DJ Teflon wrote:Nice first draft
Kind of reminds me of another map
Anyway, I like the gameplay style - starting bases are proving very popular.
The Danish starts are at a disadvantage with fewer terits to attack (esp. with the bonus building system a la New World) and more decay fleets to get through. I'm sure there will be a solution - something that doesn't need to be sorted urgently though.
el-presidente wrote:I like this, especialy the feudal war like setup. Why not have the danish and norse settlements attack the ships since they would most likely sail out of the settlements, not the territory next it it.
DJ Teflon wrote:Sorry - I'm pretty sure that 'no decay is X held' doesn't exist.
Evil DIMwit wrote:Decay's just a negative bonus, isn't it? Can't you just override it with a zero bonus for holding the extra territory?
Rakio wrote:I dont suppose you can autodeploy on Y if you own X.
Otherwise the solution suggested is only way to go.
But maybe 2 troops for 3 regions? To balance the decay + giving the vikings some more offensive power.
Rakio wrote:There is most certainly a possibilty since it already exist in City Mogul.
There you get autodeply instead of just deploy if you own a certain set of colour. If you own the colour's home, the shop will auto-deploy. Otherwise it will give Deployment bonus.
So there is a way.
Also if you think 2 for 3 is too much, you could make it scaleable. Start with 1 for 2 until 4 and then add some extra bonus. 5 Ships would give 3 troops.
But this is getting complicated and would require extra legend text, which seems unnecessary.
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