[GP/UI] Poker Spoils

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Which should be used?

True Poker cashing
14
28%
Percentage based cashing
36
72%
 
Total votes : 50

[GP/UI] Poker Spoils

Postby Laughing.Boy on Mon Jan 11, 2010 6:24 pm

Concise description:
  • A system for cashing in spoils, based upon Poker hands, that allows anyone with any spoils to gain troops, but allows those who save up or spend tactically to gain more troops than quick spenders.

Specifics:
  • Whenever a player has even one spoil, he or she may cash it in for its value. The total troop value of all the spoils cashed at a single time are combined to the greatest effect.
  • The combination are:
    • Single - A single spoil cashed.
    • Pair - Two spoils of the same color cashed at the same time.
    • Three-of-a-Kind - Three spoils of the same color cashed at the same time.
    • Four-of-a-Kind - Four spoils of the same color.
    • Flush - Five spoils of the same color cashed at the same time.
    • Run - A set of one red, one green and one blue spoil cashed at the same time.
    • Two Pair - Two Pairs of spoils of the same color cashed at the same time. (i.e. Two green spoils and two red spoils)
    • Full House - A Pair and a Three-of-a-Kind cashed in at the same time. (i.e. Two red spoils and three blue spoils)
  • Each spoil cashed can only be utilized in one of the above sets, with the site awarding the greatest amount possible. (i.e. A player cashing in one red, two blue and two green would receive 12 troops (Two Pair + Single) instead of 7 troops (Run + Single + Single).) (Percentage-Based)
  • There are two main ideas as to how rewards should go. For the sake of discussion, here are the chances of attaining each hand, by hand size:
    Code: Select all
    Set \ Spoils 1    2    3    4    5    AVE
    Single     100% 100% 100% 100% 100%  100.0%
    Pair         0%  33%  78% 100% 100%   62.2%
    Run          0%   0%  22%  44%  62%   25.6%
    3 o'Kind     0%   0%  12%  27%  63%   20.4%
    2 Pairs      0%   0%   0%  22%  62%   16.8%
    4 o'Kind     0%   0%   0%   4%  33%    7.4%
    Full House   0%   0%   0%   0%  25%    5.0%
    Flush        0%   0%   0%   0%   1%    0.2%

    For comparison, here are the chances and Troops per Spoil (T/S) of Flat Rate sets:
    Code: Select all
    Set \ Spoils 1    2    3    4    5    AVE   T/S
    Red          0%   0%   4%  11%  21%   7.2%  1.33
    Green        0%   0%   4%  11%  21%   7.2%  2.00
    Blue         0%   0%   4%  11%  21%   7.2%  2.67
    Mixed        0%   0%  22%  44%  62%  25.6%  3.33
  • Potential Cashing Methods
    • True Poker: Rewards are arranged in the order of hands as per the rules of Poker. With these rules, it may or may not make sense to allow a Single. As such, a possible layout of set bonuses and T/S is (in ascending order of Poker hands):
      Code: Select all
      Set \ Spoils 1    2    3    4    5    AVE    Worth  T/S
      Single     100% 100% 100% 100% 100%  100.0%     1   1.00
      Pair         0%  33%  78% 100% 100%   62.2%     3   1.50
      2 Pairs      0%   0%   0%  22%  62%   16.8%     7   1.75
      3 o'Kind     0%   0%  12%  27%  63%   20.4%     8   2.67
      Run          0%   0%  22%  44%  62%   25.6%     9   3.00
      Flush        0%   0%   0%   0%   1%    0.2%    14   3.50
      Full House   0%   0%   0%   0%  25%    5.0%    18   3.60
      4 o'Kind     0%   0%   0%   4%  33%    7.4%    20   5.00

      There are some obvious flaws, including the spoils system not matching up to the card system of Poker and thus giving bonuses not proportional to the chance of that hand. i.e. In order to make a Full House worth more than a Flush, the T/S and total Bonus need to be higher, despite the Full House being ten times more likely to be obtained. A 4-of-a-Kind, the hardest Poker hand attainable with the spoils system, would be worth over 40% more troops despite being over 30 times more likely to be attained.
    • Percentage-Based: Rewards are arranged in the order of likeliness of attaining them. As such, a possible layout of set bonuses and T/S is (in ascending order of rarity):
      Code: Select all
      Set \ Spoils 1    2    3    4    5    AVE    Worth  T/S
      Single     100% 100% 100% 100% 100%  100.0%     1   1.00
      Pair         0%  33%  78% 100% 100%   62.2%     3   1.50
      Run          0%   0%  22%  44%  62%   25.6%     5   1.67
      3 o'Kind     0%   0%  12%  27%  63%   20.4%     6   2.00
      2 Pairs      0%   0%   0%  22%  62%   16.8%     9   2.25
      4 o'Kind     0%   0%   0%   4%  33%    7.4%    11   2.75
      Full House   0%   0%   0%   0%  25%    5.0%    16   3.20
      Flush        0%   0%   0%   0%   1%    0.2%    20   4.00

      For the purposes of the game, this seems the most fair system.



