Salem's Switch V36 [Quenched]

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Re: Salem's Switch

Postby neanderpaul14 on Sun Nov 22, 2009 3:57 am

cairnswk wrote:
neanderpaul14 wrote:Cool idea cairns, awesome for a first draft.

Always look forward to your maps.

=D> =D> =D>

I notice there are 2 terries marked Witch Hill, are these going to connect, and/or be a bonus??


Thanks NP. Witch Hill at the bottom is the same as Witch Hill at the top in the inset. :)



Okay, cool. Thanks Cairns. Also are the "S"s on some people there to indicate they were sentenced?
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 4:52 am

neanderpaul14 wrote:...
Okay, cool. Thanks Cairns. Also are the "S"s on some people there to indicate they were sentenced?

No they're starting points.
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Re: Salem's Switch

Postby Industrial Helix on Sun Nov 22, 2009 3:02 pm

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Industrial Helix wrote:Looks pretty interesting. But I'm not entirely sure I get the gameplay.

If I'm Sarah Osbourne can I go over and beat up the Southwick family directly or do i have to take the road?


No industrial Helix....the legend says the roads are impassable except at the Road Progression Points.
So Sarah Osbourne would have to takeover R15 and R 13 and then assault Family Southwick,
or takeover R15 and the assault Family Stone and then Family Southwick.
or Sarah Osbourne could assault Alice Shaflin, then R13, then Family Southwick.
I'd envisage the RPPs would not be more than 1 neutral.
Does this help any?
Of course, with this gameplay you would need to have plenty of armies at your disposal in order to attack, and i am looking at the normal un-accused (green ior whatever colour they end up being) having some sort of bonus to provide those armies, but not sure how to structure that yet until i get all the accused worked in, and how they will interact with the Reverends, Examiners etc in the town, as they played a large part of the plan. :)


Ah right... I meant Sarah Osbourne to Alice Shaflin. I can see that the road would be necessary to cross over to the Southwick family... but the border between Shaflin and Osbourne seems crossable.
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Re: Salem's Switch

Postby cairnswk on Sun Nov 22, 2009 4:14 pm

Industrial Helix wrote:...
Ah right... I meant Sarah Osbourne to Alice Shaflin. I can see that the road would be necessary to cross over to the Southwick family... but the border between Shaflin and Osbourne seems crossable.

Of course, normal borders apply....although i might put up some fences to create one-way borders in other places.
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Re: Salem's Switch (V1)

Postby cairnswk on Sun Nov 22, 2009 11:46 pm

Version 1 starts here
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Re: Salem's Switch (V1)

Postby ender516 on Tue Nov 24, 2009 2:26 pm

What a novel idea! Beautiful start.
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Re: Salem's Switch (V1)

Postby cairnswk on Tue Nov 24, 2009 3:58 pm

ender516 wrote:What a novel idea! Beautiful start.

Thanks ender516, glad you like it. :)
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Re: Salem's Switch (V1)

Postby captainwalrus on Tue Nov 24, 2009 4:10 pm

I really like the idea of the roads as impassible, it is a unique feature that isn't often seen.
I will be back soon with a post of more sustenance.
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Re: Salem's Switch (V2)

Postby cairnswk on Tue Nov 24, 2009 4:49 pm

captainwalrus wrote:I really like the idea of the roads as impassible, it is a unique feature that isn't often seen.
I will be back soon with a post of more sustenance.

Good look forward to that.

In the meantime...here is version 2.
I'm exploring colour schemes at present, and i know the font isn't correct yet....but some other things are coming together nicely.

