Explain mod duties a bit more

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Explain mod duties a bit more

Postby PLAYER57832 on Mon Aug 24, 2009 8:19 am

[MOD EDIT: IMPLEMENTED

Subject: Add Responsibility field to Mod list

agentcom wrote:This is what we came up with:

Moderator Responsibilities

koontz did a great job of tracking everything down and putting this together.


-agentcom]


Concise description:
Give a brief outline of just what being a moderator means, perhaps in the forum, perhaps as part of the instructions.

Specifics:
List some basics of what being a mod entails and what they do.

For example:

How much time is required of a mod?

Are mods "overall mods" or are their duties limited to specific forums, etc.? (perhaps with the exception for "extremes" -- such as any mod who happens to see porn might be able to shut the thread down/edit it, but generally only forum mods moderate forums)

Exactly what can and cannot a mod do. For example, I believe mods can issue short bans, but usually longer ones have to go by administration.


Of course that mods are volunteers, getting free premium, but little (or nothing) else.


ETC.


This will improve the following aspects of the site:
It will just offer clarity.

I see mods often explaining their limits, etc. Some people obviously just don't care. They are like toddlers who get told "no" and plain don't care about reasons. Still, a good many DO care. Just the fact that moderators are volunteers is not something people know at first.
Last edited by agentcom on Mon Feb 11, 2013 11:18 am, edited 4 times in total.
Reason: Added link to the list of moderator responsibilities created for this suggestion
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Re: Explain mod duties a bit more

Postby AndyDufresne on Mon Aug 24, 2009 10:31 am

On the Forum Listing Page, it shows what groups can moderate which forum---that is essentially the extent of their power. If you are interested in a group, you can click on the group, or when visiting a mod profile search their usergroups for the Moderation group they are in.

As for explaining more specifics of time, and what it entails, you can check out what is written in the Community Guidelines first post:

viewtopic.php?f=1&t=7785&p=126736#p126736

=====

Is there more that would be helpful?


--Andy
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Re: Explain mod duties a bit more

Postby MeDeFe on Mon Aug 24, 2009 10:55 am

The first post doesn't state how long bans moderators can issue and it doesn't state how much time (if any time at all, or merely a resemblance of activity) mods are required (on average) to put in. The first post in the guidelines only answers the second question.


It also doesn't say who gets paid for their work, I understand only "the Reds" (that would include you, Andy) get any sort of salary, but I can't recall any official statement regarding this. I'm not asking how much you're paid, still, I think it would be a good thing to know who actually represents Salamander Software and Conquerclub and who is "merely" volunteering to help moderate (let's hope they don't take that to mean "police") the forum community.
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Re: Explain mod duties a bit more

Postby pmchugh on Mon Aug 24, 2009 11:02 am

My god i am beggining to feel sorry for andy and co. You people are never happy, they listen to everything suggested and try their best to deal with it but still they get harrassed on every front. Sure they make plenty of mistakes *cough* mpjh *cough* but they are human and they can't please everyone, deal with it.
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Re: Explain mod duties a bit more

Postby AndyDufresne on Mon Aug 24, 2009 11:09 am

It's hard to put down a required time for Volunteers in Team CC---not all areas require the same amount. The Foundry, Tournaments, Clans, Society, etc, all probably do not require the same amount of activity. We also do not require any "office hours"---or times where moderators schedule activity times, since they are volunteering.

Administrators have specific Office Hours, though I do not believe these are listed in the public. However, if you see one of us online for more than a minute or two and are not just taking turns, good chance that we are in our specific Office Hours.

Moderators, as mentioned in the Community Guidelines, can only issue Warnings and small vacations. Administrators are the only members of Team CC that can issue longer vacations.
================

If there are ways we can make things clearer, let us know and we'll do our best to accommodate providing that we can.


--Andy
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Re: Explain mod duties a bit more

Postby PLAYER57832 on Mon Aug 24, 2009 11:30 am

Thanks. I missed seeing that.

The only unclear part about duties is what "tools" entail. That is, I believe you mean they can lock and edit threads (?) but maybe not. Knowing that will help alleviate some inappropriate requests.

As for time required, Even though there is some variation, I think a range of times might be helpful. I don't think the exact time for each forum matters as much as just an overall idea. My main reason for suggesting this is that I don't think people realize how much time mods put in. I think if they did, they might be more appreciative.

Similarly, saying "most mods are volunteers" is not the same as saying "everyone not red is a volunteer." Again, the clarity will just help a little in alleviating complaints, I believe.

As for the vacations... those are being revised.
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Re: Explain mod duties a bit more

Postby AndyDufresne on Mon Aug 24, 2009 11:32 am

So you'd like to see added that Mods can Lock, Merge, Split, Move, Edit?


