Classic Map Revamped

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Re: Classic Map Revamped

Postby Falkomagno on Wed Dec 30, 2009 5:57 pm

wow...awesome...Abig hurra for Sully and for Lack and everyone who contribute to this awesome revamp¡¡
=D> =D> =D> \:D/ \:D/ \:D/ =D> =D> =D>
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Re: Classic Map Revamped

Postby RumbleGuts on Wed Dec 30, 2009 6:02 pm

Great Job!! Thx for your efforts Sully, Lack and all! =D>
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Re: Classic Map Revamped

Postby guinniboy on Wed Dec 30, 2009 6:04 pm

got to be able to see continental divides < shapes was horrible but i was starting to like art : (
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Re: Classic Map Revamped

Postby sailorc on Wed Dec 30, 2009 6:22 pm

Nice revamp! I like it. =D>
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Re: Classic Map Revamped

Postby Vitani on Wed Dec 30, 2009 6:28 pm

Is there a way to get A/N/S/E/F back without joining the Society of Cooks? The new map looks pretty, but I'm really confused by the new naming convention (especially as I'm half-way though a game on it) and Classic-Shapes had a sweet simplicity which made it very easy to learn how to play on CC and also one of my favourite maps.
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Re: Classic Map Revamped

Postby sully800 on Wed Dec 30, 2009 6:43 pm

Vitani wrote:Is there a way to get A/N/S/E/F back without joining the Society of Cooks? The new map looks pretty, but I'm really confused by the new naming convention (especially as I'm half-way though a game on it) and Classic-Shapes had a sweet simplicity which made it very easy to learn how to play on CC and also one of my favourite maps.


No, the Letter/Number combos are coded to work for Society of Cooks members since they already have strategies and methods written based on those labels.

One thing to note is each map uses the same XML, so the gamelog for Society of Cooks members is exactly the same as the gamelog you are seeing. The A/N/S/E/F labels are written in addition to the city labels, not instead of them.
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Re: Classic Map Revamped

Postby Hutch24 on Wed Dec 30, 2009 6:50 pm

I was almost going to be pissed off because you changed it when I was taking my turn in a speed game and so I couldn't start my turn until there was only under a minute left..but I ended up winning so...Looks nice!
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Re: Classic Map Revamped

Postby WolfMist on Wed Dec 30, 2009 7:41 pm

Looks really good the new improved classic map. I was in the middle of a speed game and it was obviously confusing and a surprise to begin with! But the change over was so smooth and seamless. Congratulations to all involved. Well done.
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Re: Classic Map Revamped

Postby imacamper on Wed Dec 30, 2009 7:43 pm

Looks very nice and I appreciate all the hard work. However now I'm going to have to learn what cities are in what continents. :D
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Re: Classic Map Revamped

Postby b00060 on Wed Dec 30, 2009 8:03 pm

The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!
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Re: Classic Map Revamped

Postby multilis on Wed Dec 30, 2009 8:18 pm

IMO the map looks much nicer but functionally is *much* less clear than old. The color coding is harder to see than World 2.1.

As some others, I would have preferred option to flip back to old style map.
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Re: Classic Map Revamped

Postby mpjh on Wed Dec 30, 2009 8:36 pm

b00060 wrote:The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!


We got shapes designations for SoC members, so come back b00060 and enjoy.
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Re: Classic Map Revamped

Postby impassive on Wed Dec 30, 2009 8:51 pm

b00060 wrote:The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!

I know the decision has been made, but I can't see the down side of keeping classic shapes and classic art available for play. I'll miss them.
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Re: Classic Map Revamped

Postby AndyDufresne on Wed Dec 30, 2009 9:07 pm

impassive wrote:
b00060 wrote:The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!

I know the decision has been made, but I can't see the down side of keeping classic shapes and classic art available for play. I'll miss them.

The downside has been discussed in various other topics---since they all use the same game play, it creates multiple unnecessary entries for the server databases to keep track of. Streamlining everything into 1 map option is more efficient.


--Andy
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Re: Classic Map Revamped

Postby azezzo on Wed Dec 30, 2009 9:24 pm

aside from the temporary confusion of logging into the 3rd round of a game and seeing the new map, i initially love the new map

thank you to everyone who put time and effort into giving us a better looking classic map, and expect to play the shit out of this new classic. =D>
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Re: Classic Map Revamped

Postby hahaha3hahaha on Wed Dec 30, 2009 9:25 pm

Leave it the f*ck alone, how many times do you have to mutilate what was once a great map? I understand the initial reason for altering it was mandatory, but now it's ridiculous.
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Re: Classic Map Revamped

Postby Opera Man FL on Wed Dec 30, 2009 9:51 pm

Nice job. It looks great and has a nice "natural" look to it.
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Re: Classic Map Revamped

Postby azezzo on Wed Dec 30, 2009 9:53 pm

where the hell is Kamchatka?
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Re: Classic Map Revamped

Postby GlassCobra on Wed Dec 30, 2009 10:20 pm

Looks good, I was never a great fan of Classic Shapes.

As an aside, when Buenos Aires is selected in the deployment pull-down menu, it's misspelled as "Beunos Aires." Thought this should be brought to someone's attention.
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Re: Classic Map Revamped

Postby sully800 on Wed Dec 30, 2009 10:32 pm

GlassCobra wrote:Looks good, I was never a great fan of Classic Shapes.

As an aside, when Buenos Aires is selected in the deployment pull-down menu, it's misspelled as "Beunos Aires." Thought this should be brought to someone's attention.


Thank you GlassCobra. An updated version of the XML has been posted in the development thread. Whenever loaded to the site this spelling mistake will be fixed.
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Re: Classic Map Revamped

Postby impassive on Wed Dec 30, 2009 10:34 pm

AndyDufresne wrote:
impassive wrote:
b00060 wrote:The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!

I know the decision has been made, but I can't see the down side of keeping classic shapes and classic art available for play. I'll miss them.

The downside has been discussed in various other topics---since they all use the same game play, it creates multiple unnecessary entries for the server databases to keep track of. Streamlining everything into 1 map option is more efficient.


--Andy

I respect the decision that's been made, but listing efficiency as a reason is a little bit silly. They are maps like any other CC maps. And 'unnecessary' is very subjective in this case. I don't guess any map on CC is 'necessary'. Either desired or not desired by members, but not 'necessary'.

If you say it was a policy decision based on how they want the site to be, no multiple maps with identical gameplay, I say ok, decision made. I'll still miss them.
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Re: Classic Map Revamped

Postby impassive on Wed Dec 30, 2009 10:37 pm

Btw, just because I wish the old classics would stay doesn't mean I don't like the new map. It is nice on the eyes.
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Re: Classic Map Revamped

Postby skillfusniper33 on Wed Dec 30, 2009 10:44 pm

Great work sully, thanks for giving the classic a new style other than just shapes.

It is really needed for the site to look much more advanced.
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Re: Classic Map Revamped

Postby wazabii on Wed Dec 30, 2009 10:56 pm

Love the new map... was thrown off seeing it mid-game, but great job none the less!!!
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Re: Classic Map Revamped

Postby Code_Zero on Thu Dec 31, 2009 12:26 am

Yeah it is slightly confusing to look at with all the lines, the classic shapes was really easy to see the connections between territories whereas this one is harder on the eyes
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