Flanders 1302V15[Beta] major changes! P19

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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby lt_oddball on Fri Sep 25, 2009 9:49 am

very nice. :D

you forgot to fix the X-border St Amands-Valencijn-Bergen-Doornik
and text
"1302. Worried by growing signs of independence in the major cities of French controlled Flanders, King Philip IV declared war on the rebels... and lost. The knights of the French army were defeated by an army of Flemish peasants."


Later, I have a look at bonus values (simplest is the substraction of the autodeploys from the standard value).. and have a better look at where impassables are good to have and where not for the map..
:P
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby Symmetry on Mon Sep 28, 2009 4:09 pm

Some of those territories can be broken down. Maybe a break between Gent and Flanders on the Eeklo/ Roesclare border? Or Roesclare/Ieper

French territories could be broken up too. The Bethune/ Terwaan border maybe?

Whatever you decide, I'd say that some of those bonuses need to come down.

The big sea route could be shorter too. I'd say remove it entirely unless you break up the territories.

This map has a lot of borders to defend for any territory held. I'll wait for someone with a calculator to run the numbers.
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby lt_oddball on Tue Sep 29, 2009 5:49 am

My bonus suggestion would be :

Artesie (6-2) = 4
Kroon Vlaanderen (10-4) = 6
Henegouwen 4
Kortrijk (5-1)= 4
Brabant (3-1) = 2
Vier Ambachten 2
Rijks Vlaanderen (3-1) = 2
Oostervant (3-1) = 2

(substracted autodeploy goes without saying).
No governing rule: .. but I don't warrant each border terr. a +1..simply because the opponent(s) wont be able to place on each of the common borders a massive defense force either..

Also note , your border of 3 terr. may be facing the opponent border of only 2 terr. which naturally means that you WILL conquer those 2 to protect your bonuszone, thus only 2 x +1 instead of 3 x +1 in such a case (Artesie/KroonVlaanderen).

Also note , that by giving the small locked zones such as Oostervant and Rijksvlaanderen such huge bonusses as you proposed (based on basic rules)you'll see that those get to be the key zones to hit for at start, in which case the lucky spawner in that area (and his neighbor a deadbeat or a noob) is quick to rule the map by only conquering a couple of territories. And you 'll see that after round 4 the match is already decided by this player.
So push that (game decided too early) effect down by reducing bonuslevels of the small zones (afteral, they are only tiny zones) and leave more rounds to conquer before you can say that the game is decided.
Last edited by lt_oddball on Wed Sep 30, 2009 9:02 am, edited 2 times in total.
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby alstergren on Tue Sep 29, 2009 1:31 pm

Vlaanderen Onafhankelijk!
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby lt_oddball on Wed Sep 30, 2009 9:03 am

alstergren wrote:Vlaanderen Onafhankelijk!


yesssirrr =D>
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby iancanton on Thu Oct 01, 2009 3:52 pm

lt_oddball wrote:Artesie (6-2) = 4
Kroon Vlaanderen (10-4) = 6
Henegouwen 4
Kortrijk (5-1)= 4
Brabant (3-1) = 2
Vier Ambachten 2
Rijks Vlaanderen (3-1) = 2
Oostervant (3-1) = 2

(substracted autodeploy goes without saying).

i'm broadly in agreement, except i'd reduce kroon vlaanderen to no more than +5: although this is a difficult bonus, it can be built up gradually by earning +2 and +1 auto-deploys on brugge, ieper and gent.

Symmetry wrote:The big sea route could be shorter too. I'd say remove it entirely unless you break up the territories.

DubWarrior wrote:This sea-link was an idea to link 2 'ends' on the map with eachother. If it's impossible for a player to cross the map, some good action can be taken in that way, by using this connection. it's just a very small detail, and can be easily removed from the map.

the long sea route looks completely out of place and distorts the geography a little too much for me. if u do decide to keep it, then make it connect to a ship to slow down the attack a little bit (the ship will not be part of a bonus, but act only as a short cut, like antarctica in world 2.1).

