Not first turn, ppl do sometimes miss there turn. When in a busy period i log on once a day and sometimes they are spaced more than 24 hours apart.Spockers wrote:I would say just first turn.
moz976 wrote:This has been suggested several times in many different forms. I think the bottom line is we don't want to discourage anyone from coming back to play. I remember the first game I set up I didn't realize how the game worked and went deadbeat on the first few games that I signed up for. But later I came back and haven't left since.
So just remember we were all noobs at one time and we wouldn't have wanted to be restricted when we first came to the site.
moz976 wrote:I think the bottom line is we don't want to discourage anyone from coming back to play.
What about those games that go on for a long time, easy to get 5 missed turns.Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
owenshooter wrote:i disagree with you and i'm right!
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Fuzzylogic99 wrote:def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule
Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.
anyways I dont see Lacks buying into this idea
jefjef wrote:I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.
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