First Nations of North America [Quenched]

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Re: First Nations of North America

Postby MrBenn on Thu Nov 26, 2009 6:17 pm

Esn wrote:A potential objection to the idea of having Nimiipuu start neutral is that it leaves only 71 territories, which means that there will be either 2 or 3 neutral territories no matter how many players there are. And that also affects how many armies everyone starts out receiving - in most cases, it will be 1 less than if there were no neutrals.

Ensuring a balanced drop should always be preferred to minimising the number of neutral territories on a map...
http://www.conquerclub.com/forum/viewtopic.php?f=127&t=34210&start=15#p2310645
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Re: First Nations of North America

Postby MrBenn on Tue Dec 08, 2009 12:44 pm

The new XML is live. Let's see how things go from here ;-)
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Re: First Nations of North America

Postby jpcloet on Sun Dec 13, 2009 11:40 am

I have to say I'm really impressed with the game play on this map. It feels like a cross between Iberia and South America. It does feel fairly balanced for the most part however, it did drop bonuses for 2of3 in this game. Game 6098902 Other than being able to drop on a small bonus, I think this map could rank top 10 in large team games.
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Re: First Nations of North America

Postby Blitzaholic on Mon Dec 14, 2009 2:00 pm

great map for trips and quads, nice work tisha. =D>
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Re: First Nations of North America

Postby Esn on Thu Dec 24, 2009 5:12 am

Is it just me, or is this map particularly conducive to 3-way ties that last a long time? One party in the North (beginning with Montagnail in the north-east), one in the West (mountain ranges & coast), and one in the South. And the main fighting then happens either between South & West along the west coast, South & West through the plains, South & North through Tuscarora (fighting over Woodlands and Southeast), and North & West through the west coast.

I only have 2 games running, but one of them's 71 rounds long already (5825323). :) (and the same situation is developing in the other one)

The player in the West seems like he could be at a bit of a bigger disadvantage, since there are more points to defend and he's always easy to reach for both South and North.

Anyway, these are just some newbie strategy notes. Doubtless, more traits will become clear as I play longer on this map.
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Re: First Nations of North America

Postby MrBenn on Thu Dec 24, 2009 5:35 am

Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)
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Re: First Nations of North America

Postby Bruceswar on Thu Dec 24, 2009 7:32 am

MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.
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Re: First Nations of North America

Postby ender516 on Thu Dec 24, 2009 8:09 pm

Bruceswar wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.

Very true. If you don't want long games, try escalating spoils. Sooner or later someone will cash in for an overwhelming number of troops. Sure, it's a matter of luck at that point, but the skill comes in being ready.
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Re: First Nations of North America

Postby Esn on Fri Dec 25, 2009 3:34 am

MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?
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Re: First Nations of North America

Postby the.killing.44 on Fri Dec 25, 2009 8:41 am

Esn wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?

Sorry, but if you play any decently large map on 3, 5+ players, with no spoils or flat rate, you're probably going to get a stalemate.
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Re: First Nations of North America

Postby Risky_Stud on Wed Jan 06, 2010 2:27 pm

This probably should come out of Beta now. 8-)
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Re: First Nations of North America

Postby Ace Rimmer on Fri Jan 08, 2010 11:31 am

Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)
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Re: First Nations of North America

Postby Risky_Stud on Fri Jan 08, 2010 12:45 pm

jakewilliams wrote:
Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)


So! What's your point? :D
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Re: First Nations of North America

Postby Tisha on Tue Jan 19, 2010 3:26 pm

lost in BETA land forever... :(
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Re: First Nations of North America

Postby MrBenn on Tue Jan 19, 2010 4:43 pm

              Quenching

---The Beta period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations Tisha, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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