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Evil DIMwit wrote:Hmm. So Sea Dragon is sort of a mini Lost Island. I guess that makes the Raider zone sort of a mini Tower zone, which might work out fairly nicely.
Kabanellas wrote:Evil DIMwit wrote:Hmm. So Sea Dragon is sort of a mini Lost Island. I guess that makes the Raider zone sort of a mini Tower zone, which might work out fairly nicely.
I think you can put it that way
As for the Dwarves' gates they work like this:
i.e. from Ralak-Marsan Gate you can one way assault Ralak-Marsan region, and you can assault (both ways) Grut Gate Entry.
in another example - From Khnum region you can assault (both ways) Khnum Gate Entry but from Damkianna region you can't assault Damkianna Gate because it's not an Entry. On the other hand Damkianna Gate can one way assault Damkianna region.
As for the number circle, I haven't found a better place to put it yet... maybe if I put it close to the 'gate icon' but in the field instead of placing it in the mountain, it could help....
Evil DIMwit wrote:Hmm. So Sea Dragon is sort of a mini Lost Island. I guess that makes the Raider zone sort of a mini Tower zone, which might work out fairly nicely.
As for the Dwarven gates: From the circles' positioning it looks like each circle belongs to one of the mountain ranges, rather than just to the gate attached to it. I'm not quite sure what 'adjacent exterior regions' means either -- which territories can each gate attack?
MrBenn wrote:The graphics on this map are very very good.
The biggest problem I have with it, is that it is overly-complex. By that, I don't mean that it is too complex, but that it is visually confusing - there are too many different symbols, with no obvious connection to help bring the two elements together --essentially I'm concerned that the legend is about half the size of the map
I think there are ways that the map can be made slightly simpler, but still have the same essence of gameplay, and still capture that spirit of Tolkien (which you have done incredibly well)... I'll pop back later to give some more thoughts
AndrewB wrote:I think that one way to reduce the number of symbols is to use the same symbol for all the training grounds. That will get rid off 5 different symbols.
While we are on the same note here, I also find that Elven Town icon and Human Village and HoG are quite similar.
Here is another idea: use different colours for the different races icons, but make All settlement icons and All training grounds Icons the same. (Brown for Orks, Blue for Elves, Green/Yellow for Humans, Purple for Raiders, White for Hog and Red for Towers). And those colours should be quite subtle.
Thats cool, but if you moved everything down, it WOULD be more in the center, than it is now. below is a very crude example of the scale that I suggest. If you could fit the legend in the available space, it would be more about the map and not the over-powering legend. notice that the land has been stretched a bit, and Skull pen. and the island have been enlarged. please forgive the fuzziness, but this is just for scale purposes.Kabanellas wrote:Porken, the centre of the map should be the Tower of Control..... its the natural epicentre of all things there - where all the races confront each other
porkenbeans wrote:Thats cool, but if you moved everything down, it WOULD be more in the center, than it is now. below is a very crude example of the scale that I suggest. If you could fit the legend in the available space, it would be more about the map and not the over-powering legend. notice that the land has been stretched a bit, and Skull pen. and the island have been enlarged. please forgive the fuzziness, but this is just for scale purposes.Kabanellas wrote:Porken, the centre of the map should be the Tower of Control..... its the natural epicentre of all things there - where all the races confront each other
I found this map, thought that you might find it interesting.
Aint it though ? I will try to find a larger version, and post it.Blitzaholic wrote:porkenbeans wrote:Thats cool, but if you moved everything down, it WOULD be more in the center, than it is now. below is a very crude example of the scale that I suggest. If you could fit the legend in the available space, it would be more about the map and not the over-powering legend. notice that the land has been stretched a bit, and Skull pen. and the island have been enlarged. please forgive the fuzziness, but this is just for scale purposes.Kabanellas wrote:Porken, the centre of the map should be the Tower of Control..... its the natural epicentre of all things there - where all the races confront each other
I found this map, thought that you might find it interesting.
whoa, thats kinda neat
Nephilim wrote:wow.....when this gets going, it will be insane! a ton of one way attacking and bombarding......it's one of those maps that will be hard to learn, but once you get it, will be super fun
good luck gents
Kabanellas wrote:To help clarify the Dwarves' Gateways mechanics I'll change the legend from:
"-can one way assault adjacent exterior regions"
to
"-can one way assault the region they're placed in"
or
"-can one way assault the region they're built in"
porkenbeans wrote:Maybe coloring the symbols might not be so disastrous, if the colors were of a faded nature. It would still keep to the theme and look.
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