The HIVE [Quenched]

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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:31 pm

for asthetics, what about trying to bring in a certain level of 3-D. With certain groups of hexs raised or lowered vs their neighbors. maybe all of your impassable lines could be changed to different tiers. you can attack a tier 1 above or below you, but not a 2 tier difference. The impassable boundries could represent regions that are seperated by more than 1 tier of height.

Personally, I am colorblind, so I would liketo see more bright and vibrant colors that arent to similar in shade (like the europe 1914 map). Right now, the coloring looks alot like the colors chosen for gilgamesh, and it just seems a little drab. But that is just me.

I love mega maps, and good luck with this one. This reminds me of a question i have about conquerman. Since it is so big, my computer has a hard time loading it. I actually have to turn BOB off because there is soo much information on that map. do you see anything like this resulting from your map?? Is there a way to make a map with 300+ terts, and keep the information level down so that it doesnt bring my CC experience to a crawl :)
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Re: Jumbo Hex Map *V2*

Postby Teflon Kris on Fri Sep 04, 2009 8:31 pm

I reckon plenty of players would be interested in playing - would make for some good Battle Royales too.

I dont imagine games would be too quick :lol:

But I do imagine build-up wouldn't be so much of a problem. :D

Go for it - it will be something very different.

It just needs a name- The Desert? The Eternal Desert? The Uncharted Planet?

The rest of the setting is up to the players' (and tournament organisers') imagination.
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Re: Jumbo Hex Map *V2*

Postby the.killing.44 on Fri Sep 04, 2009 8:34 pm

Ehhh, to be honest after looking at it again I don't see the appeal in an unthemed map. Sorry =\
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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:35 pm

Also,

Has anyone played RISK on the original sony playstation?? It had like 3 mega maps on it (the only one on this site is Europe). But the PS 1 game had Asia and Americas (with carribean) both were well over 250 terts. They were themed, balanced, and pretty damn fun. The game is oop, so you will have to get it on ebay or something.
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Re: Jumbo Hex Map *V2*

Postby angola on Fri Sep 04, 2009 8:36 pm

Looks like a pretty cool idea, especially with the territory bonus cap. That would make it much more about strategy.
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Re: Jumbo Hex Map *V2*

Postby Pickalock on Fri Sep 04, 2009 8:39 pm

Mabey Its just me but this map reminds me a lot like battletech. :-s But then I really like battletech. lol :D
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 8:40 pm

WOW

125 votes in 25 minutes.

Thanks for the input everyone. Once the votes settle down and we see where we are, I will update and answer as much as I can.

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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:42 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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Re: Jumbo Hex Map *V2*

Postby SuperGoogleman on Fri Sep 04, 2009 8:43 pm

I dont see an appeal in an unmarked map like this seems just too bland gor conquerclub and id say the games on it will take huge amounts of time
So im a no 8)
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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:43 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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Re: Jumbo Hex Map *V2*

Postby Strife on Fri Sep 04, 2009 8:43 pm

I would definitely enjoy a game or two(etc) on this map. :)
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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:44 pm

Sorry for the double post. Could I delete it somehow?
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Re: Jumbo Hex Map *V2*

Postby Sir_Karl on Fri Sep 04, 2009 8:44 pm

Yeah I would make the dark impassable areas thicker and darker.
Add more colored territories. Maybe make it 8 different colors. I think the colored territories are far too split up. Split them into two areas...maybe give a small bonus for holding 1...and an additional bonus if you can hold both same colored areas. The concept of that many individual areas is cool. Maybe spruce it up some. Do they have to be hexes? Maybe create different personal individual shapes? Great idea though.
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Re: Jumbo Hex Map *V2*

Postby Torino Kid on Fri Sep 04, 2009 8:46 pm

Be a good quads map
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Re: Jumbo Hex Map *V2*

Postby HapSmo19 on Fri Sep 04, 2009 8:47 pm

I voted yes.

I'd play it :P
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