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Re: Explain mod duties a bit more

Postby danfrank on Mon Aug 24, 2009 12:20 pm

Its clear to me that not all mods rule on the same guidlines. Take for instance Long island map in foundry and gangs of toronto map. Longisland map had no update for 2 months finally moved to recyle or vacation. gangs of toronto had an update in july and was moved today to recyle or vacy.. Is there a set time of when these maps are to be moved ? Or does favortism and unjustly rules apply ?
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Re: Explain mod duties a bit more

Postby PLAYER57832 on Mon Aug 24, 2009 1:24 pm

AndyDufresne wrote:So you'd like to see added that Mods can Lock, Merge, Split, Move, Edit?


--Andy

Yes please.
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Re: Explain mod duties a bit more

Postby AndyDufresne on Mon Aug 24, 2009 1:53 pm

danfrank wrote:Its clear to me that not all mods rule on the same guidlines. Take for instance Long island map in foundry and gangs of toronto map. Longisland map had no update for 2 months finally moved to recyle or vacation. gangs of toronto had an update in july and was moved today to recyle or vacy.. Is there a set time of when these maps are to be moved ? Or does favortism and unjustly rules apply ?

Specific Regulations, like those in the Foundry, are dealt with by the in house Moderators---the Cartographers. They often express their regulations in a sticky or announcement located at the top of the forum.

It also could be that perhaps no one made aware that Long Island hadn't had an update for so long until recently. The Cartographers, try as they may, only have so many eyes---I know!

From what I remember from the Foundry, as Foundry Foreman, maps that go inactive without an update (a real update, not just posting) for 1 Month+ usually get removed to the Bin or are Vacationed there, but you should clarify this with iancanton, thenobodies80, or MrBenn, who is the current Foundry Foreman.

PLAYER57832 wrote:
AndyDufresne wrote:So you'd like to see added that Mods can Lock, Merge, Split, Move, Edit?


Yes please.

I'll look into revising the Guidelines and updating them a little tomorrow.


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Re: Explain mod duties a bit more

Postby PLAYER57832 on Tue Aug 25, 2009 12:05 pm

AndyDufresne wrote:
danfrank wrote:Its clear to me that not all mods rule on the same guidlines. Take for instance Long island map in foundry and gangs of toronto map. Longisland map had no update for 2 months finally moved to recyle or vacation. gangs of toronto had an update in july and was moved today to recyle or vacy.. Is there a set time of when these maps are to be moved ? Or does favortism and unjustly rules apply ?

Specific Regulations, like those in the Foundry, are dealt with by the in house Moderators---the Cartographers. They often express their regulations in a sticky or announcement located at the top of the forum.

It also could be that perhaps no one made aware that Long Island hadn't had an update for so long until recently. The Cartographers, try as they may, only have so many eyes---I know!

From what I remember from the Foundry, as Foundry Foreman, maps that go inactive without an update (a real update, not just posting) for 1 Month+ usually get removed to the Bin or are Vacationed there, but you should clarify this with iancanton, thenobodies80, or MrBenn, who is the current Foundry Foreman.

PLAYER57832 wrote:
AndyDufresne wrote:So you'd like to see added that Mods can Lock, Merge, Split, Move, Edit?


Yes please.

I'll look into revising the Guidelines and updating them a little tomorrow.


--Andy

Thanks! I hope it helps ... at least a little.
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Re: Explain mod duties a bit more

Postby PLAYER57832 on Tue Aug 25, 2009 12:10 pm

pmchugh wrote:My god i am beggining to feel sorry for andy and co. You people are never happy, they listen to everything suggested and try their best to deal with it but still they get harrassed on every front. Sure they make plenty of mistakes *cough* mpjh *cough* but they are human and they can't please everyone, deal with it.

I am not criticizing the mods here. I figure if more people know what mods do a bit better and how much they work, they might get a little less flack.
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Re: Explain mod duties a bit more

Postby AndyDufresne on Fri Aug 28, 2009 9:53 am

Added Tool List as suggested by PLAYER.

viewtopic.php?f=1&t=7785&p=126736#p126736


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Add Responsibility field to Mod list

Postby greenoaks on Sun Nov 11, 2012 2:28 am

Add Responsibility field to Mod list


Concise description:
  • add another field to the page with the list of Mods in a Department

Specifics/Details:
  • Group Leader/Member
  • Title
  • Responsibility
  • Posts
  • Website, Location
  • Joined

How this will benefit the site and/or other comments:
  • it will make it easier to know which mod does what in departments such as Tournaments and Foundry
  • the Mod list is available from the Board Index page as well as most of the upper forum Index pages
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Re: Add Responsibility field to Mod list

Postby blakebowling on Mon Nov 12, 2012 5:04 pm

I had an idea similar to this a while back, although it was scrapped because it wasn't thought to be very useful. If you could churn up some community support for this suggestion, I'll take another whack at it.
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