[Abandoned] - Goblin Tribes

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Re: Goblin Tribes[D,GP]v16 pg11 sept8 Final Large? Smallproblems

Postby Danyael on Sun Sep 13, 2009 2:51 pm

yes those 888 i got lazy with first 2 centred last one over the circle is how it will be with the xml
but i'll do it right for viewing pleasure
And i agree glowing bright makes it look like crap
there is a few spot to brighten up but nothing will be that bright
Thanks Tisha
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby Danyael on Wed Sep 23, 2009 11:42 pm

Version 17
Click image to enlarge.
image


Changes

lowered grit opacity on Blood region
lowered shadow on foresty area within the map in the bottom left
moved fungi text ahead of hob house so the shadow on longer over laps
brighten up forest of faces foreground under myz and mek(too add suicidalsnowmans "pop")
added black to transparent outer glow around mythos
moved boo text, circle, and symbol so boarders are more clear

TO DO

change it to only chief name on map in different font
will specify blood chief mud chief etc in XML
finish small map
i think i'm happy with it but I still need to fiddle with some thing before I post it

Large Graphics

nitpicks on legend
is there any thing unclear or unreadable? if so
-is it the size or the or background that is causing the issue?
is the mythos clear enough? (bottom left)
I will not brighten any more of the background. I think its 100% clear with all borders and territs so It still keeps with the mood of a goblin grotto.

only comments or suggestion needed should be legend and text based(alignments and nudges and clarity issues) these are most useful at this stage of the large map as actual map land and forest of faces foreground are perfect in my opinion besides the odd pixelation
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby SuicidalSnowman on Wed Sep 23, 2009 11:46 pm

BRAVO! I can see the borders much more clearly now, and you didn't have to make it fluorescent!!! So much nicer. =D> =D> =D>
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby squishyg on Thu Sep 24, 2009 10:12 pm

it's purty. like your mouth. snoogins.

good job Danyael!!!!!
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby isaiah40 on Mon Sep 28, 2009 6:49 pm

Looks good! One question does zip and zap, zoom and zoop attack each other? I'm thinking that they do?
ImageImage
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby pikkio on Wed Sep 30, 2009 6:49 am

STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??
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Re: Goblin Tribes[D,GP]v16 pg12 sept23 Final Large

Postby RedBaron0 on Wed Sep 30, 2009 12:39 pm

Large and small maps need to be completed to get the Graphics stamp. Should be good otherwise though. :)

pikkio wrote:STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??


Couple maps can say the same thing... :P ;) :mrgreen: 8-[
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Re: Goblin Tribes[D,GP]v16 pg12 sept30 small almost

Postby Danyael on Wed Sep 30, 2009 2:26 pm

pikkio wrote:STAMP THIS MAP GUYS!!!

it's quite perfect since many weeks, what are you waiting for??


i think they are waiting for my lazy ass on the small
I believe its down to nudge here nudge there enlarge that (text wise and icon wise) but besides that BAM
Click image to enlarge.
image

Changes
to make a small I flattened the main image :shock:
and put down my artist brush and started the good old photoshop copy transform and paste machine
Enlarged Booger, Bud, Blok, Sqaat, and Flack area to improve space for Text
added pixels to top and bottom cloning and bandaging forest of faces slightly enlarging the land for space for text and 888s
shifted text icons and so many other little things
MAJOR CONCERNS
is the legend legible
The Chief text is small I'm working on setting to make it clearer
TO DO
finish nudges on the mud icons and text(small)
add chief name to large and small maps
post both complete versions with and without 888
XML

squishyg wrote:it's purty. like your mouth. snoogins.

good job Danyael!!!!!

:-s ohhh thank you
http://www.youtube.com/watch?v=2eI_ASEqXuM

isaiah40 wrote:Looks good! One question does zip and zap, zoom and zoop attack each other? I'm thinking that they do?

thanks same type connect
zip and zap are evil mine
zoom and zoop are dark portals
Is that what you mean if not i'm not sure how to make it any clearer
SuicidalSnowman wrote:BRAVO! I can see the borders much more clearly now, and you didn't have to make it fluorescent!!! So much nicer. =D> =D> =D>

thank you
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Wed Sep 30, 2009 10:27 pm


VERSION 18

Small
Click image to enlarge.
image


Large
Click image to enlarge.
image


W/888
show



Changes
-Added Chief names

Small
-enlarged boo around dark portal
-enlarged chief details in legend

TODO
names & icon nudges please help in pointing these out
-already think Zoop should be moved on large over too where the circle is
and place the circle above it (as is the 888 will overlap)
XML :)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby MrBenn on Fri Oct 02, 2009 2:36 pm

I'm really confused about some of the attack rules, and the reasons for them... How on earth do you attack the chiefs? Do you need a chief to get the region bonus? Why do the Fungi attack the mushroom patches?

