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Game Page Layout - new proposal! [First Post]

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Do you like the proposed layout?

Poll ended at Tue Dec 15, 2009 11:36 am

 
Total votes : 0

Re: Game Page Layout Discussion

Postby Snorri1234 on Mon Nov 30, 2009 11:24 pm

Just buy bigger screens people!
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Re: Game Page Layout Discussion

Postby Robinette on Mon Nov 30, 2009 11:38 pm

Snorri1234 wrote:Just buy bigger screens people!


But it's only THIS big..
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oh wait... if i look at it this way then maybe i don't need to scroll...
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Re: Game Page Layout Discussion

Postby hecter on Mon Nov 30, 2009 11:39 pm

Snorri1234 wrote:Just buy bigger screens people!

Not really a solution if you're using a laptop.

Not that I care, I'm running 1680x1050, with large maps on, and with the thing on the side and it still seems empty.
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Re: Game Page Layout Discussion

Postby Zarg78 on Tue Dec 01, 2009 6:22 am

This update is a complete waste of time. You'd be just as well giving them "BOB" as standard. Surely you admin people have better ideas for updates.

Speaking of which, why not have an interactive map where attacks, reinforcements, etc are done by clicking on the map?
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Re: Game Page Layout Discussion

Postby MarathonMax on Tue Dec 01, 2009 1:09 pm

Great add-on but ... if one uses BOB like I do, it does not add anything else, really. Is there a way to disable this? It will however be usefull when I login with my iPhone !
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Re: Game Page Layout Discussion

Postby vodean on Tue Dec 01, 2009 2:41 pm

new time format is kinky
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Re: Game Page Layout Discussion

Postby hecter on Tue Dec 01, 2009 5:32 pm

Zarg78 wrote:This update is a complete waste of time. You'd be just as well giving them "BOB" as standard. Surely you admin people have better ideas for updates.

Speaking of which, why not have an interactive map where attacks, reinforcements, etc are done by clicking on the map?

That's exactly what happened... Giving BOB as standard. Seeing as how BOB is completely third party and all...
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Re: Game Page Layout Discussion

Postby Qwert on Tue Dec 01, 2009 5:41 pm

Make it an option from the Game Settings menu?

Game Page stats "right of the map"; "below the map"; or "off"?

Now this will be good to create,in this way you will solve all people problem.
I will imediatly put this statistic "off",because i dont need that.Ofcourse other people who like can activate this statistic.
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Re: Game Page Layout Discussion

Postby Bruceswar on Tue Dec 01, 2009 7:44 pm

hecter wrote:I think the best option would be to have something in game settings that goes something like:
Game Statistics: Horizontal - Vertical - Off



This works for me. I think overall use of the space can be done better. I will have a mock up made later to show what I mean.
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Re: Game Page Layout Discussion

Postby Ffraid on Wed Dec 02, 2009 5:30 pm

I saw a post in the announcement thread that I thought should be seen here:
j35t3r.us wrote:Hmmm, it seems like we keep making the screen WIDER...

How about we knock off the Game Menu section on the Left most of the screen and relocate that above the game map and stuff.

I know its a full site redesign or whatever, but with the size of some of the maps paired with people's names/ranks, and now the new statistics addon, I'm thinking we definitely need the FULL VIEW of our screen related to the map/game we're in.

Thoughts?

I even went so far as to mock up a rough (Okay, watch-your-fingers-you-might-get-splinters rough but, hey, I'm no artist) layout.
Click image to enlarge.
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I moved the logout to the upper right since it had to be moved and a lot of web pages put the login\out there. Also, the menus that were moved from the left panel could be made into drop downs and put in the same line as Home, Instructions, etc.

This arrangement allows for less horizontal scrolling. In fact probably the only people that would have to scroll horizontally are those, like me, that have a small screen resolution (1024x768) and use large maps (getting old is playing havoc with my visual acuity).

