by lt_oddball on Tue Sep 29, 2009 5:49 am
My bonus suggestion would be :
Artesie (6-2) = 4
Kroon Vlaanderen (10-4) = 6
Henegouwen 4
Kortrijk (5-1)= 4
Brabant (3-1) = 2
Vier Ambachten 2
Rijks Vlaanderen (3-1) = 2
Oostervant (3-1) = 2
(substracted autodeploy goes without saying).
No governing rule: .. but I don't warrant each border terr. a +1..simply because the opponent(s) wont be able to place on each of the common borders a massive defense force either..
Also note , your border of 3 terr. may be facing the opponent border of only 2 terr. which naturally means that you WILL conquer those 2 to protect your bonuszone, thus only 2 x +1 instead of 3 x +1 in such a case (Artesie/KroonVlaanderen).
Also note , that by giving the small locked zones such as Oostervant and Rijksvlaanderen such huge bonusses as you proposed (based on basic rules)you'll see that those get to be the key zones to hit for at start, in which case the lucky spawner in that area (and his neighbor a deadbeat or a noob) is quick to rule the map by only conquering a couple of territories. And you 'll see that after round 4 the match is already decided by this player.
So push that (game decided too early) effect down by reducing bonuslevels of the small zones (afteral, they are only tiny zones) and leave more rounds to conquer before you can say that the game is decided.
Last edited by
lt_oddball on Wed Sep 30, 2009 9:02 am, edited 2 times in total.
Barbarus hic ego sum, quia non intellegor ulli.