RedBaron0 wrote:And what about the rebel strongholds? Will they start as neutral?

can u show the number of starting neutral troops on each auto-deploy bonus?

is atrecht the correct flemish name for arras? i presume that we're showing this conflict from a flemish viewpoint.

ian. :)
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby iceco on Tue Oct 06, 2009 6:21 am

Atrecht is correct.
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Re: Flanders 1302-update 9/25 V8 [D] - Pg1

Postby DubWarrior on Mon Oct 12, 2009 3:00 am

Symmetry wrote:Some of those territories can be broken down. Maybe a break between Gent and Flanders on the Eeklo/ Roesclare border? Or Roesclare/Ieper

French territories could be broken up too. The Bethune/ Terwaan border maybe?


You mean: join Eeklo with Roeselaere in one territory? and join Bethune and terwaan into one?
I just like the idea of a large map?
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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby DubWarrior on Mon Oct 12, 2009 4:03 am

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amongst the changes made:
-changed the bonuses
-changed the x-border doornik/bergen/valencijn/sint-amands
- removed the water-connection (as stated before; I was more looking for a trade route...a ship for battle in between the route looks more like a pirate-route ;) to me, so I deleted it, since I'm the only one who thought it was a nice idea)
-added the territory of Zierikzee.
(Take a look to version 8...what could happen was: a player in the right gains a +2 bonus for Vier Ambachten and a +2 for Brabant +1 for antwerp...is +5 for only 6 territories...and relative easily to defend...So instead of a central battlemap, all action is driven to the east...once conquered Brabant and Vier Amachten, the bordering Aalst will fast be conquered and the game is over...
so I added an extra territory, I hope that will be enough to get some complicated action on the center of the map :)

sorry if changes are slowly made
Grtz

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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby lt_oddball on Tue Oct 13, 2009 6:39 am

okayy :D

The modified bonusvalues are fine with me.

Added Zierikzee (Flanders? :-s ) is good idea.

hmm..
can you curve the borderline Bergen - Halle at the east end sharply downwards .
So it becomes clearer that there is no way a direct connection between Bergen and Brussel (behind the Legend text).


Otherwise it is all fine by me. =D>
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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby DubWarrior on Mon Oct 19, 2009 2:10 am

So what is next? Their isn't much reply on this update...means it it fine? Do I need to ask a mod for a new stamp or not?
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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby lt_oddball on Mon Oct 19, 2009 3:54 am

DubWarrior wrote:So what is next? Their isn't much reply on this update...means it it fine? Do I need to ask a mod for a new stamp or not?


except for the "curve the borderline Bergen - Halle at the east end sharply downwards " I say go ahead , ask the new stamp! and work on xml =D>
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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby DubWarrior on Tue Oct 20, 2009 11:46 am

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changes made:
- changed the border St-amands -Valencijn, Doornik and Bergen
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Re: Flanders 1302-update 10/12 V9 [D] - Pg1

Postby iancanton on Wed Oct 21, 2009 3:54 pm

lt_oddball wrote:Added Zierikzee (Flanders? :-s ) is good idea.

agreed. however, zierikzee was on an island in v8, which is even better because it will be a non-border region. in a +2 bonus zone, 3 border regions is enough. assuming that u'll make zierikzee an island again, connected only by a water route to oostburg, i'm happy to encourage u to work on the graphics a bit more.

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i believe u have the wrong location for oostburg, which ought to be on the unplayable yellow island north of eeklo (in the 21st century, it's not an island any more). rename it vlissingen or middelburg, perhaps? i'm unsure which one was more important in 1302.

http://www.collinsmaps.com/maps/Netherl ... 60.00.aspx

ian. :)
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Re: Flanders 1302- V9.2 [D] - waiting for GP stamp approval

Postby DubWarrior on Thu Oct 22, 2009 2:44 am

Thanks Ian,
some strong points you mentioned. I'l rename Oostburg by Middelburg, also pretty important in 1302,
and more exact on that location.
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