Cyprus [Quenched]

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Cyprus [Quenched]

Postby thenobodies80 on Sun Jan 31, 2010 7:23 pm

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Cyprus

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image


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Xml: http://www.fileden.com/files/2008/11/14/2187148/Cyprus.xml

    Territories: 28 - 8 starting neutrals
    Starting Neutrals (Value):Kyrenia (3), Famagusta (2), Larnaca (2), Limassol (3), Paphos (3),Nicosia (3), 2 British Military Bases (2)
    Territory Count:2or3 players 6/2N - 4 players 5/0N - 5 players 4/0N - 6 players 3/2N - 7 players 2/6N - 8 players 2/4N
    Feautures:
      British Military Bases - connect each other, revert to 2 neutral if held
      Nicosia belongs to both factions
      UN Buffer Zone and Mountains are impassables
    District Bonuses:
      Famagusta, 5 territories, +2
      Kyrenia, 3 territories, +2
      Nicosia, 8 territories, +7
      Larnaca, 4 territories, +4
      Paphos, 3 territories, +2
      Limassol, 3 territories, +3
    Faction Bonuses:
      Greek cities bonus, +1 every 6
      Turkish cities bonus, +1 every 5


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Re: Cyprus - First Draft

Postby the.killing.44 on Sun Jan 31, 2010 7:38 pm

Love it! Couple gameplay questions / suggs:

  • is the capital an autodeploy? I'd say it shouldn't be; it's pretty tucked away and would really hinder the impact it has
  • I think you have to make the fact that Nicosia spans two sides of the river more obvious; it took me a hard look to figure that out. Ditto to Larnaca
  • Larnaca + Zyyi + Lefkara (where are your bonus names?) bonus should probably be +4, seeing how Larnaca has to border so many terts
  • is the Famagusta - Paralimni barrier a river? or…

I'm not going to comment on graphics, because I don't think you're done with the final images, but I will say that I absolutely love the title. However, the rest of the map doesn't seem to mesh with it (i.e. the sans serif font, pixelly borders, etc.). I think you should make a larger effort to go for a Greek / Mediterranean feel, one that meshes with the soft pastels of the bonus colors. Lighter water color, some kinda scenery—use your imagination :)
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Re: Cyprus - First Draft

Postby natty dread on Sun Jan 31, 2010 7:57 pm

Yeah why not. A nice small map. I can't see any obvious flaws at the moment, I'll have to take a look with fresh brains though...
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Re: Cyprus - First Draft

Postby Industrial Helix on Sun Jan 31, 2010 9:10 pm

This is pretty cool, I hope you see it through.

I'd like to see some acknowledgement of the fact that half is Turkish and the other half Greek. Perhaps a super-bonus?

I think the UN bufferzone checkpoints need a name. Nevermind... I just realized that actual territory crosses the buffer... this needs to be made clearer. Perhaps you could do checkpoints in the buffer?

I definitely look forward to further development!
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Re: Cyprus - First Draft

Postby Frito Bandito on Mon Feb 01, 2010 11:24 am

Looks fantastic!
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Re: Cyprus - First Draft

Postby captainwalrus on Mon Feb 01, 2010 2:23 pm

Why is does the text have the white background? It makes it look weird.
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Re: Cyprus - First Draft

Postby Peter Gibbons on Tue Feb 02, 2010 10:07 pm

Great idea that I think will turn into an excellent small map (with a few quirks). Kind of seems like a cross between Malta and San Marino.

Anyway, carry on. I don't have much constructive this early, but I wanted to encourage this.
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Re: Cyprus - Version 1.1

Postby thenobodies80 on Sat Feb 06, 2010 3:14 pm

Version 1.1

Click image to enlarge.
image


What is changed:
  • Graphics
  • UN buffer zone replaced a part of Dhekelia
  • Passages through the UN buffer zone
  • New gameplay (bonus not yet assigned2)
  • Starting neutral (white numbers on the map)
  • Other neutrals/Starting position.....(please comment on this :!: )

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
the.killing.44 wrote:
  • is the capital an autodeploy? I'd say it shouldn't be; it's pretty tucked away and would really hinder the impact it has
  • I think you have to make the fact that Nicosia spans two sides of the river more obvious; it took me a hard look to figure that out. Ditto to Larnaca
  • Larnaca + Zyyi + Lefkara (where are your bonus names?) bonus should probably be +4, seeing how Larnaca has to border so many terts
  • is the Famagusta - Paralimni barrier a river? or…


No nicosia isn't autodeploy. Only a +1 and starts with 3 neutral :?:
Larnaca district (Larnaca + Zyyi + Lefkara) changed ;) .....i don't want to add names on the map...I don't think they are necessary, the minimap is enough..i think
No it isn't a river, is the UN buffer zone, i've replaced a part of Dhekelia to make it more clear. Is it ok now?
Nicosia and larnaca have clear passages now.

captainwalrus wrote:Why is does the text have the white background? It makes it look weird.


removed, i've left it only on the minimap to make the bonuses more visible :)

Industrial Helix wrote:I'd like to see some acknowledgement of the fact that half is Turkish and the other half Greek. Perhaps a super-bonus?


