Freestyle improved

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Freestyle improved

Postby lackattack on Fri Aug 28, 2009 12:40 pm

Freestyle Double-Turn "Loophole" is Closed

Freestyle games have a big plus - they move along quicker. Unfortunately many players find it unfair that under some conditions freestyle allows you to play back-to-back turns. While back-to-back turns had already been blocked when the last player triggers a new round before it expires, this could still happen when someone missed a turn or when the round expires as someone is playing.

As of now, the last player to end their turn is blocked whether or not the round expires early. If any players are mid-turn as the round expires, it is considered as if they ended their turn last. In the case where all active players are blocked, the blocks are cancelled (no point in making everyone wait, right?). As always, the blocks affect entire teams in team games and the blocks end once an opponent begins their turn or half the round passes, whichever comes first.

Surely this change will be controversial as some players enjoyed using the tactic of taking back-to-back turns. However, it's clear the majority does not like it and this change will make freestyle more popular, fairer, and quicker.

While this change will have less impact on freestyle speed games, it is applied to them as well for consistency and to quicken up "no spoils" speed games where some players would never end their turns for tactical reasons.

Along with the gameplay changes, a new status icon Image (thanks, Tr0y!) will appear next to the username to indicate when a player is waiting for opponent to begin. Until now, we would show Image in such cases but it could be ambiguous as to whether the player is blocked or has already taken the turn.

Thanks to eveyone who participated in these suggestion topics - this could not have happed without your input:
Eliminate Freestyle Double Turns
Ending fake double turns
Ending Turns in Freestyle
Problem with freestyle (AND A SOLUTION)


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Re: Freestyle improved

Postby Gilligan on Fri Aug 28, 2009 2:23 pm

=D>
Wooo! That was fast.
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Re: Freestyle improved

Postby the.killing.44 on Fri Aug 28, 2009 2:23 pm

That was quick! Sweet lack!
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Re: Freestyle improved

Postby the.killing.44 on Fri Aug 28, 2009 2:32 pm

In casual double games, this actually CREATES double turns.

If you look at Game 5499055, the log states:

2009-08-28 15:04:48 - c3po ended the turn and got spoils
2009-08-28 15:04:48 - Incrementing game to round 3
2009-08-28 15:26:56 - christian8 received 3 troops for 11 regions

They weren't even trying to double turn, but when green ended the blocked icon came on him—and only him. His teammate was allowed to play (and break our bonus).

.44
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Re: Freestyle improved

Postby lackattack on Fri Aug 28, 2009 2:48 pm

the.killing.44 wrote:In casual double games, this actually CREATES double turns


Ah... a few games were not updated properly to the new gameplay. I corrected the remaining ones by hand so you should not see any more of this :)
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Re: Freestyle improved

Postby the.killing.44 on Fri Aug 28, 2009 2:50 pm

lackattack wrote:
the.killing.44 wrote:In casual double games, this actually CREATES double turns


Ah... a few games were not updated properly to the new gameplay. I corrected the remaining ones by hand so you should not see any more of this :)

;) =D>
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Re: Freestyle improved

Postby Bones2484 on Fri Aug 28, 2009 2:52 pm

Great fix!
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Re: Freestyle improved

Postby sailorc on Fri Aug 28, 2009 2:54 pm

Yes!! good fix! =D>
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Re: Freestyle improved

Postby killerpit4e on Fri Aug 28, 2009 2:56 pm

lack you should do more work here and less work on SS
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Re: Freestyle improved

Postby AAFitz on Fri Aug 28, 2009 3:01 pm

I believe it means I will win a game that i was probably going to lose now...lol
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Re: Freestyle improved

Postby john9blue on Fri Aug 28, 2009 3:09 pm

Finally!
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Re: Freestyle improved

Postby jammyjames on Fri Aug 28, 2009 3:10 pm

so what about the people that play asassin freestyle on doodle. if nobody ends then whom starts?? we cant all start?? great update though lack.. would have loved a battle royale though
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Re: Freestyle improved

Postby ManBungalow on Fri Aug 28, 2009 3:22 pm

jammyjames wrote:so what about the people that play asassin freestyle on doodle. if nobody ends then whom starts??
lackattack wrote:In the case where all active players are blocked, the blocks are cancelled (no point in making everyone wait, right?)
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Re: Freestyle improved

Postby AndyDufresne on Fri Aug 28, 2009 3:43 pm

Good quick update. Now, lets do another one in record time. :D


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Re: Freestyle improved

Postby jako on Fri Aug 28, 2009 3:50 pm

as always, the big boss listens to the community. no more freestyle cheaters. :P
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Re: Freestyle improved

Postby Artimis on Fri Aug 28, 2009 3:59 pm

RESULT! :D

Thanks for sussing this one out straight away, Lack. =D> =D>
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Re: Freestyle improved

Postby sully800 on Fri Aug 28, 2009 4:00 pm

Free at last, free at last, thank God Almighty the style is free at last.
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Re: Freestyle improved

Postby Bruceswar on Fri Aug 28, 2009 4:36 pm

Nice! About time this is fixed. Watch some people's scores tank!
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Re: Freestyle improved

Postby bedub1 on Fri Aug 28, 2009 5:04 pm

Nice work lack! I think we should have a contest. If you can do XXX number of updates in XX amount of time, I'll buy premium.
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Re: Freestyle improved

Postby sailorseal on Fri Aug 28, 2009 5:16 pm

sully800 wrote:Free at last, free at last, thank God Almighty the style is free at last.

Very clever

Thanks lack
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Re: Freestyle improved

Postby KraphtOne on Fri Aug 28, 2009 5:35 pm

I will personally be joining as many freestyles as i can and using delay tactics to win games just to prove that this is a bad fix...
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Re: Freestyle improved

Postby Mommy2Jesse on Fri Aug 28, 2009 5:46 pm

Nice.. Thanks!
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Re: Freestyle improved

Postby I_am_DOOZY on Fri Aug 28, 2009 6:20 pm

What, if anything, does this mean for current games? I have a 'sequential' game that was turned into a game with 2 green lights back on April 18 because of a site hiccup. Would it be possible to put this fix into effect with this game so said loophole can't be used? (game #4433846)
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Re: Freestyle improved

Postby AAFitz on Fri Aug 28, 2009 6:29 pm

I_am_DOOZY wrote:What, if anything, does this mean for current games? I have a 'sequential' game that was turned into a game with 2 green lights back on April 18 because of a site hiccup. Would it be possible to put this fix into effect with this game so said loophole can't be used? (game #4433846)


it is active now I believe
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Re: Freestyle improved

Postby pimphawks70 on Fri Aug 28, 2009 6:30 pm

KraphtOne wrote:I will personally be joining as many freestyles as i can and using delay tactics to win games just to prove that this is a bad fix...


What delay tactics remain?

Great fix Lack...
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