steamrolled sucks as this has happened to many of use at one point or another by people getting lucky drops i know i have
dropped the bonus in russia area on the berlin 1961 map a few times (and i always went second but one time the other player didn't see that i
had 8 there so the steamrolling started and ended the match swiftly)
so what todo i've looked at supermax: prison riot and that got the gears going.
With having the chiefs start neutral and having them needed to get the bonus is one way of fixing this.
I wonder what the chance of a good drop would be and i will look into this farther and make changes as seen fit...
More ideas on this would be appreciated.