Conquer Club

The HIVE [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Jumbo Hex Map *V2*

Postby Aaron234 on Fri Sep 04, 2009 9:31 pm

I love it. looks like a good long game to be played. =D>
Image
Man life cant be better.
If you see that 5,6 Monkey shoot to kill!!!!!!!!!!!!!
Cadet Aaron234
 
Posts: 105
Joined: Mon Nov 06, 2006 12:31 pm
Location: 187 Bloody bath water street & Death valley New york..

Re: Jumbo Hex Map *V2*

Postby AAFitz on Fri Sep 04, 2009 9:34 pm

Fun.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Jumbo Hex Map *V2*

Postby James Vazquez on Fri Sep 04, 2009 9:35 pm

heya widow thanx for the pm about this. I like big maps so ya get a yes from me. I do have a suggestion on a theme, not that ya have to listen:) The layout looks like one celled organisms or viruses. If ya get alot of flack on the theme issue, that might be a quick revamp. As most military type viruses are named m-45 or the like, at least in the movies.

Kudos on another great job!

James
Image
User avatar
Sergeant James Vazquez
 
Posts: 482
Joined: Wed Jul 04, 2007 12:05 pm
Location: rochester NY

Re: Jumbo Hex Map *V2*

Postby tom913 on Fri Sep 04, 2009 9:36 pm

Personally, I prefer the theme maps, but based on the polls it looks like the majority of folks like it, so go for it! :D
User avatar
Major tom913
 
Posts: 23
Joined: Sat Apr 14, 2007 4:53 pm
Location: USA

Re: Jumbo Hex Map *V2*

Postby muy_thaiguy on Fri Sep 04, 2009 9:38 pm

Finally! One with literally hundreds of territories! Though yeah, it would help if the barriers were more visible, and possibly a theme, but I have been hoping for a massive game like this! :)
"Eh, whatever."
-Anonymous


What, you expected something deep or flashy?
User avatar
Private 1st Class muy_thaiguy
 
Posts: 12727
Joined: Fri May 18, 2007 11:20 am
Location: Back in Black

Re: Jumbo Hex Map *V2*

Postby the crusher on Fri Sep 04, 2009 9:40 pm

how long do u want a game 2 last
User avatar
Corporal 1st Class the crusher
 
Posts: 12
Joined: Tue Jul 03, 2007 6:13 pm
Location: N.Y.

Re: Jumbo Hex Map *V2*

Postby porkenbeans on Fri Sep 04, 2009 9:52 pm

Looks interesting, I would not want to be the person that goes last though. But who knows, maybe some new strategies would emerge. It would probably be best for team play I imagine. Good luck with it. I am interested to see what you come up with. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Jumbo Hex Map *V2*

Postby john9blue on Fri Sep 04, 2009 9:54 pm

I could totally make a map bigger than this. Bring it on! :P

Seriously though, this looks cool. The current highest is Conquer Man I think? That has like less than 200. 8-)
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Jumbo Hex Map *V2*

Postby secondheaven on Fri Sep 04, 2009 9:59 pm

u must be sadistic that looks like hell, nothing but pain
Major secondheaven
 
Posts: 31
Joined: Fri Jan 30, 2009 9:31 am

Re: Jumbo Hex Map *V2*

Postby veronius on Fri Sep 04, 2009 10:00 pm

Love it - can't wait to play on it.
User avatar
Lieutenant veronius
 
Posts: 18
Joined: Tue May 12, 2009 4:55 pm
Location: A secret bunker near Toronto

Re: Jumbo Hex Map *V2*

Postby wacicha on Fri Sep 04, 2009 10:03 pm

I vote yes
Image
User avatar
Major wacicha
 
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm

Re: Jumbo Hex Map *V2*

Postby cthoenen1 on Fri Sep 04, 2009 10:04 pm

I'd play it... then again, I play every map! Working on getting a positive rating on every last one.

I am okay with no theme, simple hexes are enough for me... I play for game mechanics, not for themes.
User avatar
Sergeant 1st Class cthoenen1
 
Posts: 43
Joined: Sun Jan 25, 2009 1:19 am

Re: Jumbo Hex Map *V2*

Postby john9blue on Fri Sep 04, 2009 10:04 pm

Although I bet if a newb posted this in the Drafting Room it would be laughed at. Being WM has its perks, doesn't it? ;)
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Jumbo Hex Map *V2*

Postby JP007 on Fri Sep 04, 2009 10:09 pm

the hex shapes are kinda like the BATTLE OF ACTIUM map. that one is hexs, so some sort of theme could be done. Would take a lot of work, but could be some sort of battle map type of theme. Just take the ACTIUM map and enlarge it to this size, add some cool graphics and then you would have the largest CC map of all time.
Image
User avatar
Corporal 1st Class JP007
 
Posts: 144
Joined: Fri Jul 18, 2008 5:38 pm
Location: San Antonio, Texas, USA

Re: Jumbo Hex Map *V2*

Postby Ghost715 on Fri Sep 04, 2009 10:10 pm

I did vote yes on the map. Darker between territories would be better.
The column and row numbering is fine, don't worry about renaming them.
Not sure about the 10 max limit, do you get the bonus for the first 10, or the largest 10 bonus amounts?
Is there space in each spot for a 3 digit armies? (like 125)
(I did see the sample with 2 digits (88) on it)
Corporal Ghost715
 