Basically, I think there is too much going on, which makes the map feel cluttered and confusing.

I have to admit that while the thematic appeal of this map doesn't do much to float my goat - but having said that, you do have obvious talent ;-)

There are elements of the map that I think are exemplary - for example, the Evil Mine looks fantastic (despite not correlating to the icon on the legend).

My only concern is that your obvious ability is in risk of being overshadowed by complexity :?
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Fri Oct 02, 2009 3:38 pm

Thanks Mr.benn
MrBenn wrote:I'm really confused about some of the attack rules, and the reasons for them... How on earth do you attack the chiefs? Do you need a chief to get the region bonus? Why do the Fungi attack the mushroom patches?


Ok the chiefs can assault the territ there crown army square sits in and visa versa
the chief is like a territory inside the the teritory and no they are not needed for the tribe bonus
any suggestions on improving this for clairty sake

goblins are a sneaky bunch they can go in through a mouse hole but come out from under your covers
if i could remember the title of a book i read when i was smaller there was a goblin that grew and layed about in mushroom patches and where and magically that Hobgoblin could use his magic to transport himself to any mushroom patch that grew in the land gameplay reasoning to and those routes was the fangs where at a disadvantage and had to gates so i added theses extra paths which will cause annoyance to the muds and the bloods

There are elements of the map that I think are exemplary - for example, the Evil Mine looks fantastic (despite not correlating to the icon on the legend).

My only concern is that your obvious ability is in risk of being overshadowed by complexity :?

know that I look at it the mine icon is not the newest looking one its the one i used from v 8 i'll work on making it better
I am a man that lives in shadows too let complexity overshadow talent is not a big deal to me

that being said i don't want to confuse people to the extent they don't play
any suggestion too improve clarity(chief attacks and such )
thanks agian at lest i have some things to work on ;)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby iancanton on Fri Oct 02, 2009 4:07 pm

hold chief and receive +1 for each of his tribal regions held: his (not their) because chief is singular, not plural, and regions (not territories) to be consistent with the instructions.

http://www.conquerclub.com/public.php?m ... tructions1

is it clear enough that the chief is excluded from the count, so that this bonus works like the gang bonuses in supermax?

ian. :)
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby Danyael on Fri Oct 02, 2009 6:30 pm

iancanton wrote:hold chief and receive +1 for each of his tribal regions held: his (not their) because chief is singular, not plural, and regions (not territories) to be consistent with the instructions.

http://www.conquerclub.com/public.php?m ... tructions1

is it clear enough that the chief is excluded from the count, so that this bonus works like the gang bonuses in supermax?

ian. :)


good good wink wink nudge nudge say no more say no more
thanks I'll switch territories to regions forgot about changing that
and damn my english skills i'll make it singualar nice catch

i guess if i put a cluase under the tribe bonuses stating "Does not include its chief"
or I could write it like supermax

"hold chief and receive +1 for every 3 of his tribal regions held"
and make chief a different colour to bold it
should that make it clear?

And I wonder instead of the evil mine icon I'll draw out a smaller mountain mine entrance graphic with out taking to much room because having a copy paste does make it looked half ass
the dark portal will be improved upon as well or else it will look out of place
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby squishyg on Sat Oct 03, 2009 9:43 am

Danyael wrote:"hold chief and receive +1 for every 3 of his tribal regions held"
and make chief a different colour to bold it
should that make it clear?


I do think that will make it clear
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Re: Goblin Tribes[D,GP]v18 pg12 sept30 L/S Done Nudges Needed?

Postby PepeAtila on Sat Oct 03, 2009 7:40 pm

well, it is very well made, but just some suggestions:
- I think perhaps you can put the numbers for the monster kings on them directly (even you can crown them with some type of metal crown as Fritz (putting the number on his stomach) .
Also if you want to win space, you can situate the tribe icons just under the circle for numbers ...
Image

Or also you can use the tribe icon as a part of the names:
Or with the icon under the names or making every icon means a letter included in the name of the area, for example the icon for "muds" can be used as A

About mushroom I would include the picture on the instructions about the hidden path ... and will write less. :) understand that players are not only English speakers.

And this about the gates I dont understand it very well.

Anyway is just to include some idea ... about the names ... I like them with more vowels ;)
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