theBastard wrote:I a little edit fonts, now they are more redable. yours are great! they looks a little as Old English... I used which I have in CS2.
the trees which I add to map are necessary I think. I have few questions:
1, I made new layer for trees and named it "trees". but every tree has own layer as "layer 65", "layer 66"... is this fine?
2, if we do castles auto-deploy and any of castle will be neutral from start will this neutral castle auto-deploy "neutral" units?
3, is possible to set that castles will auto-deploy +3, but when we mark 4 of them as "special (teutonic)" and player holds all 4 these will auto-deploy +4?
I find that font still very hard to read. I think you're going to have to swap it with a new font.
1) This is normal. What you can do if you like is merge those layers to make a single layer of trees. It will make editing slightly more difficult as you'll have to do each tree one by one again, but at least you won't have so many files. To merge the layers, click on the top layer and hit ctrl+E, which will merge the top layer with the one beneath it. Alternatively, you can go to the layer menu up top and near the bottom of the menu is "Merge down"
2) It will not autodeploy neutral units. It only auto deploys when a player holds it.
3) I don't think this is possible. What is possible is that the castles can auto-deploy 3 and you get an additional bonus of 4 for holding 4 castles. Same numbers, just a different way of getting them.
Lastly, some housekeeping. Update your first post or no one will ever comment on this map and the mods won't advance it. Take a look at one of my map threads and its first post:
You need to have your map information, the Current image version and previous versions. Always update your first page, a lot of times you can put something in the title that says what the current discussion about the map is going on, but that's more for when this goes into the gameplay workshop.