WWII Pearl Harbor - [Quenched]

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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Sun Dec 13, 2009 6:20 pm

legionbuck wrote:3 planes should be 2 bonus troops !!!!!


4red wrote:yep. new map sucks


care to expand on why you guys think that ;)
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Re: WWII Pearl Harbor - [Quenched]

Postby Keredrex on Wed Dec 16, 2009 9:45 am

got to agree with some people here.. it was great as it was. we mostly played a 2 vs. 2 because of the map just like certain maps lend themselves to certain game types better than others.

but if you are gonna change it Why not continue the scale of bonuses for the planes.
+1 any 2 aircraft, +2 any 3, +3 any 4, etc.
or maybe make every plane a +1 you can always scale other bonuses to reflect this change in the planes
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Re: WWII Pearl Harbor - [Quenched]

Postby aspalm on Thu Dec 17, 2009 1:01 am

first reaction:
as predicted (and I am writing this mid-game, so I'm not biased based on win or lose), both teams in a quads game are simply going for AA's. No one is even attempting to take any other bonus- especially the planes. Whoever controls the AA's controls half the board, and there's no way to get a plane bonus without being subject to attack from AA's.

perhaps the changes make it a better board for 1v1, but aren't there plenty of other boards out there? why ruin a great trips/quads board just because it's less than ideal for 1v1. I just don't get it.

I predict once everyone tries the map for a month or two, utilization will plummet.
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Re: WWII Pearl Harbor - [Quenched]

Postby Knight2254 on Thu Dec 17, 2009 1:18 am

Knight2254 wrote:I play this map quite a bit as well and have had great success. As far as imbalanced -- I'm not so sure it is. Sometimes, but not everytime. I'm 16 for 19 with a rating of "equalitarian." If you exclude the 8 player free for all I just finished I'm 16 for 18 in team games so there must be something I do differently than everybody else because certainly I've had more than 2 "bad drops" yet I maintained a 88+% win percentage.

I could get on board with lessening the bonus, but the way you're doing it you are making the AA guns WAY too valuable. Now it's going to be very difficult to get a bonus aside from the AA guns so whoever gets those will simply reinforce those every turn and be able to shoot down enough planes to eliminate the plane bonuses.

If we do anything I think we should reduce the bonuses as suggested previously -- Something like +1 for 2, +2 for 3, +3 for 3. This would allow you, if you did not get the AA bonuses (then you're probably loaded with planes), to have a fighting chance.


Hate to say it... but I told you so.
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Re: WWII Pearl Harbor - [Quenched]

Postby seekmeup41 on Sat Dec 19, 2009 3:24 pm

Ok, I agree that the map needed some revision as it gave first player too much advantage, but this revision have made the planes virtually useless; I am sure others have made the same comment. I suggest a subtle change. If you own X number of the same planes, you get a bonus of:

2 Planes: +1 bonus
3 Planes: +2 bonus
4 planes: +3 bonus
All of same planes: keep bonus as it used to be.

I have played several games of this revision. The upside is that I have never been dropped a bonus of more than 12 so it makes more of a challenge (I was once dropped a bonus of 22 in the previous version). But in only 1 of about 5 games did either player secure a planes bonus (4 of same plane) when the game was still undecided. I say either make another revision or go back to the old version; at least we knew what we were getting into with potential drops of +20 and that has its own unique appeal which can't be found on most other maps.
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Re: WWII Pearl Harbor - [Quenched]

Postby Keredrex on Sat Dec 19, 2009 8:40 pm

looks to me like most people agree with the last 3 posts... 2 planes +1, 3 Planes +2, etc. etc. can we get a version with this and get some play testing?
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Re: WWII Pearl Harbor - [Quenched]

Postby jman10012 on Tue Dec 22, 2009 7:03 am

I like the map but its not one of those thrill maps where things get very interesting. Like WW2 Europe.
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Re: WWII Pearl Harbor - [Quenched]

Postby Absolute on Wed Dec 30, 2009 6:54 pm

The new version of this map blows. I loved Pearl harbor as it was. Although the drop was crucial, it made things interesting. The new rules make it virtually impossible to hold a plane bonus the way the map is laid out. I do not intend on playing this again in its current state.
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Re: WWII Pearl Harbor - [Quenched]

Postby king sam on Wed Dec 30, 2009 8:49 pm

I haven't played on the new "improved" version, and don't really plan to but for the sake of putting my voice on the list I also look at the changes and feel the power has shifted too much towards gaining and controlling the AA's.

I'm a creature of habit and would tend to say I liked it the way it was, it was a very exciting map to play, and without mapranking myself I can presumably say I held my own on it. I don't feel there was too much of an injustice on the old drop, you could always battle back from it, but I also didn't play 1 vs's 1's on it.

I would say go back to old or take the suggestion of the plane bonuses above, it might help even out the board and the AA involvement.

Good Luck & Nice Job Overall (Love the original)

KS
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Re: WWII Pearl Harbor - [Quenched]

Postby natty dread on Thu Dec 31, 2009 2:49 am

The new rules make it virtually impossible to hold a plane bonus the way the map is laid out.


Game 6067569

O rly?
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Thu Dec 31, 2009 2:54 am

natty_dread wrote:
The new rules make it virtually impossible to hold a plane bonus the way the map is laid out.


Game 6067569

O rly?


I is witching the dishcusshhion on theseses map....

I sink that eferyone is refereering to the drop of the Vats and kats and spats planes natty :oops:
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Re: WWII Pearl Harbor - [Quenched]

Postby Steiner75 on Thu Dec 31, 2009 9:26 am

After about 250 games on the "old" version and about 20 on the "new" version, I must conclude that the "old" version made for much better gameplay!

The problem of "concentrated" is not really an issue when playing trips or quad games. Yes, it was (and still is not, even with the revisions) a good map for 2 player single or 2 party double games, but there are heaps of other maps around for that kind of play.

As for the suggestions:

2) Preferred Option: go back to the old map!

2) Alternative, if changes required, then I concurr with the above mentioned idea of
2 Planes = 1 bonus
3 Planes = 2 bonus
etc.

Alternatively one could keep the 2 Planes = 3 Bonus, but have the planes start as neutrals with a value of 1.
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Re: WWII Pearl Harbor - [Quenched]

Postby the.killing.44 on Thu Dec 31, 2009 12:26 pm

cairnswk wrote:
natty_dread wrote:
The new rules make it virtually impossible to hold a plane bonus the way the map is laid out.


Game 6067569

O rly?


I is witching the dishcusshhion on theseses map....

I sink that eferyone is refereering to the drop of the Vats and kats and spats planes natty :oops:

Drunk, cairns?
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Thu Dec 31, 2009 12:27 pm

the.killing.44 wrote:
cairnswk wrote:
natty_dread wrote:
The new rules make it virtually impossible to hold a plane bonus the way the map is laid out.


Game 6067569

O rly?


I is witching the dishcusshhion on theseses map....

I sink that eferyone is refereering to the drop of the Vats and kats and spats planes natty :oops:

Drunk, cairns?


I was a little when i wrote that,,,so i played on it.... :lol: :lol: :lol:
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Re: WWII Pearl Harbor - [Quenched]

Postby natty dread on Thu Dec 31, 2009 1:28 pm

post deleted.
Last edited by natty dread on Tue Jan 05, 2010 4:34 am, edited 1 time in total.
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