Manual Initial Troop Placement

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Re: Manual Initial Troop Placement

Postby Beckytheblondie on Wed Sep 16, 2009 9:33 am

PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
2. Deployment round should be freestyle 24 our turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)
3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!


Yep, agreed and supported.
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Re: Manual Initial Troop Placement

Postby Bruceswar on Wed Sep 16, 2009 9:36 am

Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)



Surely you remember unlimited forts in doubles? Those used to be all the rage until people figured it out.
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Re: Manual Initial Troop Placement

Postby AAFitz on Wed Sep 16, 2009 9:39 am

Bruceswar wrote:
Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)



Surely you remember unlimited forts in doubles? Those used to be all the rage until people figured it out.


actually on world, i still play it exclusively...it ironically makes for the most fair setting... not all agree, but those who play it the most do

so far, i will probably win every game, except the one where the other player jumped in before i gutted him... if I waited till he was gone... i had that one too... only one more is iffy, but only if i mess up i think
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Re: Manual Initial Troop Placement

Postby lackattack on Wed Sep 16, 2009 9:45 am

PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!

It already works that way for sequential, no? :-s
PJDH wrote:2. Deployment round should be freestyle 24 hour turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)

If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much impact.
PJDH wrote:3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!

That could work...
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Re: Manual Initial Troop Placement

Postby owenshooter on Wed Sep 16, 2009 9:47 am

slowreactor wrote:FINALLY!!!!!!!!!!!!!!!!!!!!!

I HAVE BEEN WAITING FOR THIS FOR SO LONG!!!!!!!!!!

dude, you have been a member since january 20th, 2009... how long could you have possibly been waiting... :roll: :roll: :roll: :roll: ...-0
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:48 am

I have absolutely no qualms about playing a doubles game with unlimited fortifications. I think an important thing to remember is that we all know that some features work better with some settings and they don't work quite as well with others. It is that way with fog of war games, doubles, triples, quads, 1v1, and freestyle.

Just find what works for you and enjoy the game, then you won't have to be stressed out. I promise. :)

I know that lackattack has made tweaks to feature updates before after a few days have passed if he can see that there is some large problems. If he sees that is the case with this one I am sure he will address it accordingly, until then, I'm thrilled that in the past couple weeks we've had two new updates addressing things that the community has been clamoring about for a long time.

What will be next I wonder....
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Re: Manual Initial Troop Placement

Postby Nephilim on Wed Sep 16, 2009 9:50 am

dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?

and who the hell plays the real game with some sort of weird fog option? no one, that's who.

why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:53 am

lackattack wrote:
PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!

It already works that way for sequential, no? :-s

I think what he is asking for is an indication of who will be taking the first turn in a sequential game during the freestyle troop placement round. That way a player can at least make a small amount of anticipation in where he needs to protect...

I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.

Couple that with the ability to know who will be taking the first turn in a sequential game and you still have some mystery involved with not knowing actually deployment counts, but allow the players who are not taking the first turn a small measure of knowledge that should help prevent sweeping attacks by the first player to begin a turn.

Thoughts... just thoughts...
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Re: Manual Initial Troop Placement

Postby thebest712 on Wed Sep 16, 2009 9:56 am

it hardly seems fair that the last person that places also goes first (in 1vs1 freestyle games)
Last edited by thebest712 on Wed Sep 16, 2009 10:02 am, edited 1 time in total.
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:56 am

Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?

I don't believe that it has ever been the intention to make Conquer Club identical to the real game. The intention is more to take some beloved features from the original game and add a new twist and dynamic to them to make Conquer Club unique.
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Re: Manual Initial Troop Placement

Postby JOHNNYROCKET24 on Wed Sep 16, 2009 9:57 am

lackattack wrote:For the longest time you have asked "why can't we decide where top put the armies?". Ask no more.

This popular suggestion is finally reality as a new game option, Initial Troops. It has 2 settings:

Automatic - the usual 3 armies :|

Manual - players decide where to place their armies in a blind freestyle round :D

See Instructions -> Game Options for more details.

As usual, thanks to everyone who suggested manual troop placement or provided feedback on the suggestions. Credit for this particular solution goes to c1arinetboy

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Re: Manual Initial Troop Placement

Postby Bruceswar on Wed Sep 16, 2009 10:00 am

Optimus Prime wrote:
lackattack wrote:
PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!

It already works that way for sequential, no? :-s

I think what he is asking for is an indication of who will be taking the first turn in a sequential game during the freestyle troop placement round. That way a player can at least make a small amount of anticipation in where he needs to protect...

I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.

Couple that with the ability to know who will be taking the first turn in a sequential game and you still have some mystery involved with not knowing actually deployment counts, but allow the players who are not taking the first turn a small measure of knowledge that should help prevent sweeping attacks by the first player to begin a turn.

Thoughts... just thoughts...



That is how it is already you just see red or green ?'s(Whatever color player you are) But you have no clue who plays first or not. With the deployments I made to hopingly stop a bonus or take one myself, I was down 18 men before I started my turn. It was a 1 vs 1 seq he went first and took out basically all my men. I never had the slightest chance.
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Re: Manual Initial Troop Placement

Postby -Maximus- on Wed Sep 16, 2009 10:03 am

-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.



Not a single comment on this? No one else would rather have sequential troop placement with no fog? Maybe I should have not put the "X" in my text...possibly confused everyone.
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Re: Manual Initial Troop Placement

Postby Hatchman on Wed Sep 16, 2009 10:05 am

Optimus Prime wrote:Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)


Well whether you go first or not, think about this: You distribute your stacks all over the place while everyone else makes one big stack. When it's your turn, you don't stand a chance of survival. You'll be in everyone's way and they'll quickly push you aside.
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Re: Manual Initial Troop Placement

Postby lackattack on Wed Sep 16, 2009 10:10 am

Optimus Prime wrote:I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.


It already uses coloured questionmarks to show who has which regions :?

Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?

and who the hell plays the real game with some sort of weird fog option? no one, that's who.

why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it


You have to take into account that this is a casual web game designed for people to play without being online at the same time. Say you take turns placing 3 troops when you play the Risk board game... that would take 14 days to accomplish if done sequentially on the Classic map (and we have much bigger maps than that). I don't think that people want to wait 2 weeks to begin a game! And so what if the Risk board game doesn't offer Fog of War? I think most people would consider having that option a big plus. Saying "this sucks" doesn't help anyone but I'm open to any suggestions that make sense with our casual web game model.
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