I have no idea how difficult it would be to program this but lack did ask if there was a completely different solution. The top and left panels seem to be consistent across the entire site, so would it just be a matter of changing it in one place and having it apply to all?
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Re: Game Page Layout Discussion

Postby musicalmaven on Thu Dec 03, 2009 12:33 am

frankly, i like it. i never had any luck getting greasemonkey or bob up, and i wasted a lot of time counting everyone's territories and troops.
i saw bruce's (bruceswar) post and since you guys liked his proposal, let me add that i also play on grand strategy and they have the stats on a separate page and you simply click on the stats button and you get everyone's vital information (territories, men, cards, and a few more stats which i play little attention to).
now if you could only do something about the damned dice. they've always been bad, but lately, its been off the scale.
yes, i know, everyone complains, but i have kept track of my dice rolls and i know that i am well below average, and have never been above average. (and never is the operative word.)
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Re: Game Page Layout Discussion

Postby lackattack on Thu Dec 03, 2009 8:51 am

Thanks for the feedback, I read every post (and I especially appreciate the mockup, Ffraid).

I'll prepare a few mockups of my own based on your feedback and put them to a vote in the coming days...
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Re: Game Page Layout Discussion

Postby RjBeals on Thu Dec 03, 2009 11:08 am

AndyDufresne wrote:On a slightly side note, in the next month or two some redesigns may help give some much needed love to the Foundry. ;)


mibi wrote:You forgot to check the CC update conversion chart.

Right around the corner = 3 weeks
Coming soon = 6-8 weeks
one or two months away = 6-9 months
"we are planning" = 12-15 months
"it's on the todo list" = never


:lol: :lol: nice.
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Re: Game Page Layout Discussion

Postby yeti_c on Thu Dec 03, 2009 1:58 pm

mibi wrote:It's just slightly irratating that we in the map foundry have been limited to what width map we can make, and then Lack goes and tosses in huge width feature.


Indeed... and of course the new extra width added by this update means that the maps are less likely to be given extra width...

Unless, of course, we can get the UI redesigned...

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Re: Game Page Layout Discussion

Postby yeti_c on Thu Dec 03, 2009 2:01 pm

Sorry for Double post but...

lackattack wrote:Thanks for the feedback, I read every post (and I especially appreciate the mockup, Ffraid).

I'll prepare a few mockups of my own based on your feedback and put them to a vote in the coming days...


Now that Javascript is forced on... just implement the "hide menu" code that I wrote for BOB...

That will give you a massive amount of real estate...

Personally I prefer to have the "hide menu" on as the "Game" setting - which means it only happens in the games... and not in the forums.

Which I think is the best mix - but it would be ace if you can code it as selectable.

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Re: Game Page Layout Discussion

Postby porkenbeans on Thu Dec 03, 2009 2:29 pm

I have a suggestion that goes to the background and fore ground colors.
My idea is to make the background black, and the text could be white or gold or something.
My reasons for this, is this-

It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white.

We are used to reading black on white because books have always been printed this way. They are printed this way because, it would cost more, in ink, to do it the other way around.

The pixel world does not use ink, and many that are in the "know" nowadays, are using the white over black instead of the prehistoric black over white.

I can go into the technical reasons, like how the pupil widens and allows more info to the brain. Or how the muscles of the the pupil, have to exert themselves to narrow the pupil, resulting in "eye strain". But suffice it to say, The map will be much easier to read, and will stand out better if the background of the screen was black.
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Re: Game Page Layout Discussion

Postby vodean on Thu Dec 03, 2009 3:01 pm

just make BOB standard... it'll make things easier
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Re: Game Page Layout Discussion

Postby Ffraid on Thu Dec 03, 2009 3:37 pm

porkenbeans wrote:... It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white....

State your source, because I have never found this to be the case. Whenever I have to read text on web pages that use such a format, I always end up going up to the Edit menu and choosing Select All so that, basically, the text and background colors are reversed.
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Re: Game Page Layout Discussion

Postby porkenbeans on Thu Dec 03, 2009 5:22 pm

Ffraid wrote:
porkenbeans wrote:... It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white....

State your source, because I have never found this to be the case. Whenever I have to read text on web pages that use such a format, I always end up going up to the Edit menu and choosing Select All so that, basically, the text and background colors are reversed.
And you have proven what ?

It is similar to when you go into a low light surrounding. Your eyes take a few moments to adjust. What they are in actuality doing is, relaxing the muscles that operate your pupil. when they are relaxed your pupils are fully open. Its these muscles for lack of a better word, that become fatigued when you are reading. ;)
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Re: Game Page Layout Discussion

Postby Bruceswar on Thu Dec 03, 2009 7:43 pm

Here is a mock up I think most people would be OK with... If we cannot get a disable button at least we can move things around...