This will improve the following aspects of the site:
  • Players are no longer occasionally stuck with an uncashable hand until they reach five, thus always giving them the option of bolstering their forces now or saving up for the better reward. Now, a hand of two reds and two blues can be used for a handful of troops instead of waiting for that next spoil. That turn waiting could mean the end of the player.
  • Forces a new tactical decision upon players. i.e. A player sitting on four red spoils can keep cashing his fifth non-red spoil until he gets a Flush.
  • Players who defeat another player and gain his or her spoils could potentially face a great many options with the spoils they gain. With the correct combination of nine spoils, a possible maximum of (41 via True Poker or 36 via Percentage-Based) troops could be gained.
  • Desperate players on the brink of defeat can spend their spoils in an attempt at a final push and to deny their opponent the spoils. Surprise defeats become more useful for gaining enemy spoils.

current as of: 2010.05.10.15.38 CST
Last edited by Laughing.Boy on Mon May 10, 2010 3:39 pm, edited 1 time in total.
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Re: Poker Spoils

Postby frankiebee on Mon Jan 11, 2010 6:39 pm

I like it !
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Re: Poker Spoils

Postby Queen_Herpes on Mon Jan 11, 2010 7:02 pm

Awesome idea! I would play it! Add it as another game option!
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Re: Poker Spoils

Postby capysolo on Mon Jan 11, 2010 7:23 pm

Great Idea! I like it!
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Re: Poker Spoils

Postby jammyjames on Mon Jan 11, 2010 7:26 pm

yeah, looks very promising... really changes the concept of spoils gameplay.
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Re: Poker Spoils

Postby jefjef on Mon Jan 11, 2010 7:44 pm

A spoils I might even enjoy playing.
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Re: Poker Spoils

Postby Ninja Champion on Mon Jan 11, 2010 8:33 pm

that would be pretty unique, make it happen!
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Re: Poker Spoils

Postby Laughing.Boy on Tue Jan 12, 2010 3:11 pm

Thanks for the support!

I ran some numbers and, with the rewards I posted above, I calculated the Troops per Spoil (T/S) of each hand, as well as those from the Flat Rate spoils system. This gives an idea of how the two systems stack up reward-wise and, within the Poker system, how saving up benefits the player more.

Code: Select all
      FLAT RATE
   Set     T/S 
Red        1.33
Green      2.00
Blue       2.67
Mixed      3.33
      POKER RATE
Single     1.00
Pair       1.50
2 Pairs    1.75
3 o'Kind   2.00
Run        2.00
Full House 2.00
4 o'Kind   2.50
Flush      3.00


What surprised me was a Mixed set in Flat Rate was actually more rewarding than a Flush in Poker Rate. I'd been afraid 15 troops was too much.

However, the real kicker is gaining a Mixed set in Flat Rate is no more difficult than attaining any of the other sets. And it's a good deal easier than obtaining a Flush in Poker Rate. On the other hand, one's collection of spoils is a lot more controllable in Poker Rate. You can ditch one spoil for a single troop in hopes of drawing a different spoil to make a better set for next turn. Do the two balance out? I don't know.
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Re: Poker Spoils

Postby max is gr8 on Tue Jan 12, 2010 3:38 pm

I'm not sure, can you run percentage chances of getting each of them?

I think they are fairer as there is less variance in them so I actually really like this idea
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Re: Poker Spoils

Postby yeti_c on Tue Jan 12, 2010 4:02 pm

This is awesome.

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Re: Poker Spoils

Postby ljex on Tue Jan 12, 2010 4:06 pm

Two pair should not be better than 3 of a kind at that does not follow poker hands
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Re: Poker Spoils

Postby yeti_c on Tue Jan 12, 2010 4:10 pm

ljex wrote:Two pair should not be better than 3 of a kind at that does not follow poker hands


Valid point.

Of course the other thing that you don't get is flushes either...

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Re: Poker Spoils

Postby chipv on Tue Jan 12, 2010 4:25 pm

Superb. Quench immediately.
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Re: Poker Spoils

Postby 72o on Tue Jan 12, 2010 4:27 pm

If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.
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Re: Poker Spoils

Postby ljex on Tue Jan 12, 2010 4:32 pm

72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.


I think this would actually be fun and add a lot of strategy while actually maintaining the odds and poker hands
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