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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby captainwalrus on Tue Nov 24, 2009 5:05 pm

A few things,
1- Although Giles Cory wasn't killed, he was crushed to death so as not to confess some information, so you could put him down as being hanged, cause it isn't the method that matters.
2- The white on gray is hard tor read, perhaps make the gray darker for the reverends.
3- is there still the normal territory bonus, if so, maybe make the land owner bonus something different, or else it ends up being almost just like the territory bonus. Maybe +2 for 7 or something. Make it so they are not really easy to get, and the main goal is the things like reverends and such.
4- All of the bonuses seem kind of low. There are things like +2 for four or five territories. That will be really hard to hold and not worth it.
5- Have you considered making it objective? Maybe like the judges, the hanged, and witches hill. Or the accusers, judges, reverends and witch's hill. Or go the other way and do all the accused and the reverends. Something that represents either hanging everyone (and therefore accomplishing some people's objectives) or freeing everyone, and accomplishing the objectives of people like reverend hale and the accused.
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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby cairnswk on Tue Nov 24, 2009 6:36 pm

captainwalrus wrote:A few things,
1- Although Giles Cory wasn't killed, he was crushed to death so as not to confess some information, so you could put him down as being hanged, cause it isn't the method that matters.

Added as hanged, also Ann Pudaetor.
There are several more people who were hanged...Susannah Martin , Sarah Wildes, Elizabeht Howe, George Burroughs, John Wilard, Mary Easty, Alice Parker, Mary Bradbury, Margaret Scott, Wilmott Redd, Samuel Wardell, but i can't find their locations on maps, so at this stage i am reluctant to include them.

2- The white on gray is hard tor read, perhaps make the gray darker for the reverends.

Done. Please F5 to see the changes on Version 2.

3- is there still the normal territory bonus, if so, maybe make the land owner bonus something different, or else it ends up being almost just like the territory bonus. Maybe +2 for 7 or something. Make it so they are not really easy to get, and the main goal is the things like reverends and such.

Normal Territory bonus, yes, and have changed the bonus for landowners to your suggestion of +2 for 7.

4- All of the bonuses seem kind of low. There are things like +2 for four or five territories. That will be really hard to hold and not worth it.

Yes they are just numbers at present, i have worked them out as i'm not yet sure if more hanged/others will be included.

5- Have you considered making it objective? Maybe like the judges, the hanged, and witches hill. Or the accusers, judges, reverends and witch's hill. Or go the other way and do all the accused and the reverends. Something that represents either hanging everyone (and therefore accomplishing some people's objectives) or freeing everyone, and accomplishing the objectives of people like reverend hale and the accused.

No i hadn't considered that, although it would be novel.
Let's see if there is any other feedback about this suggestion. :)

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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby isaiah40 on Tue Nov 24, 2009 7:33 pm

I like the idea of the objective of freeing everyone. Looks good cairns! (Do you have a day job by chance? Or is this all you do :lol: )
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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby cairnswk on Tue Nov 24, 2009 10:09 pm

isaiah40 wrote:I like the idea of the objective of freeing everyone. Looks good cairns! (Do you have a day job by chance? Or is this all you do :lol: )

Freeing everyone....can you explain that one further isaiah40, please?
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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby isaiah40 on Tue Nov 24, 2009 11:49 pm

cairnswk wrote:
isaiah40 wrote:I like the idea of the objective of freeing everyone. Looks good cairns! (Do you have a day job by chance? Or is this all you do :lol: )

Freeing everyone....can you explain that one further isaiah40, please?


I was agreeing with captainwalrus where he said:
captainwalrus wrote:5- Have you considered making it objective? Maybe like the judges, the hanged, and witches hill. Or the accusers, judges, reverends and witch's hill. Or go the other way and do all the accused and the reverends. Something that represents either hanging everyone (and therefore accomplishing some people's objectives) or freeing everyone, and accomplishing the objectives of people like reverend hale and the accused.


Sorry I didn't make myself clear on that :oops:
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Re: Salem's Switch (V2) (P2) Gameplay discussion please

Postby neanderpaul14 on Wed Nov 25, 2009 6:20 am

Lovin' what I see so far Cairns. Looking at it with thoughts game play. Doesn't Elizibeth Hubbart seem a bit far away from the other starting points?? Wouldn't perhaps William Good be more central for a starting point than her. Just thinking she is several terries further away from the initial action then the rest. There are 5 neutrals between her and the action while most others have 3.
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