Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
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70%
No
15
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Total votes : 50

Re: Dust Bowl [Quenched]

Postby yeti_c on Tue Jun 03, 2008 1:30 pm

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?


Let it stay - shit happens.

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Re: Dust Bowl [Quenched]

Postby Night Strike on Tue Jun 03, 2008 3:47 pm

I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.
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Re: Dust Bowl [Quenched]

Postby White Moose on Tue Jun 03, 2008 3:50 pm

Night Strike wrote:I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.


I had about the same. Dropped 7 in the dust which i lost. I won the game.. but still.
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Re: Dust Bowl [Quenched]

Postby RjBeals on Tue Jun 03, 2008 5:21 pm

I knew this would happen.

Yes Shit Happens - but it may be bad enough where 1 game with an unlucky drop, and the player will not play the map again for fear it will happen again. My vote is to leave it be also I guess, simply because I'm done with the map, and focused on my next project - but if this keeps rising to the top, and the staff agrees, then I'll have no choice but to re-open the map.
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Re: Dust Bowl [Quenched]

Postby MrBenn on Fri Jun 06, 2008 10:20 am

I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?
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Re: Dust Bowl [Quenched]

Postby RjBeals on Fri Jun 06, 2008 10:23 am

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?


Yeti, is this possible?
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Re: Dust Bowl [Quenched]

Postby yeti_c on Fri Jun 06, 2008 10:23 am

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?
I'm not sure what I think of that, but it might be a way to mitigate against the drop?


Yes - with a lot of coding... every single territory would need to be a "<position>" - and you could then set them to 4...

This would have a sideeffect of eliminating the 3rd Neutral player in 1v1 games though.

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Re: Dust Bowl [Quenched]

Postby MrBenn on Fri Jun 06, 2008 10:26 am

That sounds like a bit too much effort...

Thinking about it, you'd get complaints about people starting with more armies... (ie if you went 1st, all the dust would have 4s on them)
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Re: Dust Bowl [Quenched]

Postby exclaim on Sat Apr 25, 2009 4:01 pm

An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

Thanks for your great work here!
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Re: Dust Bowl [Quenched]

Postby RjBeals on Tue Apr 28, 2009 2:32 pm

exclaim wrote:An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

Thanks for your great work here!

.
Your Welcome. Inspiration from reading that book is why I created this map. Glad you like it!
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Re: Dust Bowl [Quenched]

Postby lgoasklucyl on Tue Apr 28, 2009 2:49 pm

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?



I personally like it as is, and hadn't ever considered the thought of it being an improvement by adding neutrals.
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The Dust Bowl - Bug?

Postby alstergren on Thu Jan 21, 2010 1:46 pm

6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?
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Re: The Dust Bowl - Bug?

Postby MrBenn on Thu Jan 21, 2010 2:14 pm

alstergren wrote:Game 6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

There's nothing in the gamelog to indicate any lost troops :-k
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Re: The Dust Bowl - Bug?

Postby thenobodies80 on Thu Jan 21, 2010 2:20 pm

alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?


Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city.... ;)

2010-01-21 20:14:20 - alstergren eliminated Dirtis Khan from the game
2010-01-21 20:14:29 - alstergren cashed in a group of Oklahoma City, Sterling, and Topeka worth 10 troops
2010-01-21 20:14:29 - alstergren got bonus of 2 troops added to Oklahoma City
2010-01-21 20:14:36 - alstergren deployed 6 troops on Boise City

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Re: The Dust Bowl - Bug?

Postby alstergren on Thu Jan 21, 2010 3:08 pm

thenobodies80 wrote:
alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?


Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city.... ;)

2010-01-21 20:14:20 - alstergren eliminated Dirtis Khan from the game
2010-01-21 20:14:29 - alstergren cashed in a group of Oklahoma City, Sterling, and Topeka worth 10 troops
2010-01-21 20:14:29 - alstergren got bonus of 2 troops added to Oklahoma City
2010-01-21 20:14:36 - alstergren deployed 6 troops on Boise City


Oh. I did. Well, in that case, the Boise didn't decrease as I thought. My bad... :D
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