German/Italian Unif.[D, Gp, Gr] BETA, all files p.1

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Re: Wars for German and Italian Unification 10/11/09

Postby natty dread on Tue Oct 20, 2009 4:36 pm

Always from large to small.


I learned this the hard way...
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Re: Wars for German and Italian Unification 10/11/09

Postby Industrial Helix on Thu Oct 22, 2009 10:17 am

Porkenbeans - Yeah, graphically speaking its easier to downsize. What I intended to do with this map was figure everything out small and then go large once I was ready for major graphics modifications.

killing - I think the mountains are good, but they need a little tweaking and cleaning up. It's not going to be a major change.

ender - added to the to do list.

Red - Thanks! I'll adjust the borders a little to fit the names better. As for France, I think it was a major power during the wars of unification for both new states. Bismarck knew that he couldn't bring Germany to full power without pushing down France and Italy couldn't unify without a major power to counterbalance Austria. Balance of Power politics and war was a major factor for the creation of these states and that's why I'm trying to give the great powers more of a presence on the map.

it_oddball - I see your point about the troop generating centers but I think you might be looking at it differently than I am. You're looking at them as trooper generating areas for Germany or a Germany oriented player, but what you need to keep in mind is that they're also troop generating areas for an Austrian player or a French player or a Danish. If a player starts in Germany he's going to have to contest with players that started in Austria or Denmark or France.

sam levi - yeah, I think nobodies brought it up earlier. The problem with the individual kingdoms in the center is that there's to many of them and its hard to assign bonuses to each one without giving away the bonus. I didn't want to have a bunch of one ter. bonuses in the center of the map. So I grouped them as a single bonus. But as time goes on the historical inaccuracy nags at me so it might change yet, though I'm not sure how to do the bonuses. I'll give it some thought and any suggestions or ideas would be great.

As for Nice and Savoy, P-S sold it to France in exchange for help during the wars, hence Savoy is a duel occupied territory between P-S and France, Nice is too small to do such a thing graphically so I gave it to France.

I threw Croatia in there because when I cropped the area of Europe it was there and also part of Austria-Hungary. Croatia and the Dalmatian coast were also territorial ambitions of Italy's for quite some time. Furthermore, the naval battle of Lisse is out that way and I needed to round out that connection on the map.



Thanks everyone or the great feedback and input! I should have a new version coming up pretty soon answering these raised points.
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Re: Wars for German and Italian Unification 10/11/09

Postby porkenbeans on Thu Oct 22, 2009 11:21 am

Yeah, it's like nat said, he learned the hard way. He most likely had to start from scratch to do his large version. To produce a quality map takes a lot of time and effort. So, why on earth would anyone want to double that by working on the small version first ? It makes much more sense to start with the large version, and just remember to make your text large enough that it can be scale down, for the small version. ;)
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Re: Wars for German and Italian Unification 10/11/09

Postby natty dread on Thu Oct 22, 2009 12:30 pm

Well, not quite from scratch, but I know I'll have to do lots of finetuning on the large image in the future, if my map ever gets past the drafting room...
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Re: Wars for German and Italian Unification 10/11/09

Postby porkenbeans on Thu Oct 22, 2009 8:38 pm

natty_dread wrote:Well, not quite from scratch, but I know I'll have to do lots of finetuning on the large image in the future, if my map ever gets past the drafting room...
Well put it this way. Everything that you enlarged, has lost detail. Some things may not be so easily evident, but There Is loss of detail in Every brush stroke, believe me. These people that say to start from the small, do NOT understand this, and their eye is just NOT trained well enough to see it. :roll:
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Re: Wars for German and Italian Unification 10/11/09

Postby Industrial Helix on Fri Oct 23, 2009 2:50 pm

I've got a new version that should address many of the concerns brought up. The only thing I haven't tackled yet is the sea connections, which I'm still trying to figure out how best to do.

The biggest change made is the addition of Lorraine in the Alsace region. I figure two provinces were annexed from France, so its historically accurate, and it helps to balance out some gameplay.

Cologne changed to Köln. Fixed Piedmont to Piemont. Fixed the game objective typo as well.

Redrew the borders.

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Re: Wars for German and Italian Unification 10/23/09

Postby Raskholnikov on Sat Oct 24, 2009 4:21 am

Objective: Win ALL 4 Iron Crosses....

There ARE 5 Crosses!

(For all Next Generation fans, you know EXACTLY which episode I'm alluding to here ;) )
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Re: Wars for German and Italian Unification 10/23/09

Postby Industrial Helix on Sat Oct 24, 2009 10:11 am

No idea what you're talking about :P but I fixed the Objectives on my version of the map. Thanks!
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Re: Wars for German and Italian Unification 10/23/09

Postby porkenbeans on Sun Oct 25, 2009 12:08 pm

There are "FOUR" lights. :lol:
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Re: Wars for German and Italian Unification 10/23/09

Postby thenobodies80 on Sun Oct 25, 2009 3:50 pm

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Onward and Upward

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
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Re: Wars for German and Italian Unification 10/23/09

Postby Industrial Helix on Sun Oct 25, 2009 7:42 pm

Thanks Nobodies! Well, I guess the next stage is to evaluate and fine tune the gameplay. So thoughts on that would be great!
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Re: Wars for German and Italian Unification [D] 10/23 Gameplay!

Postby AndyDufresne on Fri Oct 30, 2009 11:17 am

I'm really liking the stylistic view of this map---the borders, territories, colors, lines, etc. But the title gets an unfortunate thumbs down. It clashes a little too much for my taste.


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Re: Wars for German and Italian Unification [D] 10/23 Gameplay!

Postby iancanton on Sat Oct 31, 2009 2:49 pm

is there a case for putting luxemburg, which was part of the german confederation, into the purple-and-white hatched area? the length of the name is obviously a problem, but lux can be written in belgium, with a line pointing to the troop circle. does berlin, rather than mecklenburg, start neutral? there is a missing border between pfalz and nuernburg. riems ought to be reims.

http://www.zum.de/whkmla/region/lowcoun ... 51839.html
http://www.zum.de/whkmla/region/lowcoun ... 91867.html

to eliminate the awkward 2-region +2 bonus, i suggest shrinking the torino region and splitting the expanded lombardia into milano (western half) and custoza (eastern half). the current custoza region can be renamed cremona, which is more accurate for its location. custoza is not shown on the map below, but it is located close to lake garda. bastin ought to be bastia. good work so far, except for the sea routes!

http://www.big-italy-map.co.uk/map-of-lombardia-map.htm

ian. :)
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Re: Wars for German and Italian Unification [D] 10/23 Gameplay!

Postby Industrial Helix on Sun Nov 01, 2009 5:06 pm

Thanks Andy and and Ian.

I removed a bunch of stuff from the logo... I agree it doesn't mix well with the graphics. This seems to work alright but I'm gonna mess with it still. Any ideas are appreciated.

I changed the sea routes, still not perfect but better. I wish I could do dashed lines but its difficult with photoshop.

I made the changes that Ian suggested. Luxembourg seems like it might be a good idea to include, as Ian pointed out, it was part of the Zollverein and was an issue between Germany/Prussia and France. I just realized I forgot to update the legend... next update it is then.

Here they are:

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Re: Wars for German and Italian Unification [D] 11/1 Gameplay!

Postby ender516 on Sun Nov 01, 2009 9:23 pm

I am a little concerned that the three-way sea route connections are unclear. Can Roma attack Calatafimi? Can Elba attack Cagliari? The sweep of the lines force a sharp turn which is a little non-intuitive.
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