South Africa 1885

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South Africa 1885

Postby Industrial Helix on Tue Nov 03, 2009 5:08 pm

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http://img24.imageshack.us/img24/5340/southafrica17large.jpg


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http://www.fileden.com/files/2008/11/14/2187148//SouthAfrica.xml


Hi all, got another map for you. 13 American colonies is stuck in some sort of limbo in the Main Foundry but there's little work left to be done on it. Wars for Italian and German unification have some work to be done, but at this point its the little tidbits. It advanced a lot quicker than I thought it would, so I messed around with a new map: South Africa 1885.

The map is based on some old British map I found on Wikipedia. I'd been thinking about a South Africa map or perhaps a Zululand map for a while. Africa is way underepresented on CC and needs some maps to focus on its areas. South Africa in 1885 had many different states and nations and this map reflects this. These states and nations also warred heavily throughout the late 19th and early 20th centuries, which this map also reflects. I hope you enjoy it and look forward to playing on it in the near future!

INFO
Map Name :: South Africa 1885
Cartographer :: Industrial Helix
Map Type :: Standard
Territories :: 45
Continents :: 10
Special Features :: Kheis, Swaziland, Vryburg and Buthabuthe starts neutral 3. Forts and ships start at neutral 5.

V30
Click image to enlarge.
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Click image to enlarge.
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Previous discussed points:
p. 1
Change sea route - ACCEPTED
Change background - ACCEPTED
Der Groot Trek - DECLINED as it makes the map too complex and seemingly, people want a simple map for this region at the moment.
Mountains passes - DECLINED on the grounds that it defeats the purpose of the mountains.

p. 2
Bonus Values Adjusted on p. 2, p.3
Supercontinents - DECLINED makes the map overly complex and will rarely come into play.
South Africa 1885 for title - ACCEPTED over Southern Africa 1885

p.3
Adjust graphics quality of mountains - ACCEPTED
Anchors instead of sea routes - ACCEPTED
Pretoria as too strong a bottleneck - ONGOING DISCUSSION

p. 4
Keep standard Gameplay over trying anything unique as the region is unique enough. ACCEPTED
Move border inside the mountains - ACCEPTED w/ discussion

p. 5
Updated version with different anchors and adjusted borders with the mountains.

V7 New "clearer" version, new zulu borders, new map border, added color to the mountains, ship wheels instead of anchors, new key, ect.

P. 6 Minor changes in words and graphics... moved to gameplay workshop.

P. 7 Added the idea of forts and ships. Bonuses for the forts and ships include, doubling a land bonus in value, +1 for every territory, +4 autodeploy.
Last edited by AndyDufresne on Mon Jun 27, 2011 10:58 am, edited 29 times in total.
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Re: South Africa 1885

Postby AndyDufresne on Tue Nov 03, 2009 5:26 pm

I like what you've got so far. Good initial draft to work from.

Some initial brief thoughts:

Visually, the background is a little too loud, distracting---try a softer approach (while still maintaining the background idea you are looking for).

The color border barrier idea is alright, though I'm curious to see how it will be developed as drafts progress.

The inset legend colors are kind of jarring---probably because the small blue ocean is flanked by the contrasting sand/brown color.

Game play wise, though I see you are taking measures to involve Cape Colony, because of its placement it'll probably devolve into an Asia-Wasteland continent---but perhaps to an even greater degree, because there is no necessity to go through the Wasteland to get an Oceania type continent. (I.E. South African Republic, the orange continent---works in the more traditional Asia way).

So it feels like a primary amount of action is shifted north and to the east, where bonuses will be more tightly fought for.

So things to consider---do what want this general shift, where though Cape Colony takes up 40% of the game board, it is heavily involved in only 10% of the play?

Best of luck.


--Andy
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Re: South Africa 1885

Postby natty dread on Tue Nov 03, 2009 6:25 pm

Looks good. The sea routes are hard to see though.
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Re: South Africa 1885

Postby alexandrois on Wed Nov 04, 2009 10:27 am

i love the idea but the sea routes need to be more visable and i'm not to fond of the colours
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Re: South Africa 1885

Postby natty dread on Wed Nov 04, 2009 11:33 am

Changing the ocean to a darker blue would probably help.
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Re: South Africa 1885

Postby soundman on Wed Nov 04, 2009 4:09 pm

The background is too busy. Try toning it down some.
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Re: South Africa 1885

Postby Raskholnikov on Wed Nov 04, 2009 5:20 pm

I love the idea. The huge cape problem could be solved by dividing it into three regions: Northern, Western, Eastern, as below.

Eventually you could award a super-continent bonus if someone gets to hold all three Cape Parts.