I've added a new bonus for district capitals.
If you hold 3 greek capital you receive X ( :?: )
If you hold 2 turkish capital you receive X ( :?: )
I was thinking a +2/+3 :-k


We have 28 regions. Nicosia is neutral (3). British military bases are neutral (2) to prevent an unfair drop. The starting regions are now 25 and 3 starting neutrals.
Then...there are 5 district capitals (pink numbers on the map) that give a bonus and we need to prevent an unfair start. The easier way is to add other 5 neutrals, but in this case we will have only 20 regions in the starting pot.

Thoughts?

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Re: Cyprus - Version 1.1

Postby natty dread on Sat Feb 06, 2010 9:55 pm

Gameplay is looking quite nice at the moment. Being a small map, any flaws in balance will be easy to sort out.

Right now I'm thinking, that the big central bonus area (which brings another point... you have no bonus area names anywhere! They definitely should be) is a bit hard to hold. I'm counting 7 borders to defend, if one was to try to hold that bonus area. Not sure what bonus you have planned for the Nicosia territory, but since it's 1 territory it's not likely to be more than +1, right? So... this would give you 7 troops for 7 borders. Well, it fits, but somehow I don't see anyone going for that bonus zone, it'll be like Asia in classic. My point... well, no point really, just thinking out loud. If you really want a "dead zone" like that in a small map, I guess it can work... if the surrounding areas will be balanced.

I know you wanted mostly gameplay input, but a few words on the graphics: I don't quite like the font for the territory names. It's a bit unclear, and furthermore, it doesn't add to the theme of the map. Something more like the font on your title (not exactly the same though) would seem more appropriate.

Btw... why is the Larnaca bonus zone a +4? It only has 3 territories, IMO a +3 would be more appropriate for the area...

Well, that's all I have for now... it's 5 am again, I should be asleep already, my brain is not functioning at optimal capacity... I'll try to think of more feedback tomorrow. ;)
Last edited by natty dread on Sat Feb 06, 2010 10:00 pm, edited 1 time in total.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby sully800 on Sat Feb 06, 2010 9:58 pm

This looks like a good start =D>

More and more I think we must ask ourselves the true purpose of a map and whether or not the site is lacking a map that matches the one under development. Cyprus itself is of course not mapped specifically yet, though it is contained within other maps. 28 territories is a good idea because that has not been as cornered as the standard 42 territory map.

However I must say that basic gameplay of a geographical region (even when including capitals/bases) has been done to death. I get excited about maps that offer truly unique gameplay that fit well with the theme - perhaps Arms Race is the best example - and at the moment this map does not fit that criteria for me.

Once again I must say that it looks great and you are well on your way! My critique does not mean the map is unwanted/unnecessary for the rest of the community, though I would suggest further considering ways to make it more of an original in terms of strategy. :)
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Re: Cyprus - Version 1.1 (6th Feb)

Postby mibi on Sat Feb 06, 2010 11:45 pm

solid map, good start. just looks a little boring. Cyprus? Whats the 'special purpose'.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby isaiah40 on Sat Feb 06, 2010 11:57 pm

No critique right now, but did vote! :D
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Re: Cyprus - Version 1.1 (6th Feb)

Postby Kabanellas on Sun Feb 07, 2010 6:13 am

On a quick look I must say that I love the lay out, it’s clean and incisive. And it seems like a good format for ‘doubles’ games.

I’m just not too fond of the Theme itself…. But that’s just me.

Good work!
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Re: Cyprus - Version 1.1 (6th Feb)

Postby skeletonboy on Sun Feb 07, 2010 6:22 am

I dont like the texture on the land.
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Re: Cyprus - Version 1.1 (6th Feb)

Postby grifftron on Sun Feb 07, 2010 8:24 am

Love this map, looked at it and wanted to play on it already. I think Cyprus is a great idea for a map.

Just a comment on the game play, wont the green star capital be too easy to hold for a bonus?

anyways great idea NB

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