Doc_Brown wrote:This looks like a great idea! I had a quick thought about how you might lay out the territories when you add extra lanes. I would suggest that the territories in adjacent lanes be offset for the most part. Here's a quick MS Paint sketch of what I mean:
This way, territories on the track can attack 1 and 2 spaces ahead in their own lane, and they can attack the territory diagonally ahead in the adjacent lane (or lanes if you decide to have 3). It would be a bit more difficult to get this to work right around the corners if you have more territories around the outer lane(s). However, you might be able to get around that by saying that you can't change lanes around the steepest parts of the curves (indicated by a thick solid line between the lanes in those sections).