The following three suggestions have been MERGED and REJECTED.
12/8/2009: Fridayknight says that we should "have a look" at the the deadbeat problem.
5/30/11 gumby7524 says that when a teammate deadbeats the rest of the team "should suffer as much as the other teams have suffered"
11/4/12: chewie1 says that in the case of a deadbeat or rules violation that it "become like in terminator games where [cards and territs are still up fo[r] grabs ... or just become straight neutrals"
The current system that is in place attempts to not punish innocent victims of the deadbeating or rules violations whether they be teammates or opponents of the deadbeat or violator. If someone is taking advantage of these rules, then you are free to fill out a Cheating and Abuse Report to address the problem. But for now, the rarity of the perceived problem and the amount of effort that would go in to "fixing" it means that it's not likely that this system will change.
As yeti_c points out:
If you can't kill of a team that is only playing half of the time in 3 goes - then you shouldn't bother playing... or you were going to lose anyway.
But perhaps there is a solution to be found here:
1/15/10: karelpietertje says that in the case of a rules violation, the teammates should simply take over and "play for the busted player"
Unlike the first three mentioned suggestions, Karel's suggestion has been Submitted and is probably the only avenue that is likely to be taken by CC.
If you see any other suggestions that should be merged here, please post in the thread or inform a moderator. Thanks, as always, for reading --agentcom]
- I've encountered a couple of instances where I've played in games where one team is clearly about to lose but because of a technicality in the game it works out to be a great benefit for one of the teams. One of the team members in a doubles match is kicked for missing too many turns but his teammate gains all his spoils and territories? Seems hardly fair and a very cheap tactic for someone to tip the scales in their favor.
- For instance in Game 5840836. My teammate and I were on the verge of victory and only had to eliminate one player since his teammate was about to be kicked for missing too many turns. He had about 3 territories left at the time. I didn't realize this at the time but he inherited all his partners territories and then was able to run the table with the spoils and bonuses and win the game the very next turn.
Once again... a poor player being rewarded for his teammates lack of play. The blue player has inherited quite a bit and in my opinion would've been wiped out in the near future if this was not part of the game. Now he's sitting pretty and can pretty much run the gambit with his re-enforcements that he'll be getting.
Please have a look into this and let me know what, if anything is being done.
Thanks in advance