by ender516 on Thu Nov 26, 2009 9:39 am
cairnswk wrote:ender516 wrote:Why are the starting positions all crowded into the north end of the map?
Because that's where they all lived....this is a real town that existed.
Yes, I know that and have no doubt that you have researched this well enough to make this as accurate as it can be. (It would likely take more work to invent all these locations and names than to derive this map from a true historical one.)
cairnswk wrote:ender516 wrote: At a glance they seem centred but the township shown in the inset is actually attached in the south, is it not?
yes and to place it anywhere else at present is not feasible unless you undo the entire design, and even then I doubt I'd get the town in at the bottom.
Agreed. My comment/question was mostly intended to confirm that I was reading the map and its inset properly. I had some difficulty to start and I know some other early poster here did too.
cairnswk wrote:ender516 wrote: Poor Ann Putnam Jr has to go past everyone else to get anywhere.
Yes i see what you mean.
The way around that might be to have a second/third starting point for each player that covers the rest of the map in some of those areas of land ownership where it is possible to build other bonuses.
What about that, cox i really don't want to change the owners.

Yes, that seems like the best idea. I guess my original question should have been, "Why have you chosen these as your starting positions?" I gather you have chosen the initial accused and accusers. So the challenge is to find another eight or sixteen which help to balance the locations of the initial drop. This will take a little more thought, but is of course open for discussion by all at this stage.
Thinking about this has me wondering about the starting position mechanism again. How would the game engine handle things if seven of the starting positions had one territory each, while the one with Ann Putnam Jr had a second down in the township? Is the division of the non-starting positions affected by this, that is, does that player get one less to keep the totals even? I suspect not, but someone with inside knowledge could confirm or deny this. (I'm not suggesting that a single extra territory is the balanced way to address this issue, I'm just a little curious about the effects of unusual XML, and this map may require some when this starting position thing comes to a head.)
