Conquer Club

Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Captain_Scarlet on Wed Dec 30, 2009 11:25 pm

.
Last edited by Captain_Scarlet on Fri Jan 01, 2010 2:54 am, edited 1 time in total.
Image
User avatar
Sergeant 1st Class Captain_Scarlet
 
Posts: 502
Joined: Fri Mar 06, 2009 5:31 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby dolomite13 on Wed Dec 30, 2009 11:32 pm

a few spots open in this game come playtest with us =)

http://www.conquerclub.com/player.php?s ... gn=6184680

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Thu Dec 31, 2009 7:54 am

Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby danfrank on Thu Dec 31, 2009 12:20 pm

Xeu 10 has 1 neutral, all the other bridge crossings have atleast 2 with most being 3
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jackin_u_up on Thu Dec 31, 2009 7:02 pm

gimil wrote:
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.

But i did................ :lol: :lol: :lol: #-o
Image
User avatar
Sergeant 1st Class jackin_u_up
 
Posts: 711
Joined: Mon Nov 19, 2007 11:04 pm
Location: Behind Enemy lines in Communist California

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Jan 05, 2010 8:51 am

This thread viewtopic.php?f=4&t=105391

Needs to merge into here.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Beckytheblondie on Fri Jan 15, 2010 4:31 pm

YAY! Becky is 34 of 35 on this map and has eclipsed the +500 point mark. A Feudal Epic master already??
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
Image
User avatar
Captain Beckytheblondie
 
Posts: 970
Joined: Tue Jun 03, 2008 3:38 pm
Location: Where ♥ Miracles ♥ Happen ◕‿◕

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Tue Jan 19, 2010 5:14 pm

Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Wed Jan 20, 2010 5:30 am

MrBenn wrote:Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?


Can't see any.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Rakio on Wed Jan 20, 2010 11:34 am

Clan Rhu is the only kingdom that cannot have 6 terrs + a neutral terr to bombard and a way out?
Im concerned about Rhu 1 in no spoils game.

Maybe this "issue" have been addressed already, if so apologizes on my behalf.
Image
Discover & Settle - a new land.
A map not in the making currently. Please have a look and comment anyway? :)
Cadet Rakio
 
Posts: 67
Joined: Sat Jun 27, 2009 7:46 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GoranZ on Thu Jan 21, 2010 7:29 pm

I wonder why there are only 3(total 6) neutrals per bridge(5 per bridge side is much more appropriate), and why Warlords and Rebel are doomed to fail(4 neutrals on both side of any bridge)... For them its a game of luck but NOT STRATEGY GAME...

just my 2 cents
Brigadier GoranZ
 
Posts: 2817
Joined: Sat Aug 22, 2009 3:14 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Fri Jan 22, 2010 5:07 pm

Can we have a Feudal Epic map with the neutrals overlaid please?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sun Jan 31, 2010 8:54 pm

gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

gim also made new images with different Warlords 4 number placement:
http://i25.photobucket.com/albums/c64/G ... picS-6.png
http://i25.photobucket.com/albums/c64/G ... picL-5.png

Forward these on to lack, danke.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Sat Feb 06, 2010 6:20 pm

Is that new images AND new XML?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sat Feb 06, 2010 6:48 pm

MrBenn wrote:Is that new images AND new XML?

Yessir.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby iancanton on Fri Feb 12, 2010 2:55 am

the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2414
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Sat Feb 13, 2010 11:28 am

iancanton wrote:
the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)

Ugh, ripway fails. I'll reupload somewhere else, but it'll probably be a while…

The bridge neutrals weren't uniform.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GabonX on Sun Feb 14, 2010 3:49 pm

Great work..

I think you may have surpassed the quality of the original.
Spazz Arcane wrote:If birds could swim and fish could fly I would awaken in the morning to the sturgeons cry. If fish could fly and birds could swim I'd still use worms to fish for them.
saxitoxin wrote:I'm on Team GabonX
User avatar
Captain GabonX
 
Posts: 899
Joined: Sat Jul 08, 2006 10:38 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby iancanton on Tue Feb 16, 2010 3:32 am

the.killing.44 wrote:The bridge neutrals weren't uniform.

not all bridge neutrals are supposed to be n3. if i recall correctly, gah 6 and tri 7 are both deliberately n2 to reduce the isolation of feudal empire and warlords. the n1 on xeu 10 does look wrong though, since it connects to gah 1, which is an n3.

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2414
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby natty dread on Fri Mar 05, 2010 7:40 pm

Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby GabonX on Tue Mar 09, 2010 2:11 pm

Great Kingdom 7 and Great Kingdom 4 don't border each other..
Spazz Arcane wrote:If birds could swim and fish could fly I would awaken in the morning to the sturgeons cry. If fish could fly and birds could swim I'd still use worms to fish for them.
saxitoxin wrote:I'm on Team GabonX
User avatar
Captain GabonX
 
Posts: 899
Joined: Sat Jul 08, 2006 10:38 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby fumandomuerte on Tue Mar 09, 2010 2:17 pm

natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Mar 09, 2010 2:36 pm

fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby natty dread on Tue Mar 09, 2010 2:41 pm

Picture tells more than a 1000 words:

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby fumandomuerte on Tue Mar 09, 2010 2:48 pm

yeti_c wrote:
fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

C.


I've baptized the grass patch "Grat K. 5" in order to differentiate it from the territory that contains it :mrgreen:
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users