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Re: South Africa 1885

Postby Industrial Helix on Wed Nov 04, 2009 10:34 pm

Ok, I think this should address some concerns. The splitting up Cape colony was a good idea and I liked the idea of a supercontinent bonus to symbolize its unified state as a single colony. So I did that.

I touched up the graphics and desaturated some of the border colors.

I lowered the interference of the texture background as well.

'm a bit undecided on keeping the ocean in the key... I like it as its a mini-map but can kind of see where Andy is coming from... We'll see about it later.

I redid the sea connections which I might just forgo and put in little docks or something because essentially all port terr. connect to each other. I just find Sea Lanes much easier to understand the gameplay as its visualized. Thoughts? Maybe I'll do both.

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Re: South Africa 1885 Update 11/4

Postby Raskholnikov on Wed Nov 04, 2009 11:45 pm

Looks great. Cape is now a big improvment - and the southern range mountains are now being put to great use.

Not sure I quite understand the bonus scheme though - a plus three for one territory.... etc. Maybe you can explain how you decided on bonuses for various regions.

This may not be part of your game-play, but if you wish to make this a really different, historical map, I would integrate Die Groot Trek Route and use it in a similar way to the metro / train lines on various city maps. I think this would really enhance both the historical interest of the map and its playability.

Actually, maybe you could use this instead of the Sea Routes to create connections between non-adjacent territories. The sea-lanes have really little to do with South Africa or its history; Die Groot Trek, on the other hand, makes it all unique and special while accomplishing the same purpose essentially.

Image

So it would look more or less like below. You could call each Groot Trek node a "Laager" and set as Game Win objective holding all Groot Trek Laagers. Each Laager circle could be placed at the intersection of 2 or 3 territories and could attack or be attacked by any of them. Anyway, just a thought- your call.. ;)

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Re: South Africa 1885 Update 11/4

Postby Industrial Helix on Fri Nov 06, 2009 11:00 am

Hmm... it's an interesting idea for sure and I kind of like it, but a couple of things bother me... the map is already crowded quite a bit the way it is, the only way I can see it working is if it connects the territories together. Which brings in another problem, most of the territories are connected anyway and the only way it would work then is if it acts like a metro, say Grahamstown can attack Praetoria, which seems unrealistic for the time. The fact is that it was an immigration pattern and road, not a metro, it wasn't something that one went back and forth on... so it seems based on what I've read.

One possibility is that it can serve as a one way attack over mountain barriers. I can alter it and some borders slightly so that it makes more gameplay sense.

I don't want to make the gameplay something like conquer the trek because my intention was to focus on the various nations and states in the area at this time, not to show the immigration patterns of the Boers. So in that sense I think it kind of strays from my intended objective.

But I think it can work somehow... just have to figure it out. Excellent suggestion!

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Re: South Africa 1885 Update 11/4

Postby Raskholnikov on Fri Nov 06, 2009 12:01 pm

Perfect! Glad you like the basic idea! I'm sure you'll integrate it the best possible way in the map so that it will fit your conceptual and graphic ideas. I think it will give the map just a little bit of an extra touch both visually and game-play wise that will make it really attractive, especially for history buffs.

As to the Trek itself, you are right: it was a one-way immigration movement from the 1830s to the 1850s, which gathered the Trekkers from Cape Town and took them over the Orange River up in the Velt, as well as to Natal. The borders of the various South African states in 1885 were a direct consequence of this Trek, which led to the formation of the Orange Free State and of the South African Republic.

Now of course we need to adapt this to the game-play - my idea was to use it as a railway that can both pass over the mountain passes and connect territories at 2 or 3 intervals distance - both ways. But again, that really is up to you - whatever fits best with your vision.

Glad I could help - look forward to see this progress!
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Re: South Africa 1885 Update 11/4

Postby AndyDufresne on Fri Nov 06, 2009 12:05 pm

I like a more basic map----especially because it looks like this map will already have some unique features over other standard maps (I.E. a single overarching grouping for smaller bonus zones), in addition to a plethora of bonus zones... :)


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Re: South Africa 1885 Update 11/4

Postby Raskholnikov on Fri Nov 06, 2009 12:08 pm

:) Hey it was just a thought. Either way it looks like it will be fun ;)
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Re: South Africa 1885 Update 11/4

Postby soundman on Fri Nov 06, 2009 2:43 pm

AndyDufresne wrote:I like a more basic map----especially because it looks like this map will already have some unique features over other standard maps (I.E. a single overarching grouping for smaller bonus zones), in addition to a plethora of bonus zones... :)


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I agree with Andy, keep it more on the basic side. :)
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Re: South Africa 1885 Update 11/4

Postby jefjef on Fri Nov 06, 2009 10:17 pm

All right! Another map I can pester IH about. :D

Consider a path connection between Natloping and Rustenburg AND Motito and Lakatlong.

Carry on!
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