[GP/UI] No Fortifications / Reinforcements

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Re: No Fortifications [To-do]

Postby Tisha on Thu Oct 15, 2009 11:56 pm

can we get this on the to-do list, that is never gonna get to- doed? [-o<
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Re: No Fortifications [To-do]

Postby nippersean on Fri Oct 16, 2009 12:28 pm

What an awful idea - I think like another suggestion (Snowman's (?) - single ter attacks) - fine if you agree it with friends or a usergroup or something (like RT).
But would you really like it as a main option?

Great with friends that take their turn twice+ a day. The problem being that it could be so slow that with deadbeats and the like....

So a new player joins such a game inadvertently, and it goes on for a year or more.

New least favourite settings - Conquerman, flat rate (errr..edit no spoils), no forts....

Surely this is a little twist friends can play together on......just my opinion....


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No Reinforcements Option

Postby Falkomagno on Thu May 06, 2010 6:05 pm

No Reinforcements Option


Concise description:

Allows the option of NO, in the Reinforcements settings



This will improve the following aspects of the site:
  • Another strategical variance
  • It's fun
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Re: No Reinforcements Option

Postby JoshyBoy on Thu May 06, 2010 6:17 pm

I'm not so sure.... :-k
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Re: No Reinforcements Option

Postby Falkomagno on Thu May 06, 2010 9:41 pm

Another option its wellcome I think. Show some reasons agaisnt it.
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Re: No Reinforcements Option

Postby iamkoolerthanu on Thu May 06, 2010 10:57 pm

JoshyBoy wrote:I'm not so sure.... :-k

I'm skeptical as well.. Although it does sound interesting, it could have some downsides to it.. But then again, all gametypes has some sort of a downside to them.. I would try this if it were implemented though :)
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Re: No Reinforcements Option

Postby Metsfanmax on Thu May 06, 2010 11:25 pm

This site is based around variants of a particular board game... removing the reinforcements would basically make this a totally different game. New options are cool, but if we vary too much we'll start to lose focus.
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Re: No Reinforcements Option

Postby dwilhelmi on Thu May 06, 2010 11:46 pm

Metsfanmax wrote:This site is based around variants of a particular board game... removing the reinforcements would basically make this a totally different game. New options are cool, but if we vary too much we'll start to lose focus.

I am fairly certain that after adding Nuclear spoils, having a No Reinforcement option does not take the game much further into left field.

Falkomagno wrote:Another option its wellcome I think. Show some reasons agaisnt it.

As to this, I can think of one potential reason against it - not enough people interested to justify the development time required to implement it. It does not necessarily sound like a bad option, per say, so long as there is enough interest in it. I'd play it, but would not be terribly disappointed if it was never implemented.
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Re: No Reinforcements Option

Postby Aalmeida17 on Sat May 08, 2010 6:19 pm

Metsfanmax wrote:This site is based around variants of a particular board game... removing the reinforcements would basically make this a totally different game. New options are cool, but if we vary too much we'll start to lose focus.

i agree , but we have a lot of (not risk)in CC like nuclear spoils freestyle ways , fog of war , maps , manual start is diferent from the original manual i mean in risk too, why not try this ?!
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Re: No Reinforcements Option

Postby Falkomagno on Sat May 08, 2010 10:20 pm

I agree. i can see this even in the direction of that group of players who wnat a game style were you can onluy advance once after the attack. I think that it's the logical option left behind when it's talking about reinceforcement. I think that can be a good add to the site. And so far, I can not see a valuable reason against it, but the work nvolve to programming it, which is a very weak reason against it.
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Re: No Fortifications [To-do]

Postby Tisha on Fri Jun 25, 2010 11:10 pm

do this.

I said so.

lackattack

O:) O:)
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Re: No Fortifications [To-do]

Postby Queen_Herpes on Mon Jun 28, 2010 3:03 pm

Tisha wrote:do this.

I said so.

lackattack

O:) O:)


Is this really on the to-do list? I'm in full support of it and think it would provide a really interesting twist to the game. While some of the previous posters had mentioned that it might create eternally long games, so what? I like playing games that last forever and I was directed to one game that includes AAFitz that looks like it has been going on for more than one year.
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Re: No Fortifications [To-do]

Postby TheForgivenOne on Mon Jun 28, 2010 6:57 pm

Remember guys, the To-Do list is no longer here. If you want something on the To-Do list, bring it to our attention
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Re: No Fortifications [To-do]

Postby Tisha on Mon Jun 28, 2010 7:48 pm

bumping it did bring it to your attention. ;)

I said do it, not put it on the To-do list..
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Re: No Fortifications [To-do]

Postby trapyoung on Mon Jun 28, 2010 8:38 pm

Quite frankly no forts sounds pretty dumb to me. I get the whole "if you don't like it, don't play it" thing but if that's the real argument then no suggestion would get rejected. Someone gets Australia in a drop or something or eventually nabs it and takes Bangkok to a 1 and leaves it at that. Game over. You can put your 3 there each turn, maybe even not attack and force him to self deploy some for a trim but w/o forts there's really no way to recover. And imagine the stalemates there will be if people have huge stacks stuck behind 1's and people just continue to build to keep the other from unleashing their stack. Aren't there already games going on years? It seems absolutely pointless and turns the game into more of a luck factor. You advance 8 to take out a 2, 1 and sometimes you'll have 6 left over and others you'll not get past the 2. It's just luck and w/o a forting option everyone's stuck and it'll turn on who gets lucky enough dice.
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