Click image to enlarge.
image



Please not the names are just for show... That is why the game log is different from the names on the side...
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Re: Game Page Layout Discussion

Postby The Neon Peon on Thu Dec 03, 2009 7:56 pm

Or... We could have the layout be similar to iGoogle in that we can move things around however we wish. That way, everyone would be happy with the placement of the map / log / chat / stats.

Bruce's way also works.
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Re: Game Page Layout Discussion

Postby Woodruff on Thu Dec 03, 2009 8:55 pm

porkenbeans wrote:
Ffraid wrote:
porkenbeans wrote:... It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white....

State your source, because I have never found this to be the case. Whenever I have to read text on web pages that use such a format, I always end up going up to the Edit menu and choosing Select All so that, basically, the text and background colors are reversed.
And you have proven what ?

It is similar to when you go into a low light surrounding. Your eyes take a few moments to adjust. What they are in actuality doing is, relaxing the muscles that operate your pupil. when they are relaxed your pupils are fully open. Its these muscles for lack of a better word, that become fatigued when you are reading. ;)


Does this mean that you don't have a source, or just that you're intentionally avoiding the opportunity to provide it?
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Re: Game Page Layout Discussion

Postby RjBeals on Thu Dec 03, 2009 9:03 pm

Here's an interface I did a few years ago - but nothing ever happened with it. I was trying show a better layout to allow for larger maps.

Click image to enlarge.
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[edit]
ha.. and while i was poking around, i found this for a banner competition.

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Re: Game Page Layout Discussion

Postby porkenbeans on Thu Dec 03, 2009 9:15 pm

Woodruff wrote:
porkenbeans wrote:
Ffraid wrote:
porkenbeans wrote:... It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white....

State your source, because I have never found this to be the case. Whenever I have to read text on web pages that use such a format, I always end up going up to the Edit menu and choosing Select All so that, basically, the text and background colors are reversed.
And you have proven what ?

It is similar to when you go into a low light surrounding. Your eyes take a few moments to adjust. What they are in actuality doing is, relaxing the muscles that operate your pupil. when they are relaxed your pupils are fully open. Its these muscles for lack of a better word, that become fatigued when you are reading. ;)


Does this mean that you don't have a source, or just that you're intentionally avoiding the opportunity to provide it?
I do not remember where it was that I learned this. Sorry old chap, just a bit of info that got packed into my brain, somewhere along the line. :lol:
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Re: Game Page Layout Discussion

Postby Ffraid on Thu Dec 03, 2009 11:51 pm

porkenbeans wrote:
Woodruff wrote:
porkenbeans wrote:
Ffraid wrote:
porkenbeans wrote:... It has been proven that white text over a black background is easier on the eyes, and can actually be read faster and with less eye fatigue than black text on white....

State your source, because I have never found this to be the case. Whenever I have to read text on web pages that use such a format, I always end up going up to the Edit menu and choosing Select All so that, basically, the text and background colors are reversed.
And you have proven what ?

It is similar to when you go into a low light surrounding. Your eyes take a few moments to adjust. What they are in actuality doing is, relaxing the muscles that operate your pupil. when they are relaxed your pupils are fully open. Its these muscles for lack of a better word, that become fatigued when you are reading. ;)


Does this mean that you don't have a source, or just that you're intentionally avoiding the opportunity to provide it?
I do not remember where it was that I learned this. Sorry old chap, just a bit of info that got packed into my brain, somewhere along the line. :lol:

Um... I wasn't trying to prove anything. You said, "It has been proven...." I was just asking you to tell me where. I certainly understand that you don't remember where you learned that. I don't remember where I learned most of the crap that's packed into my brain, either. I just don't think you should use statements like "It has been proven" unless you can back it up.

I understand your explanation about the muscles, etc. however, an explanation is not proof. The explanation seems reasonable but, and I don't want to be a wanker here (possibly too late for that), I believe the reason that your eyes take a few moments to adjust to entering a low light surrounding is that a protein called opsin is reattaching itself to a pigment called retinal in the rods of your retina to reform a chemical called rhodopsin, which is essential to night vision. Sources: Chemistry of Vision, also Biological night vision. Of course, Wikipedia doesn't count as a real source, since anyone can write whatever they want, but it does give a nice, simple explanation of the process.
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