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[GP/UI] No Fortifications / Reinforcements

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Postby amazzony on Thu Mar 13, 2008 6:33 am

Now this is cool :D
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Postby Timminz on Mon Mar 17, 2008 8:32 am

Just bumping this again, since it doesn't seem to have been added to the stickied list yet.
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Postby Optimus Prime on Mon Mar 17, 2008 10:19 am

Stickied list doesn't get updated nearly as often. If Lack tagged it as To-Do he definitely has it on his personal list though.
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Re:

Postby t-o-m on Sat Apr 05, 2008 11:20 am

Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


same with me, i wouldnt really use it, it would be a good option for those who want it though, more variation
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Re:

Postby Tisha on Tue Apr 14, 2009 9:57 pm

lackattack wrote:I merged the duplicate suggestions and put it on my to-do list :)

i don't see it there... on the to-do list.. :|
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Re: No Fortifications [To-do]

Postby Joodoo on Tue Apr 14, 2009 10:02 pm

it'll make gameplay much more complex in team games :)
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Re: No Fortifications [To-do]

Postby Tisha on Thu Oct 15, 2009 11:56 pm

can we get this on the to-do list, that is never gonna get to- doed? [-o<
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Re: No Fortifications [To-do]

Postby nippersean on Fri Oct 16, 2009 12:28 pm

What an awful idea - I think like another suggestion (Snowman's (?) - single ter attacks) - fine if you agree it with friends or a usergroup or something (like RT).
But would you really like it as a main option?

Great with friends that take their turn twice+ a day. The problem being that it could be so slow that with deadbeats and the like....

So a new player joins such a game inadvertently, and it goes on for a year or more.

New least favourite settings - Conquerman, flat rate (errr..edit no spoils), no forts....

Surely this is a little twist friends can play together on......just my opinion....


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Re: No Fortifications [To-do]

Postby Tisha on Fri Jun 25, 2010 11:10 pm

do this.

I said so.

lackattack

O:) O:)
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Re: No Fortifications [To-do]

Postby Queen_Herpes on Mon Jun 28, 2010 3:03 pm

Tisha wrote:do this.

I said so.

lackattack

O:) O:)


Is this really on the to-do list? I'm in full support of it and think it would provide a really interesting twist to the game. While some of the previous posters had mentioned that it might create eternally long games, so what? I like playing games that last forever and I was directed to one game that includes AAFitz that looks like it has been going on for more than one year.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

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Re: No Fortifications [To-do]

Postby TheForgivenOne on Mon Jun 28, 2010 6:57 pm

Remember guys, the To-Do list is no longer here. If you want something on the To-Do list, bring it to our attention
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Re: No Fortifications [To-do]

Postby Tisha on Mon Jun 28, 2010 7:48 pm

bumping it did bring it to your attention. ;)

I said do it, not put it on the To-do list..
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Re: No Fortifications [To-do]

Postby trapyoung on Mon Jun 28, 2010 8:38 pm

Quite frankly no forts sounds pretty dumb to me. I get the whole "if you don't like it, don't play it" thing but if that's the real argument then no suggestion would get rejected. Someone gets Australia in a drop or something or eventually nabs it and takes Bangkok to a 1 and leaves it at that. Game over. You can put your 3 there each turn, maybe even not attack and force him to self deploy some for a trim but w/o forts there's really no way to recover. And imagine the stalemates there will be if people have huge stacks stuck behind 1's and people just continue to build to keep the other from unleashing their stack. Aren't there already games going on years? It seems absolutely pointless and turns the game into more of a luck factor. You advance 8 to take out a 2, 1 and sometimes you'll have 6 left over and others you'll not get past the 2. It's just luck and w/o a forting option everyone's stuck and it'll turn on who gets lucky enough dice.
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Re: No Fortifications [To-do]

Postby Joodoo on Tue Jun 29, 2010 7:14 pm

trapyoung wrote:Quite frankly no forts sounds pretty dumb to me. I get the whole "if you don't like it, don't play it" thing but if that's the real argument then no suggestion would get rejected. Someone gets Australia in a drop or something or eventually nabs it and takes Bangkok to a 1 and leaves it at that. Game over. You can put your 3 there each turn, maybe even not attack and force him to self deploy some for a trim but w/o forts there's really no way to recover. And imagine the stalemates there will be if people have huge stacks stuck behind 1's and people just continue to build to keep the other from unleashing their stack. Aren't there already games going on years? It seems absolutely pointless and turns the game into more of a luck factor. You advance 8 to take out a 2, 1 and sometimes you'll have 6 left over and others you'll not get past the 2. It's just luck and w/o a forting option everyone's stuck and it'll turn on who gets lucky enough dice.


I change my mind about this now :D
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no reinfocement games

Postby BoyWonder on Fri Sep 10, 2010 4:15 pm

Concise description:
  • no reinforcement games

Specifics/Details:
  • no reinforcement games

How this will benefit the site and/or other comments:
  • adds a different strategy
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