Posts: 9
Joined: Thu Jul 12, 2007 11:29 am
Location: Chicago-area

Re: Jumbo Hex Map *V2*

Postby kingpin01 on Fri Sep 04, 2009 10:19 pm

I like the concept, but not the graphics. I think there should be more community votes on maps like this. I think it would drum up a lot more support when a new map comes out, and more people would be willing to go play a new map and provide feedback if they were prompted (via PM) to go look at it and approve it. Great work!
High score 09/20/08
227 kingpin01 2502 601 214 (36%)
Private 1st Class kingpin01
 
Posts: 135
Joined: Fri Aug 03, 2007 9:47 pm

Re: Jumbo Hex Map *V2*

Postby AndrewB on Fri Sep 04, 2009 10:23 pm

Same thing here.

Great Idea, not great graphics.

I am sure I have seen a computer game before, based on the HEX. It was something about diamonds...

But we really need this type of the map on CC!
Image
User avatar
Lieutenant AndrewB
 
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: Jumbo Hex Map *V2*

Postby DBandit70 on Fri Sep 04, 2009 10:24 pm

looks great

can not wait to see it available to the public
User avatar
Lieutenant DBandit70
 
Posts: 2191
Joined: Mon May 14, 2007 10:21 pm
Location: Highest Score: 3612
3343

Re: Jumbo Hex Map *V2*

Postby Nicho on Fri Sep 04, 2009 10:28 pm

Looks good to me. I'm looking forward to playing it
Private Nicho
 
Posts: 205
Joined: Sun Jan 06, 2008 8:50 pm
Location: Southern Highlands Australia

Re: Jumbo Hex Map *V2*

Postby john9blue on Fri Sep 04, 2009 10:29 pm

kingpin01 wrote:I like the concept, but not the graphics. I think there should be more community votes on maps like this. I think it would drum up a lot more support when a new map comes out, and more people would be willing to go play a new map and provide feedback if they were prompted (via PM) to go look at it and approve it. Great work!


You can subscribe for "Preliminary Reviews" here to get a glimpse of maps making their way through the Foundry, and give your input.

AndrewB wrote:Same thing here.

Great Idea, not great graphics.

I am sure I have seen a computer game before, based on the HEX. It was something about diamonds...

But we really need this type of the map on CC!


Maybe you are talking about Vantage Master? That game was amazing... :)
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Jumbo Hex Map *V2*

Postby jonesthecurl on Fri Sep 04, 2009 10:38 pm

If you want a theme you could make it a herb garden or something. One bonus could be parlsey, one mint, etc. that might make it easy to pretty up a little. Or it could be an artist's mixing palette with different colours.

I doubt if I'd play it too often myself, big maps tend to mean long games and there are often intervals every coupla months when I can't play.
But there are many big map fans out there and not enough big maps for 'em.
instagram.com/garethjohnjoneswrites
User avatar
Lieutenant jonesthecurl
 
Posts: 4442
Joined: Sun Mar 16, 2008 9:42 am
Location: disused action figure warehouse

Re: Jumbo Hex Map *V2*

Postby king sam on Fri Sep 04, 2009 10:43 pm

I like it.. Will add a new aspect to the already many map options. Wouldn't change a think, thanks for the heads up. Nice Work

King Sam
Image
User avatar
Sergeant king sam
 
Posts: 2339
Joined: Wed Jan 30, 2008 9:18 am

Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 10:45 pm

john9blue wrote:Although I bet if a newb posted this in the Drafting Room it would be laughed at. Being WM has its perks, doesn't it? ;)
Actually it didn't. The map was dead (due to lack of interest) until I PMed everyoen (everyone that does not visit the foundry) to see if it was a wanted map.

If peopel like it then i will make it.
If they don't then I won't.

Thanks everyone for the input and ideas.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: Jumbo Hex Map *V2*

Postby sully800 on Fri Sep 04, 2009 10:49 pm

I like the gameplay I laid out in my giant map project much better than this map. My scheme contained 312 territories compared to this 350, but it included many theme possibilities and the unique gameplay of neutral army walls. Perhaps we should consider combining the two ideas? After all, I only started my Huge map when I thought you had given up on yours.

viewtopic.php?f=241&t=94195
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Jumbo Hex Map *V2*

Postby The Neon Peon on Fri Sep 04, 2009 10:50 pm

WidowMakers wrote:The map was dead (due to lack of interest) until I PMed everyoen (everyone that does not visit the foundry) to see if it was a wanted map.

If peopel like it then i will make it.
If they don't then I won't.

Thanks everyone for the input and ideas.

WM

Users browsing this forum: AndrewB, angola, Braswell, cthoenen1, danoprey, dvorona, edavis05, erazor, Evil DIMwit, farinelli, FoxMists, JaytheRay, john9blue, Kinnison, kumandgo13, lazyfox, Morgan241, MrPanzerGeneral, nmvfd18, pfleegman, PnC, rhp152001, Socomoddjob, stavros.maginty, veronius, W00ddie, zomboracz and 2 guests

That's pretty nice for any of the foundry forums, much less the Recycling bin, looks like that PM worked.

Personally, I would rather have you create a more "graphics heavy" map. While your maps have unique and very good gameplay, they also have some very good graphics. It seems like a waste to be drawing hexagons.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users